Welcome to Nugget Bridge - Premier Competitive Pokémon VGC Community

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Huy's blog

  • entries
  • comments
  • views

Bliss this Miss: Nugget Bridge Major Team Analysis

blog-blissey_byryuzaki.pngHello friends! It’s Huy again and this time I’m bringing you a little analysis of the team I’ve been using since Worlds. I took this team to Regionals and have been using it in Wifi tournaments and, most recently, the Nugget Bridge Major. I’d like to tell you that there’s something completely new for you to look forward to, but I didn’t feel like I was done with his Worlds team, I was quick to realize that my team would benefit greatly from two things: something to reset my weather and something to help me against Wolfetran, which was growing in popularity. I looked up and down and something quickly caught my eye – Blissey. It did everything I wanted to do. It got Skill Swap to reset Hail and remove Levitate from Heatran, it tanked Chandelure and Heatran which would have given me trouble, and it offered me Speed control that I desperately needed. So let’s take a closer look at what I changed on my team.


Blissey (F) @ Chople Berry

Trait: Serene Grace

EVs: 40 HP / 252 Def / 148 SAtk / 68 SDef

Modest Nature (+SAtk, -Atk)

- Mud Bomb

- Skill Swap

- Icy Wind

- Softboiled

This is by far the biggest change to my team. Blissey filled a good number of holes left by the rest of my team and offered me a brand new toy play with. Speed control and Skill Swap were my main reasons to use Blissey. So why not Cresselia? While Cresselia is probably the best Pokémon for Speed control and Skill Swap, it was not the best for my team. Blissey wouldn’t have to worry about Chandelure Shadow Balls, and it gave me something to switch into Dragon Gem Draco Meteors which I did not really have before. While I could use Cresselia to take the Draco Meteor, Blissey gives me the option to recover all of that damage off with Softboiled. Blissey also offers me a lot of fun things to do with Skill Swap that Cresselia wouldn’t let me do. My team doesn’t really benefit from Levitate, but with 3 Blizzard abusers, they’d all love to take a stab at firing off a Serene Grace Blizzard. An added benefit is that two of my Blizzard users have abilities that can be reactivated. Being able to reset Intimidate and Snow Warning and give my partner Serene Grace would really put a kink in my opponent’s plans.

Now all of that may be self-explanatory but I know what you’re looking at so let’s address the elephant in the room: Mud Bomb. Mud Bomb is a 65 base power, 85% accurate Special Ground-type attack with a 30% chance to lower Accuracy. Now how does that fit into my plan? With 148 Special Attack EVs, Mud Bomb will 2HKO Wolfey’s Heatran while taking negligible damage from whatever Heatran decides to throw back at it. With Serene Grace, the chance of an accuracy drop bumps up to 60% giving me another out with an opponent’s miss. The rest of the EV’s were just dumped in for general bulk. Blissey needed max defense and a Chople Berry in order to survive Fighting Gem Close Combats from Hitmontop so I just ran with that and dumped the rest into HP and Special Defense.


Gyarados (F) @ Choice Specs

Trait: Intimidate

EVs: 60 HP / 204 Def / 244 SAtk

Modest Nature (+SAtk, -Atk)

- Surf

- Fire Blast

- Thunder → Hidden Power [Flying]

- Blizzard

I dropped Thunder on Gyarados because I added Blissey. I didn’t really need to bring Gyarados against Rain teams anymore so Thunder was a lot less useful than it used to be so I opted for Hidden Power Flying to give it another STAB attack to lock into. It deals heavy damage to Ludicolo and Hitmontop and hits most things neutrally for okay damage, but I still mainly used it for Surf to power Gastrodon. Paired with Blissey, it could still Surf without worry and Blissey could give it even more Intimidate support with a Skill Swap.


