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Virizion Wireless: 2013 San Jose Runner-Up Team Analysis (Seniors)

blog-virizion_byryuzaki.png

Tommy Y. (tlyee61) placed 2nd in the Seniors division at this year's San Jose, CA, Regional Championships. He shares the team he used to earn $500 and a Bye  in the first round of the United States National Championships with Nugget Bridge:

Virizion Wireless

hydreigon.png thundurus.png heatran.png hitmontop.pngmetagross.png virizion.png

hydreigon.png

Hydreigon (F) @ Choice Scarf

Trait: Levitate

EVs: 244 HP / 252 SAtk / 12 Spd

Modest Nature (+SAtk, -Atk)

- Dark Pulse

- Draco Meteor

- Focus Blast

- Fire Blast

Scarf Hydreigon acted as the special side of my offense core. Along with Metagross, Hydreigon formed a fearsome duo that could decimate teams. Originally, I was testing various other Scarfed Dragons that could outspeed and OHKO Timid Latios. Hydreigon can do exactly this. With a Choice Scarf and 12 Speed EVs, Hydreigon outspeeds Latios by a whole two points! As long as Draco Meteor never missed (which unfortunately happened once or twice in the actual tournament) it would get a clean KO on the speedy blue dragon. Draco Meteor can also rip holes in opposing Pokemon, provided that they’re not Steel-types. Dark Pulse is an amazing secondary-STAB move for when I don’t want the crippling Sp. Attack loss. Fire Blast hits Steels that Draco Meteor cannot do much to and provides great coverage for Hydreigon. Unfortunately, Earth Power could not be used with Hydreigon for these Regionals, so I had to stick with Focus Blast. Luckily, it does hit Tyranitar for a nice chunk of damage when it hits.

thundurus.png

Thundurus (M) @ Sitrus Berry

Trait: Prankster

EVs: 196 HP / 204 SDef / 108 Spd

Calm Nature

- Thunder Wave

- Hidden Power [ice]

- Taunt

- Thunderbolt

After Hydreigon, this team starts to look a lot like

heatran.png

Heatran (M) @ Chople Berry

Trait: Flash Fire

EVs: 244 HP / 52 Def / 76 SAtk / 4 SDef / 132 Spd

Modest Nature (+SAtk, -Atk)

- Earth Power

- Heat Wave

- Protect

- Substitute

Like I said, Wolfey’s sets were too good not to use. This Heatran is extremely bulky, even tanking a Fight Gem Close Combat from Hitmontop with enough HP to set up a Substitute! Heat Wave is a great spread move in Doubles, which could net either a double KO or even a burn, which saved me on a few occasions as physical attackers took a burn and lost most of their attacking power. Earth Power is another good move, hitting Rock-types for super effective damage and neutral damage on most of the types Heat Wave can’t hit. Protect is a staple in Doubles, allowing Heatran to defend itself from any other move. Heatran has fantastic synergy with Virizion, covering each other’s weaknesses perfectly.

hitmontop.png

Hitmontop (M) @ Fight Gem

Trait: Intimidate

EVs: 252 HP / 100 Atk / 156 SDef

Careful Nature (+SDef, -SAtk)

- Fake Out

- Close Combat

- Sucker Punch

- Detect

Hitmontop is an extremely vanilla Pokemon in VGC. However, this did not stop me from using it. It is a great Pokemon to form the “glue” of your team. Fake Out is a great move to stop set up or allow Heatran to get in a free Substitute. Hitmontop was especially crucial in preventing the setup of many Trick Rooms.

A Careful nature and Hitmontop’s EV spread allows it to live Cresselia’s Psychic/Psyshock and Latios’ Psyshock/Dragon Gem Draco Meteor with a few HP left to spare. I pumped the rest into Attack so Hitmontop could still provide an offensive presence. Close Combat is a very strong move, and even though it lowers both defense stats, the sheer power is worth it. Sucker Punch is a good move that provides great coverage with Close Combat, allowing Hitmontop to hit Ghost Types. It also had a cool pairing with Thundurus’ Taunt, allowing it to hit Ghost-types with ease. Detect, a similar move to Protect, allows Hitmontop to guard itself from incoming moves. Even though it has less PP than Protect, VGC battles usually don’t last longer that 8 turns. Also, Detect cannot be Imprisoned by any Pokemon, except Smeargle.

