Welcome to Nugget Bridge - Premier Competitive Pokémon VGC Community

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Sign in to follow this  
Followers 0
  • entries
  • comments
  • views

Virizion Wireless: 2013 San Jose Runner-Up Team Analysis (Seniors)


Tommy Y. (tlyee61) placed 2nd in the Seniors division at this year's San Jose, CA, Regional Championships. He shares the team he used to earn $500 and a Bye  in the first round of the United States National Championships with Nugget Bridge:

Virizion Wireless

hydreigon.png thundurus.png heatran.png hitmontop.pngmetagross.png virizion.png


Hydreigon (F) @ Choice Scarf

Trait: Levitate

EVs: 244 HP / 252 SAtk / 12 Spd

Modest Nature (+SAtk, -Atk)

- Dark Pulse

- Draco Meteor

- Focus Blast

- Fire Blast

Scarf Hydreigon acted as the special side of my offense core. Along with Metagross, Hydreigon formed a fearsome duo that could decimate teams. Originally, I was testing various other Scarfed Dragons that could outspeed and OHKO Timid Latios. Hydreigon can do exactly this. With a Choice Scarf and 12 Speed EVs, Hydreigon outspeeds Latios by a whole two points! As long as Draco Meteor never missed (which unfortunately happened once or twice in the actual tournament) it would get a clean KO on the speedy blue dragon. Draco Meteor can also rip holes in opposing Pokemon, provided that they’re not Steel-types. Dark Pulse is an amazing secondary-STAB move for when I don’t want the crippling Sp. Attack loss. Fire Blast hits Steels that Draco Meteor cannot do much to and provides great coverage for Hydreigon. Unfortunately, Earth Power could not be used with Hydreigon for these Regionals, so I had to stick with Focus Blast. Luckily, it does hit Tyranitar for a nice chunk of damage when it hits.


Thundurus (M) @ Sitrus Berry

Trait: Prankster

EVs: 196 HP / 204 SDef / 108 Spd

Calm Nature

- Thunder Wave

- Hidden Power [ice]

- Taunt

- Thunderbolt

After Hydreigon, this team starts to look a lot like


Heatran (M) @ Chople Berry

Trait: Flash Fire

EVs: 244 HP / 52 Def / 76 SAtk / 4 SDef / 132 Spd

Modest Nature (+SAtk, -Atk)

- Earth Power

- Heat Wave

- Protect

- Substitute

Like I said, Wolfey’s sets were too good not to use. This Heatran is extremely bulky, even tanking a Fight Gem Close Combat from Hitmontop with enough HP to set up a Substitute! Heat Wave is a great spread move in Doubles, which could net either a double KO or even a burn, which saved me on a few occasions as physical attackers took a burn and lost most of their attacking power. Earth Power is another good move, hitting Rock-types for super effective damage and neutral damage on most of the types Heat Wave can’t hit. Protect is a staple in Doubles, allowing Heatran to defend itself from any other move. Heatran has fantastic synergy with Virizion, covering each other’s weaknesses perfectly.


Hitmontop (M) @ Fight Gem

Trait: Intimidate

EVs: 252 HP / 100 Atk / 156 SDef

Careful Nature (+SDef, -SAtk)

- Fake Out

- Close Combat

- Sucker Punch

- Detect

Hitmontop is an extremely vanilla Pokemon in VGC. However, this did not stop me from using it. It is a great Pokemon to form the “glue” of your team. Fake Out is a great move to stop set up or allow Heatran to get in a free Substitute. Hitmontop was especially crucial in preventing the setup of many Trick Rooms.

A Careful nature and Hitmontop’s EV spread allows it to live Cresselia’s Psychic/Psyshock and Latios’ Psyshock/Dragon Gem Draco Meteor with a few HP left to spare. I pumped the rest into Attack so Hitmontop could still provide an offensive presence. Close Combat is a very strong move, and even though it lowers both defense stats, the sheer power is worth it. Sucker Punch is a good move that provides great coverage with Close Combat, allowing Hitmontop to hit Ghost Types. It also had a cool pairing with Thundurus’ Taunt, allowing it to hit Ghost-types with ease. Detect, a similar move to Protect, allows Hitmontop to guard itself from incoming moves. Even though it has less PP than Protect, VGC battles usually don’t last longer that 8 turns. Also, Detect cannot be Imprisoned by any Pokemon, except Smeargle.


