Published on January 29th, 2014 | by R Inanimate


Would you like an Ability Capsule? 1000W-0L Triple Maison Team Report

This is R Inanimate. Some people may know that before playing in the Video Game Championships, I played a lot of Battle Frontier, and Battle Subway. In a single attempt of playing Triple Battle Maison, I managed to reach a 1000 Win Streak for the first time ever. You may wonder why I’d report about a single player acheivement for a competitive VGC site. Well… have you ever had a situation where you hatched a Pokemon with flawless stats, but the wrong ability? Have you thought about fixing the ability, but were turned away by the steep 200BP price tag on Ability Capsules? This is a team that can go on long runs through the Battle Maison, with a consistant and simple win condition. After Battle 50, each trainer defeated will reward you with 7 Battle Points. Going on run of 100 or 200 wins will net you roughly 1000BP. More than enough for most of your battle item needs. And with that, lets get on to the team.

The Team:

Greninja (M) @ Life Orb ***Samidare
Trait: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
– Surf
– Ice Beam
– Grass Knot
– Mat Block

Life Orb Greninja. Mat Block Support, High-Speed Offense. Leads on the Left. Yes, I know that its Nature isn’t optimal for what I am trying to do, and that a Timid nature would work a bit better, but this still gets the job done. It’s role is pretty self explanatory. Open battles with Mat Block, then go on the offense. Holding a Life Orb in combination with the automatic STAB gained from Protean allows Greninja to dish out respectable amounts of damage, often netting an OHKO when hitting opponents on their weaknesses. Although Mat Block only blocks damaging moves and has no boost in Priority, Greninja is usually fast enough to pull off Mat Block for the team before the opponents can move, and the opponent Pokemon will very likely go for damaging moves due to the presence of…

Lv 1 Aron (M) @ Berry Juice ***Aron Zheng
Trait: Sturdy
EVs: Champions don’t need to train, they just need to win
Rash Nature
– Endeavor
– Protect
– Toxic
– Sleep Talk

Lv 1 Endeavor Abuse Aron. AI Abuse. Leads front and center. The moment I was told that the Battle Maison does not scale levels up to 50 if under-leveled was the moment I decided I would try to revive my old 4th gen AI Abusive strategy. The idea here is that Aron is KO’d by any non-Poison damaging attack, and thus triggers the AI’s tendency to drop any thoughts of support or setup to go in straight for the KO that they see in front of them. However, due to Sturdy and Berry Juice, that “KOable” target will actually takes 3 hits to go down. Factor in Mat Block and Protect, and this Aron will often command the attention of the opponent’s pokemon for at least a good 3 or 4 turns, but by that point I’ll have a commanding lead.

Aron’s moveset is pretty basic if you are familiar with L1 Endeavor strategies. Its survivability is all in its item and ability, and its damage output is in Endeavor, which will reduce the opponent’s HP down to Aron’s current HP of 12. Toxic is used for targeting Ghosts, and crippled Pokemon. My last move is Sleep Talk, in case Aron ever gets put to sleep, but honestly I’ve never gotten to successfully use it. The one time Aron got put to sleep, it woke up immediately causing Sleep Talk to fail.

Garchomp (F) @ Focus Sash ***SHARK ATTACK
Trait: Sand Veil
EVs: 4 HP / 244 Atk / 4 Def / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
– Earthquake
– Dragon Claw
– Swords Dance
– Protect

Focus Sash Swords Dance Garchomp. Leads on the Right. A simple moveset. Greninja and Aron were originally used as a lead pair in Double Maison before I tried it out in Triples. It didn’t take me any time at all to decide that I wanted to run Garchomp as my third lead. Mat Block extends across your entire party, regardless of where Greninja is placed on the floor. With Mat Block and the Aron distraction, Garchomp is almost always able to get off a free Swords Dance boost at the start of the battle. A +2 Atk Garchomp with an active Focus Sash makes quick work of its side of the field while the opponent scrambles to take down Aron. In situations where all the opponent’s Pokemon are wiped out, and they only have one Pokemon remaining, they will always send it out on my right, and thus facing against my +2 Atk Garchomp.

