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Virizion Wireless: 2013 San Jose Runner-Up Team Analysis (Seniors)


Tommy Y. (tlyee61) placed 2nd in the Seniors division at this year's San Jose, CA, Regional Championships. He shares the team he used to earn $500 and a Bye  in the first round of the United States National Championships with Nugget Bridge:

Virizion Wireless

hydreigon.png thundurus.png heatran.png hitmontop.pngmetagross.png virizion.png


Hydreigon (F) @ Choice Scarf

Trait: Levitate

EVs: 244 HP / 252 SAtk / 12 Spd

Modest Nature (+SAtk, -Atk)

- Dark Pulse

- Draco Meteor

- Focus Blast

- Fire Blast

Scarf Hydreigon acted as the special side of my offense core. Along with Metagross, Hydreigon formed a fearsome duo that could decimate teams. Originally, I was testing various other Scarfed Dragons that could outspeed and OHKO Timid Latios. Hydreigon can do exactly this. With a Choice Scarf and 12 Speed EVs, Hydreigon outspeeds Latios by a whole two points! As long as Draco Meteor never missed (which unfortunately happened once or twice in the actual tournament) it would get a clean KO on the speedy blue dragon. Draco Meteor can also rip holes in opposing Pokemon, provided that they’re not Steel-types. Dark Pulse is an amazing secondary-STAB move for when I don’t want the crippling Sp. Attack loss. Fire Blast hits Steels that Draco Meteor cannot do much to and provides great coverage for Hydreigon. Unfortunately, Earth Power could not be used with Hydreigon for these Regionals, so I had to stick with Focus Blast. Luckily, it does hit Tyranitar for a nice chunk of damage when it hits.


Thundurus (M) @ Sitrus Berry

Trait: Prankster

EVs: 196 HP / 204 SDef / 108 Spd

Calm Nature

- Thunder Wave

- Hidden Power [ice]

- Taunt

- Thunderbolt

After Hydreigon, this team starts to look a lot like


Heatran (M) @ Chople Berry

Trait: Flash Fire

EVs: 244 HP / 52 Def / 76 SAtk / 4 SDef / 132 Spd

Modest Nature (+SAtk, -Atk)

- Earth Power

- Heat Wave

- Protect

- Substitute

Like I said, Wolfey’s sets were too good not to use. This Heatran is extremely bulky, even tanking a Fight Gem Close Combat from Hitmontop with enough HP to set up a Substitute! Heat Wave is a great spread move in Doubles, which could net either a double KO or even a burn, which saved me on a few occasions as physical attackers took a burn and lost most of their attacking power. Earth Power is another good move, hitting Rock-types for super effective damage and neutral damage on most of the types Heat Wave can’t hit. Protect is a staple in Doubles, allowing Heatran to defend itself from any other move. Heatran has fantastic synergy with Virizion, covering each other’s weaknesses perfectly.


Hitmontop (M) @ Fight Gem

Trait: Intimidate

EVs: 252 HP / 100 Atk / 156 SDef

Careful Nature (+SDef, -SAtk)

- Fake Out

- Close Combat

- Sucker Punch

- Detect

Hitmontop is an extremely vanilla Pokemon in VGC. However, this did not stop me from using it. It is a great Pokemon to form the “glue” of your team. Fake Out is a great move to stop set up or allow Heatran to get in a free Substitute. Hitmontop was especially crucial in preventing the setup of many Trick Rooms.

A Careful nature and Hitmontop’s EV spread allows it to live Cresselia’s Psychic/Psyshock and Latios’ Psyshock/Dragon Gem Draco Meteor with a few HP left to spare. I pumped the rest into Attack so Hitmontop could still provide an offensive presence. Close Combat is a very strong move, and even though it lowers both defense stats, the sheer power is worth it. Sucker Punch is a good move that provides great coverage with Close Combat, allowing Hitmontop to hit Ghost Types. It also had a cool pairing with Thundurus’ Taunt, allowing it to hit Ghost-types with ease. Detect, a similar move to Protect, allows Hitmontop to guard itself from incoming moves. Even though it has less PP than Protect, VGC battles usually don’t last longer that 8 turns. Also, Detect cannot be Imprisoned by any Pokemon, except Smeargle.