Metagross @ Steel Gem

Trait: Clear Body

EVs: 252 HP / 252 Atk / 4 Def

Adamant Nature

- Zen Headbutt

- Protect

- Meteor Mash

- Earthquake

Metagross is the second Pokemon in my offensive core, providing a superb physical presence -- no wonder he’s consistently a Top 10 used Pokemon in the VGC 2012 metagame. His EV spread makes opposing Metagross’ Earthquake a 3HKO, and he tanks +2 Metagross’ Earthquakes with a sliver of HP to spare. Zen Headbutt gets a guaranteed OHKO on Hitmontop, who threatens Hydreigon, Heatran and Virizion to an extent. Meteor Mash is an extremely powerful STAB move, and further boosted with Steel Gem, it absolutely nukes any Pokemon. Earthquake rounds out the coverage, allowing Metagross to hit other Steel-types, including opposing Metagross. Protect helps against Fire- and Ground-type moves. When I predict an opponent will use Heat Wave and Heatran and Metagross are out, I protect with Metagross so Heatran can obtain a free boost!


Virizion @ Grass Gem

Trait: Justified

EVs: 44 HP / 212 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Helping Hand

- Leaf Blade

- Sacred Sword

- Protect

Virizion was kind of a surprise card added into my team. Seeing as Heatran and Virizion have exceptional synergy, it only seemed natural to have it on my team. The EV Spread allows Grass Gem Leaf Blade to OHKO a multitude of common Pokemon, such as Tyranitar, Terrakion, Rindo Gastrodon, Rotom-W and Politoed. It acts as an anti-weather Pokemon, killing off other weather starters. Also, most Thundurus and Cresselia’s Ice Beams or Hidden Power Ices are only 3HKOs, unless they invest heavily in Sp. Attack. Sacred Sword is another STAB. Before Regionals, I was debating between Sacred Sword and Close Combat, but I decided on Sacred Sword because Virizion already had many weaknesses and doesn't really enjoy a drop in both defenses. Sometimes, I wished I had the extra power, but I feel that Virizion would be too frail after a drop. Helping Hand is a move I kind of just threw on Virizion as filler. When Virizion is in low HP Range, it can assist its partner and boost its attacks. I feel like I could possibly replace it with Close Combat, but having two Fighting moves didn’t really appeal to me either.

Lead Combinations

heatran.png + hitmontop.png

Hitmontop allows Heatran to set up a Substitute almost always without taking much previous damage and provides valuable Intimidate support to neuter some of Heatran's counters.

thundurus.png + hitmontop.png

Thundurus and Hitmontop have some nice synergy, with Hitmontop defending Thundurus from Rock- and Ice-types and Thundurus defending Hitmontop from Flying-types. Also, this pair can shut down Trick Room teams. Unless their user packs Mental Herb (which is uncommon in the first place) I can easily just Taunt + Fake Out their leads. If they have a slower Fake Outer / Ghost type TR setter, I fake out the partner. If the TR user is not Ghost, and the partner cannot use Fake Out, I double target the TR user with Fake Out + Taunt.

virizion.png + heatran.png

Virizion and Heatran have great defensive synergy and cover each other’s weaknesses well. Helping Hand-boosted Heat Wave also hurts both of the opponent’s Pokemon.

metagross.png  + heatran.png

When I see a Hail team, these are my 2 favorite Pokemon to lead with. They both resist Blizzard, which Hail teams just love to spam. They can also KO all the usual Ice-types on a Hail team.

metagross.png + hydreigon.png

Metagross and Hydreigon form a sublime offense core. Metagross easily handles the physical side, while Hydreigon decimates with its Special Attacks. Metagross’ Zen Headbutt takes care of Fighting types that plague Hydreigon, while Hydreigon can take care of the Fire and Ground types that hurt Metagross. Ice types are also a pushover, thanks to Metagross’ strong Meteor Mash.

hydreigon.png + heatran.png

Heatran and Hydreigon are very similar to Metagross and Hydreigon. Heatran handles Ice-types easier -- resisting them 4x -- while Hydreigon can take care of Ground types. Unfortunately these two are both weak to Fighting types… but that’s what partners are for, right?

thundurus.png + virizion.png

These are my favorites to lead with when I see a standard Rain team approaching. Virizion’s Leaf Blade kills Politoed with ease, whereas Thundurus can paralyze a Swift Swimmer to slow it down to a reasonable speed. Virizion is also a great counter to common Pokemon contained on a Rain team. Some, such as Rotom-W, Gastrodon and Kingdra all fall to Leaf Blade. It is also a nice counter to the lesser-known Cradily, which is a strong Pokemon in its own right.