Tyranitar (F) @ Choice Scarf ***Nabata
Trait: Sand Stream
EVs: 4 HP / 244 Atk / 4 Def / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
– Rock Slide
– Crunch
– Earthquake
– Iron Tail

Choice Scarf Tyranitar. Weather Changer. Tyranitar makes a pretty good partner to Aron and Garchomp on the team. Hail can be very hazardous to my leads, as it neutralizes both Sturdy and Focus Sash if left unchecked. Tyranitar can get rid of the Hail, and in turn hit hard against those that set it up. Although it isn’t the fastest thing on the board, Choice Scarf Tyranitar’s speed is still decent enough to deal with a lot of threats. Rock Slide isn’t the most reliable of moves, but Tyranitar is usually good at knowing who to pick fights against, as I seldom run into situations where missing a Rock Slide or two would be a run ender. The boost in Special Defense from the sand also makes it pretty easy to switch it in on Special Attacks, even if they are super effective ones. No, I don’t use Iron Tail. Ever.

Gyarados (F) @ Choice Band ***HaiteiRaoyue
Trait: Intimidate
EVs: 164 HP / 196 Atk / 4 Def / 76 SDef / 68 Spd
Adamant Nature (+Atk, -SAtk)
– Waterfall
– Earthquake
– Stone Edge
– Return

Choice Band Gyarados. Intimidate Support. Switch Option. Since Gyarados is immune to Garchomp’s Earthquake, and resists Greninja’s Surf… it makes something that Aron can switch out to, without causing me to lose one of my own Pokemon in the crossfire. This is the only Pokemon on the team with a non 252/252 EV spread, although there isn’t anything particularly special about its EVs. It’s pretty much a copy of the EV spread I was using for the CB Gyarados I was using in VGC battles post-Worlds. Return as the fourth move since I wanted a strong reliable neutral move to use against Pokemon that resist Waterfall, namely Grass and Water Types.

Aegislash (F) @ Spell Tag ***Hakurouken
Trait: Stance Change
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
– Iron Head
– Shadow Sneak
– Sacred Sword
– Swords Dance

An Aegislash. Priority Attacker. Switch Option. I would say that Aegislash is a bit of a filler Pokemon for this team, though it does have its role. Due to having high defenses before a Stance Change, it can survive a few hits even in situations where I have to make a tough switch. Its immunity to fighting also helps act as a Switch option for Tyranitar, and in some cases Greninja and Aron. Aegislash is my only Pokemon with Priority attacks, so it is one of the few Pokemon I can use to act before some of the faster Pokemon in the Battle Maison that can give me some trouble.


This Triple Battle Maison strategy is a all about having control over the opponent AI, and having them do what you want/expect them to. While I’d like to say that the team has a lot of fallback plans and stuff, it really actually does not. After all, I managed 1000 Wins on my first run in Triple Battle Maison, so I haven’t done much thinking on replacement team members or refining of EVs, items or movesets to allow myself to have backups to my backup plans. Losing the advantage provided by Greninja’s Mat Block, and Aron’s pseudo taunt and redirection can cause things to spiral out of control without some quick thinking, and possibly a few risky moves on my part to keep myself in the game.


The team’s basic strategy is as follows:

Turn 1:
Greninja uses Mat Block
Aron uses Endeavor
Garchomp uses Swords Dance

followed by:

Turn 2:
Aron uses Protect
Greninja and Garchomp Attack, KOing all 3 opponent leads (usually, Surf + Earthquake)

Alternate Turn 2:
Greninja KOs a Pokemon with Grass Knot/Ice Beam
Garchomp KOs a Pokemon with Dragon Claw
Aron uses Endeavor to drop the 3rd Pokemon to 12 HP

The alternative strategy leaves you at 6-4, with one of the opponent’s Pokemon in easy KO range, but since Aron doesn’t use Protect for this, it keeps your options open for the following turn.