Metagross @ Steel Gem

Trait: Clear Body

EVs: 252 HP / 252 Atk / 4 Def

Adamant Nature

- Zen Headbutt

- Protect

- Meteor Mash

- Earthquake

Metagross is the second Pokemon in my offensive core, providing a superb physical presence -- no wonder he’s consistently a Top 10 used Pokemon in the VGC 2012 metagame. His EV spread makes opposing Metagross’ Earthquake a 3HKO, and he tanks +2 Metagross’ Earthquakes with a sliver of HP to spare. Zen Headbutt gets a guaranteed OHKO on Hitmontop, who threatens Hydreigon, Heatran and Virizion to an extent. Meteor Mash is an extremely powerful STAB move, and further boosted with Steel Gem, it absolutely nukes any Pokemon. Earthquake rounds out the coverage, allowing Metagross to hit other Steel-types, including opposing Metagross. Protect helps against Fire- and Ground-type moves. When I predict an opponent will use Heat Wave and Heatran and Metagross are out, I protect with Metagross so Heatran can obtain a free boost!


Virizion @ Grass Gem

Trait: Justified

EVs: 44 HP / 212 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Helping Hand

- Leaf Blade

- Sacred Sword

- Protect

Virizion was kind of a surprise card added into my team. Seeing as Heatran and Virizion have exceptional synergy, it only seemed natural to have it on my team. The EV Spread allows Grass Gem Leaf Blade to OHKO a multitude of common Pokemon, such as Tyranitar, Terrakion, Rindo Gastrodon, Rotom-W and Politoed. It acts as an anti-weather Pokemon, killing off other weather starters. Also, most Thundurus and Cresselia’s Ice Beams or Hidden Power Ices are only 3HKOs, unless they invest heavily in Sp. Attack. Sacred Sword is another STAB. Before Regionals, I was debating between Sacred Sword and Close Combat, but I decided on Sacred Sword because Virizion already had many weaknesses and doesn't really enjoy a drop in both defenses. Sometimes, I wished I had the extra power, but I feel that Virizion would be too frail after a drop. Helping Hand is a move I kind of just threw on Virizion as filler. When Virizion is in low HP Range, it can assist its partner and boost its attacks. I feel like I could possibly replace it with Close Combat, but having two Fighting moves didn’t really appeal to me either.

Lead Combinations

heatran.png + hitmontop.png

Hitmontop allows Heatran to set up a Substitute almost always without taking much previous damage and provides valuable Intimidate support to neuter some of Heatran's counters.

thundurus.png + hitmontop.png

Thundurus and Hitmontop have some nice synergy, with Hitmontop defending Thundurus from Rock- and Ice-types and Thundurus defending Hitmontop from Flying-types. Also, this pair can shut down Trick Room teams. Unless their user packs Mental Herb (which is uncommon in the first place) I can easily just Taunt + Fake Out their leads. If they have a slower Fake Outer / Ghost type TR setter, I fake out the partner. If the TR user is not Ghost, and the partner cannot use Fake Out, I double target the TR user with Fake Out + Taunt.

virizion.png + heatran.png

Virizion and Heatran have great defensive synergy and cover each other’s weaknesses well. Helping Hand-boosted Heat Wave also hurts both of the opponent’s Pokemon.

metagross.png  + heatran.png

When I see a Hail team, these are my 2 favorite Pokemon to lead with. They both resist Blizzard, which Hail teams just love to spam. They can also KO all the usual Ice-types on a Hail team.