Article image created by ryuzaki and used with permission by Nugget Bridge. See more of ryuzaki’s artwork on deviantART.

Sign in to follow this  
Followers 0


There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Duy
      As a way to continually improve the quality of Regionals coverage via grassroots streaming, I'm going to start a feedback thread to see where the stream teams can continue to improve on to enhance the viewing experience for the viewers at home. Please keep the discussion as constructive as possible; people work hard and sacrifice a lot of their time for free labor on these streams. I will continue to add streams (feel free to remind me to add them as well) as they happen to this thread and hopefully we can see continuous improvement throughout the season. For now, we can keep the feedback focused on commentary and the production values of each stream. If anything else comes to mind, feel free to add it, but try to refrain on leaving feedback on things that are out of the control of the stream teams and more related to how the tournament is run.
      Phoenix Regional Championships - October 1-2, 2016
      Commentators: Gabby Snyder and Jason Krell
      Producers: Gabby Snyder and Jason Krell
      Orlando Regional Championships - October 15-16, 2016
      Day 1
      Day 2
      Commentators: Gabby Snyder and Adam Dorricott
      Producer: TJ Digiacomo
    • By spookees
      2016-2017 Arizona TCG & VG Regional Championships
      October 1st and 2nd
      Saturday October 1st
      Main event: VG Regional Championships
      Where: Phoenix Convention Center (South Building), 100 N 3rd St. Phoenix, AZ 85004 www.phoenixconventioncenter.com
      VG: Registration starts: 8am Registration ends: 9am
      VG Please note: Players must load their Pokémon team with their items attached in the battle box. Team sheets are not needed.
      Players must bring their own system in the Nintendo 3DS family (any 2DS or 3DS system).
      Players must bring their own ORAS Game Card or downloadable version.
      Players must bring their own charger for their DS. Players are responsible for making sure their DS is charged for the event.
      · PLEASE NOTE: ALL players must be in the registration line NO LATER THAN THE END of the Registration time listed above. If you arrive later or get in line later than this time, you may receive a first round loss or denied entry to the event. Don't be late!
      ALL TCG & VG Players meeting: 9:30am ish
      Cost for ALL players (TCG & VG):
      Online Registration: $30.00 ( online closes on Wednesday Sept. 28, 2016)
      Onsite Registration: $40.00 cash/$41.00 credit card
      You can also pay in Bulk Pokémon Cards * (see below)
      ***Pokeparent Discount*** -Parents who are playing in the event and have at least one child playing in any age division will receive a $5 discount applied to their own entry fee. (This will be refunded during the event).
      VG Online registration: https://www.1playerplace.com/signups?event=H3YB54WQXY93PGK
      (Online Registration closes on Wednesday Sept. 28, 2016) After this date you have Onsite registration available.
      Juniors - Born 2006 or later
      Seniors - Born 2002, 2003, 2004 or 2005
      Masters - Born in 2001 and earlier
      All players in every age division will receive:
      ~~ Play Points (TBD) for participating.
      ~~ 1 Regional Promo Card, while supplies last.
      ~~ 1 Saturday Raffle Ticket
      ALL Players who REGISTER ONLINE will receive the following (while supplies last):
      ----VG Players----
      1 Pokémon Hat (Zygarde, Articuno, Moltres, Zapdos - Randomly distributed)
      1 AZ Regional Championships Stylus Pen
      1 AZ Wristband
      1 extra Raffle ticket
      REMEMBER: when you register online you MUST return and PRINT out your barcoded Form at the same time you register.
      READ THIS IS IMPORTANT: The registration page will take you to Paypal (you can use paypal or a credit/debit card for payment)- after payment is made you will be taken back to the original registration page to print out the barcoded entry form, if it does not take you back there, please go back to the link above and log in AGAIN, there will now be a REPRINT button, once you click on it, the entry form will appear.
      DO NOT WAIT and do it at a later time. I will not see you are registered and you will not get the dice or an extra raffle ticket. If you have any problems, please email me! FORGET to bring the print out to the event? You will be able to have one printed out for you at the door for an additional $5.00. You cannot play without it.