Usually after pulling off a successful first few turns, and gaining a 6-4 or 6-3 lead, it is very difficult for the CPU opponents to pull a comeback, of which it is a matter of taking out the opponent’s remaining Pokemon in a low risk fashion.

This is all fine and all, but the real merit of a team is knowing when your go-to strategy will certainly fail.


A very quick way you can lose is by getting caught off guard on turn one, causing the regular setup to turn into a disaster. Nothing like losing Greninja to Choice Scarf Manectric, because you thought you would be faster. And in turn, leaving Garchomp and Aron exposed. It’s not that big of a stretch for the opponent to happen to have a Pokemon with Blizzard. Similarly, it would be foolish to try to use Mat Block when all three opponent leads are packing priority moves. I’ll try to simplify things down to specific examples in this section.

Threats to Greninja

Pokemon faster than Greninja and can KO it (placed on Center, or Left)

This section includes: Jolteon, Electrode, Choice Scarf Manectric, Choice Scarf Darmanitan, Choice Band Aerodactyl, Choice Scarf Terrakion, Accelgor, and Choice Scarf Pinsir.

Manectric will always hold a Choice Scarf unless used by a Roller Skater.
Darmanitan will always hold a Choice Scarf unless used by a Chef?
Aerodactyl will always hold a Choice Band unless used by a Roller Skater.
Pinsir will always hold a Choice Scarf.

While these Pokemon are able to KO Greninja, they’ll have to decide between attacking Aron and Greninja, so it isn’t always a guarantee that Greninja will be taken out. As such, it is always important to weigh in the options, and decide whether it is worth risking sacrificing Greninja on the first turn or not.

Quick Claw

Specifically look out for Leafeon, and Ursaring. Assess the situation to make sure you’ll be fine even if Greninja is taken out by a Quick Claw’d attack.

Threats to Aron:

Priority Users

There’s a fairly large number of Pokemon with Priority moves. To name a few that are very common to see with them past Battle 40 include: Arcanine, Dragonite, Abomansow Hariyama, Lucario, Carracosta, Muk, Scizor, Conkeldurr Dusknoir, Articuno, Spiritomb*, Bisharp*  Toxicroak*, Shiftry*, Honchkrow*, Kangaskhan’, Ludicolo’, Infernape’, Medicham’, Mienshao’

* These Pokemon only have Sucker Punch. While they use it more often than they did in the past, they don’t fully commit to trying to use it against you, opting to only attack with Sucker Punch on Occasion
‘ These Pokemon have Fake Out. Strangely enough, despite it being able to OHKO Aron, and only usable on turn one… they DON’T always use Fake Out. In fact, they are more likely to use a regular damaging move instead of Fake Out for a turn.

Don’t be afraid to use Mat Block even if there is one priority user in play on the opponent’s side. A number of the Pokemon may instead use something like Earthquake instead of their priority move, and a similar situation had caused me to lose a battle in Double Maison. It’s better to just let Aron take a hit, in order to preserve Greninja and Garchomp’s health from various spread moves, or things like Lucario deciding to want to KO Greninja with Aura Sphere instead of Aron with Extreme Speed. Usually, if the opponent has two priority users, or two Pokemon faster than Greninja, I’ll use Protect with Aron on the first turn.

Mold Breaker

For obvious reasons. Since Mold Breaker is an announced ability, try to prioritize in KOing them, and not letting Aron have all three of its “lives” taken out in one blow.


It’s no god. Be on the look out for any Mandibuzz or Absol, as they can often be a pain with trying to spread confusion to your party. Though usually it doesn’t change the game plan of Mat Blocking and using Endeavor.