Abomasnow (M) @ Focus Sash

Trait: Snow Warning

EVs: 140 HP / 116 Atk / 252 SAtk

Quiet Nature (+SAtk, -Spd)

- Blizzard

- Giga Drain

- Protect

- Ice Shard

Abomasnow is the same Abomasnow that I’ve used since Nationals. Straight ripped from Cassie’s team it does what Abomasnow is supposed to do: set Hail and hit things with STAB attacks. Abomasnow greatly appreciated the prescence of Blissey, though. With Blissey on the field, Abomasnow did not have to worry about switching in and out in order to get Hail back up. All it has to do is sit there and fire off a Blizzard as Blissey Skill Swaps Serene Grace onto it. People end up having to think twice about switching in and out to get their weather back up for fear of the 20% freeze and the ease of Blissey just Swapping Snow Warning again to bring up Hail again.


Rotom (Rotom-F) @ Choice Scarf

Trait: Levitate

EVs: 28 HP / 4 Def / 248 SAtk / 4 SDef / 224 Spd

Modest Nature (+SAtk, -Atk)

- Thunderbolt

- Volt Switch

- Blizzard

- Hidden Power [Fire]

Rotom is still very straightforward. In Hail, it’s a powerhouse that fires off strong STAB Blizzards. It keeps the damage flowing by abusing Volt Switch to set the team up for the most favorable matchups. In a pinch, it doesn’t mind Serene Grace from Blissey either.


Gastrodon-East (M) @ Sitrus Berry

Trait: Storm Drain

EVs: 252 HP / 108 Def / 28 SAtk / 120 SDef

Bold Nature (+Def, -Atk)

- Muddy Water

- Earth Power

- Protect

- Recover

Gastrodon is still just defensive Casstrodon. It’s maximized in bulk to take a few hits while it grabs boosts from Gyarados. It forces you to choose between taking out a Pokémon firing off strong Specs boosted attacks or one that’s constantly getting powered up by them. A timely Recover can change the tide of a match. The strong spread moves of the rest of the team force the opponent to play defensively giving Gastrodon a chance to Recover and start wrecking.


Scizor (F) @ Occa Berry

Trait: Technician

EVs: 252 HP / 252 Atk / 4 Spd

Adamant Nature (+Atk, -SAtk)

- Protect

- Bug Bite

- Bullet Punch

Feint → Natural Gift

For a Worlds metagame, Feint is definitely the superior choice. But at a Regional where you can’t assume anything about your opponent, it’s hard to be able to use Feint correctly. I opted for one of the lesser known options. Natural Gift with an Occa Berry grants Scizor a one-time use 60BP Physical Fire attack to surprise enemy Scizor. I did not use it very often but on a team with so many thing scared off by Scizor, picking them off in exchange for your item is a great deal. While I didn’t use it much, the times that I did use it, it was probably the reason I won the match.

How it all comes together

This team had a lot more options for me to play around with than the version that I brought to Worlds. The addition of Blissey opened many windows for me and helped me cover a large chunk of my weaknesses. Blissey’s Skill Swap allowed me to move abilities and make my opponent play differently. I can’t tell you how many times I’ve ended up with Storm Drain Blissey grabbing boosts from Surf Gyarados or Abomasnow and Scizor eating Heatran Heat Waves with Flash Fire and shrugging it off. Blissey has held more abilities than I can count. It’s fired off Technician boosted Icy Winds, taken Levitates from Rotom so it can Mud Bomb it to pieces and stolen Storm Drain off opposing Gastrodon so that Gyarados can fire off its Surfs.

But nevertheless these are all just techs for my weaknesses. The heart and soul of the team is still Gyarados/Rotom-F/Gastrodon/Abomasnow. I’ve gotten so comfortable with this team that I feel like I can overcome a lot of things. At its core this is still a 4-Pokémon team built to support each other as best they can. But like all Pokémon teams, nothing is perfect. Blissey is the plug for some of these holes and Scizor is the plug for others. I almost always use 3 of the core 4 and use one of the techs as needed. I may be old fashioned in the way I think about Pokémon teams, but I feel like the way to develop a Pokémon team is to just form a core and then find the best way to plug a hole. I’ve gone through a bunch of revisions to this team and this probably isn’t the end of it. Who knows what we’ll see the next time I decide to break this team out again?