metagross.png + hydreigon.png

Metagross and Hydreigon form a sublime offense core. Metagross easily handles the physical side, while Hydreigon decimates with its Special Attacks. Metagross’ Zen Headbutt takes care of Fighting types that plague Hydreigon, while Hydreigon can take care of the Fire and Ground types that hurt Metagross. Ice types are also a pushover, thanks to Metagross’ strong Meteor Mash.

hydreigon.png + heatran.png

Heatran and Hydreigon are very similar to Metagross and Hydreigon. Heatran handles Ice-types easier -- resisting them 4x -- while Hydreigon can take care of Ground types. Unfortunately these two are both weak to Fighting types… but that’s what partners are for, right?

thundurus.png + virizion.png

These are my favorites to lead with when I see a standard Rain team approaching. Virizion’s Leaf Blade kills Politoed with ease, whereas Thundurus can paralyze a Swift Swimmer to slow it down to a reasonable speed. Virizion is also a great counter to common Pokemon contained on a Rain team. Some, such as Rotom-W, Gastrodon and Kingdra all fall to Leaf Blade. It is also a nice counter to the lesser-known Cradily, which is a strong Pokemon in its own right.

Article image created by ryuzaki and used with permission by Nugget Bridge. See more of ryuzaki’s artwork on deviantART.

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      Jolly Nature  
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      - Rock Slide  
      - Sacred Sword  -> Double Kick
      Another returner, Terrakion, plays a huge role in exploiting the Lansat Berry strategy. Its critical-hit ratio gets boosted when hit by Fling, and Justified is triggered, giving it more Attack power. After field-testing Terrakion with a Choice Scarf in a Battle Spot match, I found that Terrakion can outrun many Pokemon, even when the other side is supported by Tailwind. Close Combat is really for Pokemon that are likely to go down with one or two hits, while Sacred Sword is used when a Pokemon has put on plenty of buffs (especially Defense and evasiveness). Earthquake is an anti-Groudon move, though it doesn't do anywhere as much damage as Kyogre's Water-type moves. Rock Slide, if enhanced by Justified and the Lansat Berry can do intense critical damage!
      But, thinking back and after a streak of losses yesterday, I have just started to toy with the idea of giving Terrakion a Lum Berry in place of a Choice Scarf, in case it gets burned by Will-O-Wisp or paralyzed by Thunder Wave.
      UPDATE: Terrakion now holds a Lum Berry in case of burning or paralysis, since both conditions can really cripple a Terrakion in action; and, instead of Sacred Sword, it uses Double Kick against Pokemon that either hold a Focus Sash or have Sturdy for its Ability.

      Thundurus @ Lansat Berry -> Sitrus Berry
      Ability: Prankster  
      Level: 50  
      EVs: 228 HP / 100 Def / 78 SpA / 86 SpD / 16 Spe  
      Calm Nature  
      - Role Play
      - Fling -> Taunt
      - Thunderbolt  
      - Thunder Wave
      Thundurus is the same as before, but with one difference. Earlier on, I taught it Grass Knot as an anti-Groudon move. But, as of late, I have found much more advantage with Role Play. When I think an opponent is going to switch to Groudon or when the match starts with Groudon, I have Thundurus use Role Play, mimicking Kyogre's nature and allowing it to use Scald or Water Spout in the newly applied Primordial Sea weather change. And, of course, it knows Taunt; particularly to deal with Smeargle, Sableye, Meowstic and status move-using Mega Gengar. I have run into Smeargle with other moves besides Dark Void (as I mentioned in a recent thread), but all I can do -- as someone on Pokemon Showdown's VGC chatroom suggested -- is to be prepared for anything. It also knows Thunderbolt for better accuracy (because I realize I won't always get the chance to use Thunder and not miss) and Thunder Wave (for speed control). At one time, I gave it a Lum Berry in case it gets caught in a Dark Void; but, I've found Sitrus Berry to be a better holding item for Thundurus.
      UPDATE: Undid the changes mentioned in the last update.
    • VGC 16 - Seattle Regional Championships - SATURDAY May 14
      By pokeMATHter
      Will you be the Seattle Regional Pokemon Video Game Champion?
      DATE:  SATURDAY MAY 14.  We will play the Swiss rounds on Saturday, and the finals on Sunday.  Swiss competition will be Best of 3, as will the finals.
      REGISTRATION:  All players must register on line through the following link:
      CHECK-IN: 9:30 AM to 10:30 AM on SATURDAY May 14.
      COST: There is a $20.00 entry, and all players will get a TCG promo card and gaming mat, while supplies last.
      Also on Sunday, we will have a Premier Challenge, as well as other side events.
      Here is the official announcement page that should include a list of the prizing.
      LOCATION:  Seattle Center Exhibition Hall.  The Seattle Center's official address is 305 Harrison Street, Seattle, WA 98109. but the Exhibition Hall is located at Mercer and 3rd Avenue.  The closest parking is in the Mercer Street Garage.
    • VGC Help
      By pattycake17
      kyogre @ Blue Orb  
      Ability: Drizzle  
      Level: 50  
      EVs: 252 HP / 140 Def / 76 SpA / 20 SpD / 20 Spe  
      Modest Nature  
      - Origin Pulse  
      - Ice Beam  
      - Protect  
      - Water Spout  