metagross.png

Metagross @ Steel Gem

Trait: Clear Body

EVs: 252 HP / 252 Atk / 4 Def

Adamant Nature

- Zen Headbutt

- Protect

- Meteor Mash

- Earthquake

Metagross is the second Pokemon in my offensive core, providing a superb physical presence -- no wonder he’s consistently a Top 10 used Pokemon in the VGC 2012 metagame. His EV spread makes opposing Metagross’ Earthquake a 3HKO, and he tanks +2 Metagross’ Earthquakes with a sliver of HP to spare. Zen Headbutt gets a guaranteed OHKO on Hitmontop, who threatens Hydreigon, Heatran and Virizion to an extent. Meteor Mash is an extremely powerful STAB move, and further boosted with Steel Gem, it absolutely nukes any Pokemon. Earthquake rounds out the coverage, allowing Metagross to hit other Steel-types, including opposing Metagross. Protect helps against Fire- and Ground-type moves. When I predict an opponent will use Heat Wave and Heatran and Metagross are out, I protect with Metagross so Heatran can obtain a free boost!

virizion.png

Virizion @ Grass Gem

Trait: Justified

EVs: 44 HP / 212 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Helping Hand

- Leaf Blade

- Sacred Sword

- Protect

Virizion was kind of a surprise card added into my team. Seeing as Heatran and Virizion have exceptional synergy, it only seemed natural to have it on my team. The EV Spread allows Grass Gem Leaf Blade to OHKO a multitude of common Pokemon, such as Tyranitar, Terrakion, Rindo Gastrodon, Rotom-W and Politoed. It acts as an anti-weather Pokemon, killing off other weather starters. Also, most Thundurus and Cresselia’s Ice Beams or Hidden Power Ices are only 3HKOs, unless they invest heavily in Sp. Attack. Sacred Sword is another STAB. Before Regionals, I was debating between Sacred Sword and Close Combat, but I decided on Sacred Sword because Virizion already had many weaknesses and doesn't really enjoy a drop in both defenses. Sometimes, I wished I had the extra power, but I feel that Virizion would be too frail after a drop. Helping Hand is a move I kind of just threw on Virizion as filler. When Virizion is in low HP Range, it can assist its partner and boost its attacks. I feel like I could possibly replace it with Close Combat, but having two Fighting moves didn’t really appeal to me either.

Lead Combinations

heatran.png + hitmontop.png

Hitmontop allows Heatran to set up a Substitute almost always without taking much previous damage and provides valuable Intimidate support to neuter some of Heatran's counters.

thundurus.png + hitmontop.png

Thundurus and Hitmontop have some nice synergy, with Hitmontop defending Thundurus from Rock- and Ice-types and Thundurus defending Hitmontop from Flying-types. Also, this pair can shut down Trick Room teams. Unless their user packs Mental Herb (which is uncommon in the first place) I can easily just Taunt + Fake Out their leads. If they have a slower Fake Outer / Ghost type TR setter, I fake out the partner. If the TR user is not Ghost, and the partner cannot use Fake Out, I double target the TR user with Fake Out + Taunt.

virizion.png + heatran.png

Virizion and Heatran have great defensive synergy and cover each other’s weaknesses well. Helping Hand-boosted Heat Wave also hurts both of the opponent’s Pokemon.

metagross.png  + heatran.png

When I see a Hail team, these are my 2 favorite Pokemon to lead with. They both resist Blizzard, which Hail teams just love to spam. They can also KO all the usual Ice-types on a Hail team.

metagross.png + hydreigon.png

Metagross and Hydreigon form a sublime offense core. Metagross easily handles the physical side, while Hydreigon decimates with its Special Attacks. Metagross’ Zen Headbutt takes care of Fighting types that plague Hydreigon, while Hydreigon can take care of the Fire and Ground types that hurt Metagross. Ice types are also a pushover, thanks to Metagross’ strong Meteor Mash.

hydreigon.png + heatran.png

Heatran and Hydreigon are very similar to Metagross and Hydreigon. Heatran handles Ice-types easier -- resisting them 4x -- while Hydreigon can take care of Ground types. Unfortunately these two are both weak to Fighting types… but that’s what partners are for, right?

thundurus.png + virizion.png

These are my favorites to lead with when I see a standard Rain team approaching. Virizion’s Leaf Blade kills Politoed with ease, whereas Thundurus can paralyze a Swift Swimmer to slow it down to a reasonable speed. Virizion is also a great counter to common Pokemon contained on a Rain team. Some, such as Rotom-W, Gastrodon and Kingdra all fall to Leaf Blade. It is also a nice counter to the lesser-known Cradily, which is a strong Pokemon in its own right.

Article image created by ryuzaki and used with permission by Nugget Bridge. See more of ryuzaki’s artwork on deviantART.