Article image created by ryuzaki and used with permission by Nugget Bridge. See more of ryuzaki’s artwork on deviantART.

Sign in to follow this  
Followers 0


There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • VGC '16 - Regionals - Kansas City - May 28-29
      By TeeJay
      SATURDAY, MAY 28th - Swiss   10:30am - Check-In 11:30am - Check-In closes -- Any players not checked in by this time will be entered with a First Round loss 11:45am - Player Meeting 12:00pm - Play begins SUNDAY, MAY 29th - Top Cut & Premier Challenge Top Cut start time TBD PC start time TBD Location: Overland Park Convention Center. 6000 College Blvd, Overland Park, Kansas, 66211 (same as last year) https://goo.gl/maps/fQzH4AC1HaM2
      Registration: ALL PLAYERS MUST register at this link http://labs.pokegym.net/register/16-05-000063
      Entry Fee (Cash only): 
      $20 per player, all divisions $10 if you are a parent with a child playing in any division (limit 1 discount per person) Hotels: Group rates coming soon. Many hotels are in the area. The Sheraton is attached to the center. https://goo.gl/maps/rwKd2ugeeyJ2 
      Nearest major airport (40 minute drive): Kansas City International (MCI): https://goo.gl/maps/iWS6fWxQ1JG2
      Useful Links
      Play! Pokemon link: Tournament ID 16-05-000063 https://www.pokemon.com/us/play-pokemon/pokemon-events/16-05-000063/ KC Pokemon Event page: https://www.facebook.com/events/635201656648230/ Player information/preparation sheet: https://docs.google.com/document/d/1ubGGjKrq6nrc67uoYL7pyyidhzO8JlUO3QhM3ea4-cY/edit Registration (required): http://labs.pokegym.net/register/16-05-000063 PTO's website: http://www.feralevents.com/default.cfm Note-worthy food nearby
      Joe's KC BBQ (formerly Oklahoma Joe's) (CLOSED SUNDAY): https://goo.gl/maps/58tNXxxAGG32 Fast Casual World famous - Check out the others on this list from Bourdain: http://www.menshealth.com/nutrition/must-visit-restaurants Fiorella's Jack Stack BBQ: https://goo.gl/maps/c3Cu1VGsqF42 Upscale sit-down Generally considered the highest quality "gourmet" BBQ in KC Nearest Planet Sub: https://goo.gl/maps/izxNzMBhkr62 Stream: Yes. Details TBA.
      Welcome to my hometown. 
    • My first team
      By smartguyc1089
      This is the first team I have made for VGC16.
      Togekiss (F) @ Safety Goggles  
      Ability: Serene Grace  
      Level: 50  
      EVs: 252 HP / 252 Def / 4 Spe  
      Bold Nature  
      - Air Slash  
      - Protect  
      - Follow Me  
      - Tailwind  
      Togekiss+xerneas is the core I built this team around. Togekiss's main role is to redirect moves from xerneas so it can get a geomancy and then sweep. It has 252 HP and defence evs to help defend against the physical moves that are commonly used to KO xerneas. It does have some problems with Iron head users, but generally one turn is all that is required. The reason for togekiss to be used instead of amoongus is to avoid being 2HKOed by precipice blades from groudon. The safety goggles are to give it the ability to redirect spore from amoongus. Air slash can be used to lock down the pokemon xerneas is not moonblasting, albeit unreliably. Protect is just staple in doubles, follow me provides the redirection support I need, and tailwind is for setting up almost unbeatable groudon or xerneas sweeps if given the opportunity.
      oh Deer (Xerneas) @ Power Herb  
      Ability: Fairy Aura  
      Level: 50  
      EVs: 244 HP / 252 SpA / 12 Spe  
      Modest Nature  
      - Geomancy  
      - Moonblast  
      - Thunderbolt  
      - Protect  
      Xerneas is the crutch this team is built around. I gave it HP EVs because the geomancy boost means it outspeeds most things, notably not speed invested groudon, but I don't run into that very much for some reason. The special attack EVs are self explanatory, and the speed evs are to speed creep speed creeping bulky xerneas. Geomancy is the setup that this team is built around, Moonblast was taken because I prefer the obscene single target damage to the only powerful dual target damage dazzling gleam provides. Thunderbolt is taken to deal heavy damage to primal kyogre, a weakness of this team. protect is sometimes used turn one combined with tailwind from togekiss on a prediction that xerneas gets double targeted.
      Rotom-Wash @ Choice Scarf  
      Ability: Levitate  
      Level: 50  