Pokemon that will not try to attack Aron on turn one

For whatever reason, there are some Pokemon that will decide to instead use set up moves, or even use Protect instead of attacking at Aron. A list of the common ones are:

Feraligatr, Haxorus, Volcarona – These Pokemon will use Dragon Dance or Quiver Dance respectively. Feraligatr can be OHKO’d by Grass Knot. Using Endeavor on it will activate a Liechi berry and possibly Torrent, so that is unadvised. Haxorus can be KO’d by Dragon Claw, but not Ice Beam due to Yache Berry. Volcarona will still be slower than Greninja even after a Quiver Dance.

Meganium, Venusaur – These two Pokemon have no damaging attacks that can harm Aron, so there is a high chance that they will use Protect on the first turn. As such, avoid using Endeavor on them on the first turn. There is also a Cresselia that has Toxic which is also unable to harm Aron.

Tentacruel, Cradily, Shuckle, Roserade, Mismagius, Eelektross – Theses Pokemon do have damaging attacks against Aron, but still may try to use Protect instead.

Victreebel – This Pokemon will use Solar Beam

Rough Skin/Iron Barbs

So just Druddigon, Ferrothorn, and Garchomp. This is just to make a point of awareness, as it will disable Sturdy if you activate these abilities.

Multiple Ghost Types

Aron isn’t going to do much if it can’t hit anything. This sort of situation will likely happen against Hex Maniacs or Psychics, as they run a heavy amount of Ghost and Psychic type Pokemon. In these cases, it’s best to just switch out to Tyranitar, while still using Mat Block of course.

Snow Warning

Either Abomasnow, or Aurorus will be what you are looking for. When Snow Warning occurs, it is best to switch either Aron or Garchomp out for Tyranitar immediately, in order to preserve Aron’s Sturdy and Garchomp’s Focus Sash.

Threats to Garchomp

Froslass, Cryogonal, and Weavile

They are faster than Garchomp, and can do a ton of damage with Blizzard or Ice Punch, respectively. Weavile is especially a problem since it is also faster than Greninja, so you can’t stop it with Mat Block. Cryogonal can be OHKO’d by a Dragon Claw, but Froslass and Weavile run Focus Sash. If Froslass or Weavile are placed on the far right, it’s better to just switch out to Tyranitar.

Starmie (on far right)

Starmie is similar to the previously mentioned Ice Pokemon. The difference is that if Starmie is in the center, it can be OHKO’d by a Grass Knot.

Togekiss (on far right)

Garchomp can’t hit Togekiss. Enough said.


In some cases, its better to just switch out Garchomp instead of trying to counteract a large amount of Intimidates.


Bastiodon has Wide Guard, and isn’t afraid to use it at times, even with Aron’s presence. After a close call where Bastiodon’s Wide Guard nearly cost me the battle, I’ve learned that they are a high priority target to be taken out.

Threat Trainers:

Trainers in the Battle Maison each have a set list of Pokemon they can use. Trainers with the same trainer class often have similar Pokemon selections to others of the same class. Here are a few types of trainers that you should watch out for in the Battle Maison.

Scientists/Roller Skaters

These two trainer classes are the most likely ones to come with Pokemon that are faster than Greninja. Fortunately, beyond that, their Pokemon tend to be easily handled by Garchomp, due to having a fairly large bias towards Electric type Pokemon. So while you may have to do a bit of maneuvering at the beginning, it will often be smooth sailing once you get past that.


Even with this sort of team set up, the Legendary Pokemon teams of Veterans are something to watch out for. The biggest issue when facing them is that all their Pokemon may be running one of four different movesets. In particular, watch out for Choice Scarf on Entei or Terrakion.

Punk Guy Puck

He only runs Pokemon that can have Intimidate. This can sometimes create situations where Garchomp is lagging behind on offensive pressure, which can give the opponent an opportunity to try to do something. Plan accordingly.


1000 Wins in one run. 1000 Wins with my only run. As stated earlier, the team isn’t fully optimized yet. Feel free to try out other combinations of Pokemon with Greninja, Aron, Garchomp as the leads. You should have yourself a respectable reserve of BP, and be easily able to afford Ability Capsules in no time.