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    • By dittoegg
      Hello!
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      Gardevoir-Mega @ Gardevoirite  
      Ability: Trace  > Pixilate
      Level: 50  
      EVs: 252 SpA / 4 SpD / 252 Spe  
      Modest Nature  
      IVs: 0 Atk  
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      - Psychic
      As I mentioned, Scolipede appreciates Helping hand and Spread moves, so Gardevoir is an excellent mega to pair with it. Again, nothing fancy with the EV spread here, just hitting hard and fast is all this mega needs to do for the team. What's more, after a speed drop from Icy Wind, this Gardevoir outspeeds Gengar and can KO every time with Psychic. While there were times I wanted more bulk, I found that the extra speed was more helpful- no need to survive an attack from a pokemon that's fainted, right? I also found Psychic more useful than Psyshock as most Amoonguss are built physically defensive,

      Heatran @ Shuca Berry  
      Ability: Flash Fire  
      Level: 50  
      EVs: 132 HP / 20 Def / 132 SpA / 12 SpD / 212 Spe  
      Modest Nature  
      IVs: 0 Atk  
      - Heat Wave  
      - Earth Power  
      - Protect  
      - Substitute
      This team so far gets absolutely annihilated by steel types such as Scizor, Aegislash, or Mawile, so I added Heatran to address that weakness a little. The set is taken from DaWoblefet's team report here, though I added a shuca berry instead of chople because of Landorus being the most common pokemon in the world, apparently. Also, Gardevoir does a great job of scaring off the fighting types with it's lovely 4x resist and fantastic STAB moves, so I felt covered in that regard. The set is totally standard, but I've found little need to mess with a formula that works, especially when I've got something as strange as Scolipede on the team. Substitute is great as always for taking advantage of the switches Heatran forces and Heatwave/ Earthpower do an excellent job of eliminating Steel types.

      Suicune @ Assault Vest  
      Ability: Pressure  
      Level: 50  
      EVs: 252 HP / 4 Def / 108 SpA / 4 SpD / 140 Spe  
      Bold Nature  
      IVs: 0 Atk  
      - Scald  
      - Icy Wind  
      - Ice Beam  
      - Snarl
      Honestly this was a placeholder moveset, and was taken from ninjasyao's set listed here. I needed a water type to take on opposing Heatran and Landorus. I considered Milotic, but I wanted to try Suicune and had no idea what to run. I liked the look of assault vest and while it's in practice proved to be pretty incredible I'm still not convinced it's the best set. The ability to finish off something after a Scolipede Endeavour by using Snarl or Icy Wind is an absolute treat though, both fainting an opposing pokemon and supporting whatever you have in the back by weakening the opponent's partner pokemon. The assault vest also gives great longevity, and the speed control provided by Icy Wind is invaluable for a modest Gardevoir, as well as the Hydreigon and Heatran on the team.
       

      Amoonguss @ Sitrus Berry  
      Ability: Effect Spore  
      Level: 50  
      EVs: 188 HP / 164 Def / 156 SpD  
      Sassy Nature  
      IVs: 0 Atk  
      - Rage Powder  
      - Giga Drain  
      - Protect  
      - Spore
      It's Amoonguss, so of course it's not interesting in any way. Boring absolutely not the same as useless though-- the team has no effective way to deal with M-Kangaskhan, and some redirect support was really useful for getting a powerful Hyper Voice or last-ditch Endeavour off, so Amoonguss was definitely the best option for this slot. It's also one of the better answers to Trick Room, because yes, I know, this team gets utterly rekt by Trick Room. I liked having Effect Spore over Regenerator as I'd rather cripple something like Kangaskhan or Conkeldurr for the whole game if possible, and the sitrus berry helps the longevity of Amoonguss so it can keep abusing that wonderful 100% sleep as long as possible.

      Hydreigon @ Life Orb  
      Ability: Levitate  
      Level: 50  
      EVs: 252 SpA / 4 SpD / 252 Spe  
      Timid Nature  
      IVs: 0 Atk  
      - Dark Pulse  
      - Draco Meteor  
      - Flamethrower/ Earthpower  
      - Protect
      I love Hydreigon. Look at it! Look how awesome it is! Hydreigon is just a generally reliable specially weighted hard hitter. After some Icy wind drops or Scolipede chip damage, Hydreigon does a pretty great job at blowing through most teams late game. I can't decide whether I like Flamethrower or Earth Power more, as one is great for Ferrothorn and the other great for Heatran. However it's definitely fair to say that this may be the weak link on the team, as without speed drops on the opponent it's a little too slow to be fully effective, and it doesn't really do anything spectacular or interesting, just deal out reasonably consistent damage.
       