      EVs: 4 HP / 252 Def / 252 SpD  
      Calm Nature  
      - Trick  
      - Thunder  
      - Hydro Pump  
      - Protect  
      Rotom wash is here because I found this team has a huge weakness to primal kyogre, and xerneas carrying thunderbolt doesnt really do enough. It is designed to be tanky, but still 2HKOs primal kyogre with thunder. The scarf means it outspeeds kyogre, and with trick it can cripple support pokemon, and slow down an enemy in trick room. Hydro pump is to provide a secondary coverage option also boosted by heavy rain. Protect may seem stupid on a choice scarf user, but it very rarely keeps its scarf after turn 1 of it being on the field, due to the number of supporting pokemon in the meta right now.
      Groudon-Primal @ Red Orb  
      Ability: Desolate Land  
      Level: 50  
      Shiny: Yes  
      EVs: 244 HP / 252 SpA / 12 Speed
      Modest Nature  
      - Earth Power  
      - Eruption  
      - Protect  
      - Fire Blast  
      My Primal Groudon is built to beat other primal groudons. It OHKOs opposing primal groudons with earth power, deals ridiculous damage to both enemys and 2HKOs Primal groudon with eruption, and carries fire blast for powerful fire type damage if it is on low HP. It has enough speed to speed creep speed creeping primals. It is a relatively straightfoward inclusion in this metagame.
      Kangaskhan-Mega @ Kangaskhanite  
      Ability: Scrappy  
      Level: 50  
      EVs: 116 HP / 252 Atk / 140 Spe  
      Jolly Nature  
      - Fake Out  
      - Return  
      - Protect  
      - Sucker Punch  
      Kanghaskan is here to lock down pokemon that threaten xerneas with spread moves, and to break smeargle's sash. I needed a mega, and so this one provided. It is tanky enough to take at least one hit from any non-supereffective or primal hit. The fake out makes it useful for looking after xerneas. Return deals heavy damage to almost anything that doesn't resist it. Protect is self explanatory, and then sucker punch 2HKOs most sweepers.
      Scizor (M) @ Choice Band  
      Ability: Technician  
      Level: 50  
      EVs: 252 HP / 252 Atk / 4 SpD  
      Adamant Nature  
      - Bullet Punch  
      - Bug Bite  
      - U-turn  
      - Knock Off  
      Scizor here has only one job, and that is to bullet punch xerneas. It carries knock off to deal with pesky items, bug bite to screw with sitrus berry users and do decent STAB damage, and u-turn to provide switch utility
    • VGC 16 - Seattle Regional Championships - SATURDAY May 14
      By pokeMATHter
      Will you be the Seattle Regional Pokemon Video Game Champion?
      DATE:  SATURDAY MAY 14.  We will play the Swiss rounds on Saturday, and the finals on Sunday.  Swiss competition will be Best of 3, as will the finals.
      REGISTRATION:  All players must register on line through the following link:
      CHECK-IN: 9:30 AM to 10:30 AM on SATURDAY May 14.
      COST: There is a $20.00 entry, and all players will get a TCG promo card and gaming mat, while supplies last.
      Also on Sunday, we will have a Premier Challenge, as well as other side events.
      Here is the official announcement page that should include a list of the prizing.
      LOCATION:  Seattle Center Exhibition Hall.  The Seattle Center's official address is 305 Harrison Street, Seattle, WA 98109. but the Exhibition Hall is located at Mercer and 3rd Avenue.  The closest parking is in the Mercer Street Garage.
    • LF: As Many Near Perfect LEGIT Telepathy Dialgas I Can Get FT: Link In Thread
      By Garchompguy
      Hi there I really need a 31/xx/31/31/31/31 (or as close to) LEGIT Telepathy Dialga. I currently have two but I don't want to take a risk at the Sutton Coldfield Regional I am going to. I can offer several of these plus a couple extras (I have nearly every nature of Kyogre and Groudon with IVs)
    • VGC 2016 (incomplete)
      By rexursi
      Hello, and Aloha Nuggeteers! (You like that? We have a LABEL :D) All of you probably have NO IDEA who I am, so let me go ahead and fill you in! My Name is George Wielichowski, Everyone calls me by IGN though; Rex, although Rex Ursi is the Full IGN ^_^. I’ve never been really prominent in the World Circuit, but I have been avid through Battlespot throughout the 2015 year. I have been fairly “off-grid” due to my SEVERE disdain for using legendaries (no seriously take a look at my 2015 team)