      * Bulk Pokémon Cards for Entry fee: 1300 Pokémon Cards will be equivalent to the Entry Fee ONSITE. They can be any MINT Pokémon cards excluding Basic Energy and Promo Cards. For those players who attend any LC/PC in September in Arizona, you may bring your cards to the event and I can register you ONLINE for Regionals (only 1000 cards are needed), so you too may get the special Regional Dice and a much faster line on the day of the event! You cannot use cards to cover the cost of the VIP experience.
      VIP Experience – Gold & Platinum Level (optional) – Available to ALL registered players in any age division (While supplies last!) You will have the option to purchase the VIP experience when you register using the link above for TCG or VG. It is the only way to get the VIP experience. This means no arriving extra early to the event, you will have a special VIP line (8am -9am). Don’t wait till the last minute, these will most likely sell out! Limited Quantities! No refunds.
      Gold Level
      VIP Lounge area access (minors + 1parent/guardian)
      VIP Reserved static seating for Swiss rounds
      AZ Regionals Messenger Bag (limited quantities)
      $10 lunch voucher (valid inside the main event hall)
      $10 Vendor voucher
      Pokémon Side event playmat
      VG players can choose their Entry Hat
      Wake up call on Day 2 if you make Top cut
      2 Dedicated Staff in Lounge
      Water & Snacks
      Cost: $90.00 + $30 Entry fee
      Platinum Level (very limited quantities)
      VIP Lounge area access (minors + 1 parent/guardian)
      VIP Reserved static seating for Swiss rounds
      AZ Regionals Messenger Bag
      $10 lunch voucher (valid inside the main event hall)
      $10 Vendor voucher
      Pokémon Side event playmat
      VG players can choose their Entry Hat
      Wake up call on Day 2 if you make Top cut
      2 Dedicated Staff in Lounge
      Water & Snacks
      + Sealed Booster box of STEAM SIEGE
      + Japanese Pokémon Sleeves (62-64 in pack)
      Cost: $140.00 + $30 Entry fee
      MASTERS there will be no Lunch break on Saturday/Sunday. Please plan accordingly. Seniors and Juniors will have a lunch break. This year there will be a Food Vendor inside our Main Hall. I would also highly recommend everyone bringing their own lunch bag. Last year the food locations around our event were crowded and had long lines. This year the Diamondbacks have a home game (both days), so it may be extremely crowded at any Food venue. Last year we had over 226 Masters, I do not want to run the risk of the Master division playing late into the night. My goal is to complete Day 1 Masters between 7pm-8pm at the latest. This of course is dependent on attendance and how long the rounds last.
      VG Tournament Details:
      Day 1:
      VG Tournament Rules & Formats Link for more details: http://www.pokemon.com/…/a…/tournaments-rules-and-resources/
      · Each age group will use Swiss rounds- this means all players get to play every round even if they lose every game. The number of Swiss rounds will be determined by the amount of players in each division. Swiss Rounds - Best 2 of 3.
      --->Top Cut: Will be played on Day 2
       Top Cut matches are Best of 3
       Top Cut is Single Elimination
       Swiss Rounds are Best of 1
      8 Players: 3 Swiss Rounds, Top 2 Cut
      9-16 Players: 4 Swiss Rounds, Top 4 Cut
      17-32 Players: 5 Swiss Rounds, Top 8 Cut
      33-64 Players: 6 Swiss Rounds, Top 8 Cut
      65-128 Players: 7 Swiss Rounds, Top 8 Cut
      129-226 Players: 8 Swiss Rounds, Top 8 Cut
      227-256 Players: 8 Swiss Rounds, Top 16 Cut
      · Players are restricted on what Pokémon can be used. Please check pokemon.com for the latest video game requirements.
      Day 2:
      · Top Cut: Determined by attendance, see above chart. Top Cut will be Single Elimination Finals, run as best-of-three matches, approx. 15 minutes PER GAME.
      RAFFLES: Saturday (between 5pm -6pm, subject to change): You can check back on Sunday to see if you won!
      To be announced!
      Everyone who registers for the main event will get a Raffle Ticket. You can earn extra Raffle tickets thru the Side Events and also earn an extra ticket for every $30 spent in one transaction per Vendor at the tables in the main event area. (For example: If you spend $60 at the Vendor table, you would get 2 Raffle tickets, you cannot combine different vendor purchases). You must be present to win!