Article image created by feathers for Nugget Bridge. View more of her artwork on her tumblr or Nugget Bridge forums thread.

About the Author

R Inanimate is a long time participant in official Pokemon Tournaments, first attending the 2005 Battle in Seattle Tournament. Known for using teams that are a bit off from the standard, and not using RNG'd Pokemon. Avid Battle Frontier fan. Worlds 2013 competitor, known for running Togekiss and Mold Breaker Excadrill.

24 Responses to Would you like an Ability Capsule? 1000W-0L Triple Maison Team Report

  1. ZzamanN says:

    O.o TEAM PLEASE……………

  2. R Inanimate says:

    A follow up to this. As some of you may have observed when my match with Chinese Dood was streamed during the Salem, OR regionals, I did continue my streak after reaching 1000 Wins.
    The streak ended at 1845, as it was shown. No ridiculous hax occured to cause me to lose. Just me not paying quite enough attention to my battle before realizing I was down 3-5, with the opponent’s remaining Pokemon conveniently being what they needed to win against me. A bit unfortunate too, since I was planning to reach 2014 before the new year, and use that as a new year’s greeting. Perhaps next year for 2015…
    By the end of my Triples Maison run, I had 9700 BP on hand, which then I just played a bit more Maison to get to 9999, which you can see a picture of here:
    There were also a few changes to my team from the article beyond 1000Ws, which are:
    Hasty -> Timid (F)
    Nickname change to Samidare Mk2
    Pretty straight forward optimization change, I’m not using a mixed Greninja, so I took the time to rebreed to Timid, and “fix” the gender. Hence “mark 2”
    Sleep Talk -> Swagger
    Nickname change to Aron Traylor
    Sleep Talk was used all of once. Swagger was used more than once. Swagger was better.
    Nickname changed because I don’t think I associate Aaron Zheng much with using Swagger. Perhaps you could say that Aron Traylor was a strong team player who specialized in feeding KOs to his teammates.
    Iron Tail -> Aerial Ace
    Iron Tail is a terrible move. Aerial Ace is weak, but allows Tyranitar to strike across the field in a triple battle, so it has less situations where it’s just swinging into nothing.
    The other 3 Pokemon remained the same.
    There were at least 3 or 4 battles between 1000 and 1845 which I nearly ended up losing, but had a bit of luck to save myself. In the sense of not missing Rock Slides and stuff.
    I’m not quite sure if I should be more amazed by the fact I have gained a total of about 17000BP, or the fact that I’ve spent about 14000 of it.
    btw, while I ask if you would like an Ability Capsule in the title… I really don’t like giving them out, so please don’t actually ask for one here.

  3. Gonzo says:


    I’ve already bred all of these Pokemon and I’m really eager to test this setup. Sounds like a lot of fun (and BP)! Hasty on Greninja was really odd to me, but you’ve clarified that. Good job!

  4. Chauzu says:

    Was fun to read this report. I’ll just borrow the team from Gonzo in the future if I ever need more BP. ;)

  5. Carbonific says:

    I needed an excuse to farm up a reserve of Battle Points, and it looks like this is it. Heard about this team a while back when you were reporting on it’s early success, although it’s really nice to have all the details mapped out. Thanks.

  6. shinryu says:

    Yeah crazy lol. So in your opinion, is it easier or harder to go on mass win streaks compared to last gen’s carts? I haven’t tried triples much, but if all I’m missing is an Aron I never bothered breeding…

  7. Mystery says:

    I needed an excuse to farm up a reserve of Battle Points, and it looks like this is it.

    Get the 50-win trophies/statues for every Maison format!

  8. Jffurlan says:

    Great report Randy, incredibly detailed!

  9. Great report! And thanks for the insight.

  10. DaWoblefet says:

    Amazing job, 1000 wins is really, really awesome. I have a bit of a concept question about the team though: why did you use Berry Juice over Shell Bell on Aron? You can have a potentially infinite amount of lives instead of just three! However, I don’t doubt what you’re doing, and I’ll bet there’s an obvious reason that I’m just missing.