      Kangaskhan @ Kangaskhanite  
      Ability: Inner Focus  
      Level: 50  
      EVs: 4 HP / 252 Atk / 252 Spe  
      Jolly Nature  
      - Protect  
      - Return  
      - Drain Punch  
      - Sucker Punch  

      Xerneas @ Power Herb  
      Ability: Fairy Aura  
      Level: 50  
      EVs: 172 HP / 28 Def / 252 SpA / 4 SpD / 52 Spe  
      Modest Nature  
      - Geomancy  
      - Dazzling Gleam  
      - Hidden Power [Ground]  
      - Protect  

      Thundurus @ Sitrus Berry  
      Ability: Prankster  
      Level: 50  
      EVs: 244 HP / 108 Def / 64 SpA / 72 SpD / 20 Spe  
      Timid Nature  
      - Hidden Power [Ice]  
      - Thunder Wave  
      - Thunderbolt  
      - Taunt  

      Amoonguss @ Black Sludge  
      Ability: Regenerator  
      Level: 50  
      EVs: 116 HP / 212 Def / 180 SpD  
      Calm Nature  
      - Rage Powder  
      - Spore  
      - Giga Drain  
      - Protect  

      Mienshao @ Focus Sash  
      Ability: Inner Focus  
      EVs: 4 HP / 252 Atk / 252 Spe  
      Jolly Nature  
      - Fake Out  
      - High Jump Kick  
      - Rock Slide  
      - Wide Guard  
      okay so Kyogre is there as I found it to work better than groudon. This is because its single target attack can actually do something in the harsh sunlight. I also preferred it because groudon cannot super affect it in the harsh sunlight. Xerneas is there for obvious reasons, it does work and can hit groudon hard with its hidden power. Thunurus is there to disrupt geomancy, spores, tailwinds and all that other bad stuff. It can also hit pokemon with a 4x weakness to ice very hard. Amoonguss is something i like to have when I don't see a groudon  or if I want to use it as fire bait. I went with protect Kangaskhan as i think it catches many off guard and also adds a bit of safety to its play. Finally I have mienshao and it is amazing. Its fake out is faster than a kangaskan's. The wide guard is amazing in this metagame with all the primals and xerneas running around. Rock slide hits any Talonflame hard and HJK OHKOs most if not every ferrothorn, which is the thing that gave my team the most trouble
      The things I am most worried about are EVs on the Kyogre, Thundurus, Amoongus and Xerneas. I am also curious about if drain punch should be replaced and if inner focus is the best ability for Mienshao.
      Thank you in advance and I appreciate your input.
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