      Side Events
      Saturday starts at NOON Sunday starts at 8:30am
      All players will get a Raffle ticket for each event you play on Saturday. Prizes will be posted at the event.
      Most side events require an entry fee.
      Prize wall tickets will be awarded for each side event (excluding the LC and PC on Sunday).
      The prize wall closes on Sunday at 4 p.m. Prizes must be redeemed by that time (subject to change).
      See the side events area at the Arizona Regional Championships for more details.
      ALL DAY - 8 player tournaments – Standard VG Doubles or Singles - $5.00 entry
      ALL DAY - 8 player tournaments - Junior Division Only (doubles or singles) – Free (maximum of 2 free entries)
      Saturday- Time: TBA Little Cup singles - $10
      Saturday- Time: TBA Monotype doubles - $10
      Format details can be found here: http://www.pokemon.com/…/pl…/worlds/2016/side-events-format/
      Sunday -- Premier Challenge - –$10 entry (Championship points are the prizes for this event).
      Registration starts: 9am Registration ends: 10am
      Saturday -ALL DAY - Play all day (no limit) with the purchase of a $5 wristband. Battle your friends, practice and have fun!!
      ----------------Please visit the POKKEN Sign up table for more information-----------------
      Sunday - 8:30am - Noon - Warm ups $5/Free if you purchased a Saturday wristband.
                      8:30am - Noon - Registration for the Pokken Tournament
                                  Entry Fee: $10 + Venue Fee: $5
                    12:30pm POKKEN TOURNAMENT
      Details: Double Elimination, visit the Pokken Sign up table for more information
      Prizes: TBA at the event
      There will be a SPECIAL TEAM SPECIFIC ITEM given to all players who sign up to compete in the Pokemon GO events. (supplies are limited)
      Entry fee: $6 per person per event below. Sign up for one or both.
      Saturday and Sunday: Sign up anytime after 8:30am and choose which event you want to compete.
      Basic - Sign up, pay the Entry fee, then come back to the Sign up table when your ready to start playing (no later than 3pm Saturday). We will log in your current Collector/Battle Girl numbers. You will play for 3 hours. We will note your Start time and the time you need to Check back in. (Saturday sign up ends at 3pm. Sunday sign up ends at Noon).
      You will be competing in these two categories. Try to win 1 or both!
      Collector - Increased # Captured Pokemon
      Battle Girl - Increased # Gym battles won
      Prizes* for each category:
      1st - $10 Google, ITunes or Regionals Vendor Voucher.
      2nd - $10 Google, ITunes or Regionals Vendor Voucher.
      Saturday: Basic winners will be announced shortly after 6pm. You may check on Sunday to see if your a winner.
      Sunday: Basic winners will be announced shortly after 3pm. You must be present to pick up your prize.
      Evolved - Sign up anytime after 8:30am. We will log in your current Jogger/Breeder numbers and you have until Noon on Sunday to check back in. Yes, this means if you sign up on Saturday you have alot more time to win in these categories below. Yes you are accumulating the information both Saturday and Sunday.
      You will be competing in these two categories. Try to win 1 or both!
      Jogger - Increased # steps walked
      Breeder - Increased # hatched eggs.
      Prizes* for each category:
      1st - $20 Google, ITunes or Regionals Vendor Gift Card/Voucher.
      2nd - $20 Google, ITunes or Regionals Vendor Gift Card/Voucher.
      3rd - $10 Google, ITunes or Regionals Vendor Gift Card/Voucher.
      4th - $10 Google, ITunes or Regionals Vendor Gift Card/Voucher.
      Sunday: Evolved winners will be announced shortly after Noon. You must be present to pick up your prize.
      * There is a limited number of Google and ITunes cards available. Regional Vendor Gift vouchers will be given out as an choice or when all other cards are depleted.
      Sunday October 2nd
      Main event: TOP CUT TCG & TOP CUT VG
      (Side events will be going on ALL DAY too!)
      Where: Phoenix Convention Center, (South Building), 100 N 3rd St. Phoenix, AZ 85004
      All TCG and VG TOP CUT players CHECK IN: 8am
      (more details to follow)
      Side Events start at 8:30am