      Anyway, that's it! My very first RMT ever. I was just using this team to mess around on the Pokemon showdown ladder, but then after winning something like 9 games in a row with it, I thought maybe I should consider patching up some of it's flaws. I can't think of a really reliable way to deal with double genies, Talonflame, or Charizard-Y, but then no team is perfect, and that's what an RMT is all about-- so please, any advice would be very much appreciated, and thank you all for providing such quality content for so long on this brilliant website.
      See you in VGC 2017!
    • By fuadorko
      I'm in San Jose atm. Thinking about going to the Phoenix regionals, but I don't want to go alone. Anyone want to carpool and roompool to go to Phoenix on Sep30-Oct2?
    • By Macca
      Building process
      Once I was going outside to meet some friends and decided to wear my Gengar t-shirt. So I thought about a team with Gengar for the end of this horrible season as far as my "results" are concerned (I got only top 8 at international challenge if it counts as a result). I thought about mega-Gengar because of Shadow Tag shenanigans that inspired me a lot.

      This guy can do huge damage to Xerneas even with no max SAtk investment and that helps me a lot dealing with big6. However I immediately found out Gengar is completely walled by Groudon unless...

      ...I hit that guy with HP Water boosted by the heavy rain brought by Primal Kyogre on the switch-in. I don't like Kyogre very much as far as Primals are concerned because its movesets are pretty standard ones and heavy rain is not as huge as harsh sun in my opinion. I'm annoyed by RayOgre teams, they are not my cup of tea. I considered running Dialga and even Zekrom paired with the whale, but then I thought of this guy:

      The primals together grant me pretty big offensive power from each spectrum and help me controlling the weather the way I want to. My main point was to rely on two speed controls because it is the way I feel better for this format (well, I'm actually feeling very bad with the format, I suppose I'm not going to become a good player even if I put my efforts into this game). However I decided to call these guys in my help when speed control is needed:

      Salamence is fundamental in this team: since Kyogre is in the team I have to go for Intimidate in order to help its not very good physical bulk. As far as Trick Room is concerned I preferred Bronzong over Cresselia because of more offensive power and good typing for this format.
      There is one more slot and I decided to go for what helps my team not being completely wrecked by Yveltal:

      It has always been my first choice when I needed an electric Pokémon. It fits very well in this team thanks to Taunt and Thunder Wave, to have more speed control and, most importantly, a pretty solid lead against big6 variants consisting in this guy and MGengar.
      EDIT: Since I had trouble dealing with the more and more popular RayOgre Wolfe variants I decided to change Bronzong with Cresselia that helped me more thanks to double speed control in the form of Trick Room and Icy Wind
      ->
       
      Here you are my team in details with reasons for moves and spreads:
      The team:

      Gengar-Mega @ Gengarite  
      Ability: Levitate  
      Level: 50  
      EVs: 12 HP / 96 Def / 176 SpA / 4 SpD / 220 Spe  
      Timid Nature  
      IVs: 0 Atk / 30 Def / 30 SpA  
      - Sludge Bomb  
      - Hidden Power [Water]  
      - Will-O-Wisp Substitute
      - Protect  
      Bulk EVs are needed to survive a Brave Bird from Life Orb Talonflame, while speed evs are supposed to outspeed Weavile. The remaining evs are just dumped into offensive power. I already explained the set when talking about building process except for the status move: I was thinking of Haze in order to have a solid gameplan against monkey lead in big6, but then I checked the calcs and I found out it wasn't needed at all, so I was thinking of Sub or WoW. WoW has been chosen because it is a pretty solid way to get rid of opposing Kangas and to reduce Yveltal's damage output (even special variants suffer the burn when it comes to use Foul Play). EDIT2: after a lot of matches with WoW I thought running Sub was a better idea in order to improve my MU against status spam such as Dank Void, Spore and similar without having to rely on Taunt.

      Kyogre-Primal @ Blue Orb  
      Ability: Primordial Sea  
      Level: 50  
      EVs: 252 HP / 172 Def / 76 SpA / 4 SpD / 4 Spe  
      Modest Nature  
      IVs: 0 Atk  
      - Water Spout  
      - Scald  
      - Ice Beam  
      - Protect  
      Since Kyogre has not an impressive natural physical bulk I decided to invest a lot in it. Speed evs are completely random, I need your help to work out something good for primal mons speed. I did not feel like I had to run Thunder on my Kyogre since I have decent ways to deal with opposing Ogres, so I went for the standard set with Scald over Origin Pulse because of higher accuracy, burn chance and not being stopped by the increasing in popularity Wide Guard.