  11. Koke says:

    Well done, Randy. Have you played much Maison doubles or singles yet?
    It’s nice that there is something reasonably expensive to use BP on in 6th gen. For anyone who plays Subway enough, you eventually end up with enough BP to purchase one of the Orange Islands and set yourself up for a cozy retirement. 

  12. R Inanimate says:

    Amazing job, 1000 wins is really, really awesome. I have a bit of a concept question about the team though: why did you use Berry Juice over Shell Bell on Aron? You can have a potentially infinite amount of lives instead of just three! However, I don’t doubt what you’re doing, and I’ll bet there’s an obvious reason that I’m just missing.

    I’ve been asked this a number of times. The answer is: consistancy.

  13. Yveltal says:

    Exactly why I love this site, and why I love R Inanimate! Thanks for that informative listing. Particularly this line:

    Victreebel – This Pokemon will use Solar Beam

    Just the matter-of-fact nature of this makes me giggle. How many Victreebels did you have to face before you figured that out? And is there any reason you chose Triples instead of Doubles? Very interesting read.

    A random comment: Does the cpu still try to find anti-parties like it did back in DPP (gen 5)? What were some of the anti-parties thrown at you?

    A random question: What does the Spell Tag accomplish? Ever considered a Gothitelle (switch & trap)? Or something like Prankster Sableye (not as bulky, but good defensive typing + lots of priority moves)? Just a thought.

  14. Braverius says:

    The first Nugget Bridge report where the author never has to worry about his team being stolen for its intents and purposes. (Rather, it might even be encouraged…) Good stuff, Randy.

  15. TrainerSNOW says:

    Nice! Gotta say, I really like the way you used Aron, so much I might actually rip it off for myself… But I am curious though, just how much BP did you have at 1000 wins? and has that streak ever even ended?

  16. PreyingShark says:

    This article was nice the first time I read it.
    The second time I read it was nice too. ^_^

  17. DaWoblefet says:

    This article was nice the first time I read it.
    The second time I read it was nice too. ^_^

    These look like the comments from the main site itself. I assume they’ll be merged soon.

  18. PreyingShark says:

    Yeah, I’m assuming it’s some technical thing going crazy.

  19. TyeWatson says:

    Just wondering why there is 4 attack on the greninja?! 😛

  20. R Inanimate says:

    My Previous Greninja was Hasty, I just added the 4 into Atk in case I was going to use a physical move. In the end I never did, and then I replaced it. I guess I didn’t mention it in my follow up post, but Samidare Mk.2 had 4HP / 252 SpAtk / 252 Speed.
    So to answer your question on why it had 4 EVs in Attack… well, it doesn’t.

  21. TyeWatson says:

    Ahh okay I understand now, I like this team and have been using it. Thanks for sharing!

  22. TheToge says:

    A Wailord-sized thankyou, R Animate. Also a suggestion: maybe the lansat and starf berries might be helpful. If you can put time into the berry fields, you can get rare sodas out of them, and I’m guessing there are some hard-to-reach level-up moves made easily accessible without wasting BP on candies.

  23. Clarky says:

    Amazing job, 1000 wins is really, really awesome. I have a bit of a concept question about the team though: why did you use Berry Juice over Shell Bell on Aron? You can have a potentially infinite amount of lives instead of just three! However, I don’t doubt what you’re doing, and I’ll bet there’s an obvious reason that I’m just missing.

    He uses berry juice because the whole point of using the aron was so that all of the opposing pokemon would target it. This way he can survive the first two attacks and have the third still target him. This allows his other pokemon to stack up KOs without immediately worrying about taking hits.

  24. Happyditto says:

    I was interested so I bred and trained this team. On my first try going through the Super Triple battles I found myself at 67 wins before getting bored and doing other things. This team is amazing.

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