      Transportation: The Metro Light Rail stops at the entrance to the South Building of the Phoenix Convention Center. An all Day pass is only $4 per person and can be purchased at any station. ($2 All Day Pass for Youths age 6-18, Children under 5 years old are Free).
      Sky harbor airport now has a “Sky Train” which connects to The Metro Light Rail too. There are many hotels along the entire route of The Metro Light Rail.
      There are many hotels around the venue and some have lower rates. We could not secure a Pokemon rate. However, If you are willing to stay uptown alittle bit there is a Ramada Inn one block from the Metro Light Rail stop for Osborne Rd. Alot of Pokemon players will be staying here, when you book it online, make sure you become a Wyndham reward member before you book and the room rate will drop in price. Very reasonable.
      There will be a food vendor inside our Main event hall. There are places to eat outside surrounding the building but they will most likey be extremely busy. Half –block in the North Building of the Convention Center there is a food court. You can also order Postmates (a food delivery service) www.postmates.com and use this code (UR4Q) to get a discount!
      Vendors: (More Vendors will be announced in next weeks email)
      Cradilicious: The latest Pokémon Center plushies, keychains, pens, notebooks, earrings, Japanese deck boxes and sleeves, Pokémon Japanese packs, World Championship 2015 plushies and selling singles (English and Japanese). They will also take bulk cards in exchange for Cradilicious credit. Check out our Facebook page for pictures of the current items.
      Amazing Discoveries: Buying and Selling single cards (Tournament Legal ONLY-BLW to current), also buying Bulk commons & uncommons @ $4.00 Cash For 1000 Cards AND they must be mint and in a Card box. They will also offer a 25% trade over cash for any of the Tournament Legal Singles. They will not be buying any older cards.
      Samurai Comics: They will have a great selection of gaming accessories such as Dice, Deck Protectors and Deck boxes! Also, Pop! Vinyl figures, comic books, mystery boxes, Marvel merchandise, Pokemon plushies, posters, figures and more!
      ****I hope you will all join us for this memorable occasion. This is our 4th TCG & VG Regional Championships held in Phoenix, Arizona. Another epic event with awesome prizes.
      Join the crowd of elite Pokémon players who strive to be the very best like no one ever was!
      Someone will be the winner and it could be your destiny!
      Check us out on: https://www.facebook.com/AZRegionals/
      Patricia McCann
      ----Premier Tournament Organizer
    • By dittoegg
      I've been lurking about Nugget bridge for a long time and have always loved the content, so I decided it was time to finally contribute something back to the community. Sadly I was never any good with VGC16, and my best team was with a skill-swap trick-room Kecleon-- but before you relegate me to the noob bin where I belong, take a moment to consider the sheer awesome potential of a Protean P-Groudon under trick room. That was something I liked about VGC16, one well played and unexpected pokemon could swing the metagame on it's head-- I mean, we even saw a lunatone at Worlds, how crazy is that? I thought then that it'd be interesting to see some fun picks make the rounds one more time in Battle spot doubles before moving to the new format, and that maybe I could learn some useful things for VGC17 along the way.
      Since we don't know any of the rulesets thus far for the upcoming VGC17 format, I thought the best way to prepare was by making some picks based on the new pokemon that have been announced. As the fairy type seems to be getting a lot of new pokes to play with, and with unusual new Alolan forms emerging all the time, I thought that a good meta-call to make early on may be to consider how pokemon we already know will fare amongst all the new threats. So far, every alolan form announced with the exception of Marowak and Sandshrew/slash is weak to bug type, and with more new fairy and grass types emerging, as well as a surprising amount of psychic types (I'm looking at you Alolan Raichu)-- bug/poison looks like it may be a potent offensive type in the new generation.
      At last Mega Beedrill will claim the throne that rightfully belongs to him!
      Or maybe you should use something which can actually take a hit, albeit with a focus sash:

      Scolipede @ Focus Sash  
      Ability: Speed Boost  
      Level: 50  
      EVs: 252 Atk / 4 SpD / 252 Spe  
      Adamant Nature  
      - Poison Jab  
      - Megahorn  
      - Protect  
      - Endeavor
      This pokemon is an absolute joy to use. The set is nothing special, and does exactly what you'd expect, hit hard and hit fast. Scolipede however sits at an amazing speed tier, and with max attack and adamant nature does a lot more than you would expect to common threats, for example:
      252+ Atk Scolipede Megahorn vs. 220 HP / 172 Def Cresselia: 140-168 (62.7 - 75.3%) -- guaranteed 2HKO
      252+ Atk Scolipede Megahorn vs. 252 HP / 84 Def Ludicolo: 224-266 (119.7 - 142.2%) -- guaranteed OHKO
      252+ Atk Scolipede Poison Jab vs. 4 HP / 0 Def Mega Gardevoir: 180-212 (125 - 147.2%) -- guaranteed OHKO
      252+ Atk Scolipede Poison Jab vs. 248 HP / 0 Def Sylveon: 180-212 (89.5 - 105.4%) -- 31.3% chance to OHKO
      252+ Atk Scolipede Poison Jab vs. 196 HP / 20 Def Azumarill: 150-176 (75 - 88%) -- guaranteed 2HKO after Sitrus Berry recovery
      252+ Atk Scolipede Poison Jab vs. 236 HP / 196+ Def Togekiss: 102-120 (53.6 - 63.1%) -- 0.4% chance to 2HKO after Sitrus Berry recovery
      These are all just the most common sets listed in the nuggetbridge damage calculator, and what you'll notice is that the damage output on each of them is not that spectacular-- but scolipede is good at chunking things for reasonably hefty damage. However with a Helping Hand boost, a lot of the 2HKOs turn into OHKOs-- but more on that later. The most useful element of using Scolipede though is in the final moveslot-- Endeavour. Much like the Crobat-superfang hijinks of VGC16 the ability to assist in KOs is invaluable for scolipede, and with a focus sash it can help eliminate a lot of major threats it otherwise wouldn't be able to touch, which also helps the bulky attackers on the rest of the team use spread moves to finish the job. 
      And since everyone here is sitting screaming TALONFLAME at the top of their lungs, Scolipede has a chance. It will survive a Brave bird because of focus sash and can endeavour that game-breaking bird down to one Hit point-- effectively neutering it, right? And if the opponent doubles up on scolipede, that's pretty good news for Scolipede's partners and their lovely spread attacks. 
      Scolipede is absolutely not an ideal pick for all teams, and I tended to find that I would leave it on the bench for a few match-ups, but it's an interesting offensive disruptor, and can clear out some nasty threats if played right, especially since Megahorn and Poison jab will do a decent 30-40% to most neutral targets, and a fast endeavour can be devastatingly clutch. I had a lot of fun each time I brought it, and while it has a lot of obvious problems, I found it pulled it's weight more often than not.