      Groudon-Primal @ Red Orb  
      Ability: Desolate Land  
      Level: 50  
      EVs: 156 HP / 68 Atk / 4 Def / 220 SpD / 60 Spe  
      Adamant Nature  
      - Precipice Blades  
      - Rock Slide  
      - Fire Punch  
      - Protect  
      Its bulk is supposed to survive Earth Power from 252+ SpA Primal Groudon that is increasing in popularity (quiet mixed Primal Groudon variants). Speed EVs are supposed to speed creep Wolfe Glick's Kyogre but I'm still not sure about that. The set is pretty standard. I didn't go for something like Swords Dance or Sub because I think the rock move can be useful.

      Bronzong @ Lum Berry  
      Ability: Levitate  
      Level: 50  
      EVs: 244 HP / 76 Def / 188 SpD  
      Sassy Nature  
      IVs: 0 Spe  
      - Gyro Ball  
      - Trick Room  
      - Skill Swap  
      - Safeguard  
      The EV spread is taken from the calculator. I checked the calcs I needed and it looked fine so I decided not to change it. I was wondering of Red Card over Lum Berry but then I realized Lum Berry can help me better against big6 variants. I decided to run this set because I didn't feel like I needed Gravity Hypnosis shenanigans and Skill Swap changing weather and giving Levitate to my primal was more important than annoying opponent with the other strategy. Safeguard in the last slot for Smeargle and opposing Bronzong/Amoonguss. I'm not sure about speed IVs: a friend of mine suggested to go faster in order to move after opposing Bronzong in trick room and skill swapping after its move but I'm scared of losing power when it comes to Gyro Ball.

      Cresselia @ Lum Berry  
      Ability: Levitate  
      Level: 50  
      EVs: 228 HP / 68 Def / 4 SpA / 100 SpD / 108 Spe  
      Calm Nature  
      IVs: 0 Atk  
      - Psychic  
      - Icy Wind  
      - Skill Swap  
      - Trick Room
      A friend of mine suggested me to run Cresselia over Bronzong. The match up against big6 variants worsened a little but if I play smarter than my opponent I can work something out. However one of my worst match-ups (RayOgre) improved a little, so I decided Cress was worth the slot. I had no clue of the spread, so I decided to copypaste the one from my friend Sanvy's worlds report. The speed is in order to be faster than my primals in order to get the weather I want before they get to attack while outside Trick Room. Icy Wind pairs well with Gengar's trapping skills, leaving the opponent slower and slower in order for big beasts to get a spare turn to deal big damage to opponent. Actually what I used Trick Room the most for was to reverse opposing Trick Rooms but it is very useful when I see my opponent is going to stall the last turn of Tailwind with double protect instead of going Icy Wind wasting the turn. Psychic deals chip damage and avoids Cresselia being a sitting duck under her own Trick Room.

      Salamence-Mega @ Salamencite  
      Ability: Intimidate  
      Level: 50  
      EVs: 4 HP / 4 Atk / 220 SpA / 28 SpD / 252 Spe  
      Hasty Nature  
      - Hyper Voice  
      - Double-Edge  
      - Tailwind  
      - Protect  
      Second mega of the team, providing Intimidate and Tailwind support along with Hyper Voice chip damage and Double Edge when it comes to hit harder. I copied the spread from a report I saw from an Asian blog because it looked fine thanks to its ability to survive HP Ice from Thundurus and to resist better special spread weather-stab-boosted moves from Primals.

      Thundurus @ Focus Sash  
      Ability: Prankster  
      Level: 50  
      EVs: 4 HP / 252 SpA / 252 Spe  
      Timid Nature  
      IVs: 0 Atk  
      - Thunderbolt  
      - Thunder Wave  
      - Taunt  
      - Protect  
      Not very much to say about it, its role has been pretty much explained during team building process. Focus Sash because I want it not to be OHKO'd and I'm not confident in bulky Thundurus in an offensive metagame like this. That is, bulk is not needed because it relies on sash in order to survive hits and I ev'd it to hit as hard as possible.
       
      The weaknesses:
      I played a lot of games and my score is very bad (I won only 65/112 matches I played) and what I struggle the most against are RayOgre teams, in particular Wolfe Glick's variant and the Scarf Ogre one with Smeargle (the Pokémon I hate the most this format).
      UPDATE: I recognized I have trouble dealing with Weavile and replacing Thundurus ends up in a huge weakness to Talonflame. How can I fix the team while still running Gengar? Some not so uncommon big6 sets annoy me very much even with my big6 lead (i.e. Follow Me/Crafty Shield Smeargle)
      Thank you for reading and I hope your suggestions will be helpful!
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