      Gardevoir-Mega @ Gardevoirite  
      Ability: Trace  > Pixilate
      Level: 50  
      EVs: 252 SpA / 4 SpD / 252 Spe  
      Modest Nature  
      IVs: 0 Atk  
      - Hyper Voice  
      - Helping Hand  
      - Protect  
      - Psychic
      As I mentioned, Scolipede appreciates Helping hand and Spread moves, so Gardevoir is an excellent mega to pair with it. Again, nothing fancy with the EV spread here, just hitting hard and fast is all this mega needs to do for the team. What's more, after a speed drop from Icy Wind, this Gardevoir outspeeds Gengar and can KO every time with Psychic. While there were times I wanted more bulk, I found that the extra speed was more helpful- no need to survive an attack from a pokemon that's fainted, right? I also found Psychic more useful than Psyshock as most Amoonguss are built physically defensive,

      Heatran @ Shuca Berry  
      Ability: Flash Fire  
      Level: 50  
      EVs: 132 HP / 20 Def / 132 SpA / 12 SpD / 212 Spe  
      Modest Nature  
      IVs: 0 Atk  
      - Heat Wave  
      - Earth Power  
      - Protect  
      - Substitute
      This team so far gets absolutely annihilated by steel types such as Scizor, Aegislash, or Mawile, so I added Heatran to address that weakness a little. The set is taken from DaWoblefet's team report here, though I added a shuca berry instead of chople because of Landorus being the most common pokemon in the world, apparently. Also, Gardevoir does a great job of scaring off the fighting types with it's lovely 4x resist and fantastic STAB moves, so I felt covered in that regard. The set is totally standard, but I've found little need to mess with a formula that works, especially when I've got something as strange as Scolipede on the team. Substitute is great as always for taking advantage of the switches Heatran forces and Heatwave/ Earthpower do an excellent job of eliminating Steel types.

      Suicune @ Assault Vest  
      Ability: Pressure  
      Level: 50  
      EVs: 252 HP / 4 Def / 108 SpA / 4 SpD / 140 Spe  
      Bold Nature  
      IVs: 0 Atk  
      - Scald  
      - Icy Wind  
      - Ice Beam  
      - Snarl
      Honestly this was a placeholder moveset, and was taken from ninjasyao's set listed here. I needed a water type to take on opposing Heatran and Landorus. I considered Milotic, but I wanted to try Suicune and had no idea what to run. I liked the look of assault vest and while it's in practice proved to be pretty incredible I'm still not convinced it's the best set. The ability to finish off something after a Scolipede Endeavour by using Snarl or Icy Wind is an absolute treat though, both fainting an opposing pokemon and supporting whatever you have in the back by weakening the opponent's partner pokemon. The assault vest also gives great longevity, and the speed control provided by Icy Wind is invaluable for a modest Gardevoir, as well as the Hydreigon and Heatran on the team.

      Amoonguss @ Sitrus Berry  
      Ability: Effect Spore  
      Level: 50  
      EVs: 188 HP / 164 Def / 156 SpD  
      Sassy Nature  
      IVs: 0 Atk  
      - Rage Powder  
      - Giga Drain  
      - Protect  
      - Spore
      It's Amoonguss, so of course it's not interesting in any way. Boring absolutely not the same as useless though-- the team has no effective way to deal with M-Kangaskhan, and some redirect support was really useful for getting a powerful Hyper Voice or last-ditch Endeavour off, so Amoonguss was definitely the best option for this slot. It's also one of the better answers to Trick Room, because yes, I know, this team gets utterly rekt by Trick Room. I liked having Effect Spore over Regenerator as I'd rather cripple something like Kangaskhan or Conkeldurr for the whole game if possible, and the sitrus berry helps the longevity of Amoonguss so it can keep abusing that wonderful 100% sleep as long as possible.

      Hydreigon @ Life Orb  
      Ability: Levitate  
      Level: 50  
      EVs: 252 SpA / 4 SpD / 252 Spe  
      Timid Nature  
      IVs: 0 Atk  
      - Dark Pulse  
      - Draco Meteor  
      - Flamethrower/ Earthpower  
      - Protect
      I love Hydreigon. Look at it! Look how awesome it is! Hydreigon is just a generally reliable specially weighted hard hitter. After some Icy wind drops or Scolipede chip damage, Hydreigon does a pretty great job at blowing through most teams late game. I can't decide whether I like Flamethrower or Earth Power more, as one is great for Ferrothorn and the other great for Heatran. However it's definitely fair to say that this may be the weak link on the team, as without speed drops on the opponent it's a little too slow to be fully effective, and it doesn't really do anything spectacular or interesting, just deal out reasonably consistent damage.
      Anyway, that's it! My very first RMT ever. I was just using this team to mess around on the Pokemon showdown ladder, but then after winning something like 9 games in a row with it, I thought maybe I should consider patching up some of it's flaws. I can't think of a really reliable way to deal with double genies, Talonflame, or Charizard-Y, but then no team is perfect, and that's what an RMT is all about-- so please, any advice would be very much appreciated, and thank you all for providing such quality content for so long on this brilliant website.
      See you in VGC 2017!
    • By fuadorko
      I'm in San Jose atm. Thinking about going to the Phoenix regionals, but I don't want to go alone. Anyone want to carpool and roompool to go to Phoenix on Sep30-Oct2?
  • Blog Entries