      But alas, unfortunately with the change in rulesets I thought I would be able to just wait it out… But right when you think you’re out of the game, they pull you back in! (I need mental help, I’m not socially acceptable xD) AAANNNYYYWWWAAAYYY, after a long drought of not playing in competitive, this is my polished rough draft (meaning I’ve tried several things but can’t quite get it right {that’s why I’m asking for help ^_^})  well without further ado let me introduce to you my VGC 2016 team!


      Yeah, Yeah ANOTHER RAYOGRE TEAM… I had no intentions of using this as a “core” the first mons on the team were WEAVILE SCIZOR and I though “hey. You know what goes great to stop a couple mons who are REALLY weak to fire? PRIMORDIAL SEA” and immediately kyogre came with it. I tried some YVELTAL sets but nothing ever seemed to click. And I didn’t want to have to bring Kyogre in against EVERY Groudon, so Rayquaza just fit in so perfectly. After that I figured I needed some tailwind type shenanigans and find Talonflame the easiest way for me to manage this. Anyway, here’s the team/spreads!

      Kyogre @ Blue Orb

      Modest Nature

      Drizzle > Primordial Sea

      4 HP / 252 SpA / 252 Spe

      ·         Water Spout
      ·         Ice Beam
      ·         Scald
      ·         Protect
      I went for a faster, harder hitting build, using Water Spout very aggressively. A lot of people usually go for Origin Pulse instead of Scald, I’ve also seen some Kyogre’s running Thunder. In my personal experience, and my personal opinion, it is nice to have some NON-spread STAB with Scald, and Ice Beam covers much more than Thunder, and doesn’t require the rain incase Rayquaza is in.


      Rayquaza @ Life Orb

      Hasty Nature

      Air Lock > Delta Stream

      4 HP / 252 Atk / 40 SpA  / 212 Spe

      ·         Dragon Ascent
      ·         Extreme Speed
      ·         Overheat
      ·         Protect
      Pretty standard I feel. I carry dragon ascent for obvious reasons, along with E-Speed. I carry 212 EV’s in Speed because with the Hasty Nature it allows me to outspeed Jolly Khan. Dropping the rest of the EV’s into Special Attack for the little bit of extra damage with Overheat. I have toyed with several different options, and find that Overheat works best for me. Deals with pesky Aegislash, Ferrothorn, and pretty much any prominent steel type. Any advice for a change of set would be greatly welcomed.

      Weavile @ Focus Sash

      Jolly Nature


      252 Atk / 4 SpD / 252 Spe

      ·         Fake-Out
      ·         Icicle Crash
      ·         Knock-Off
      ·         Taunt
      I needed a fast taunter and I didn’t feel like using a prankster, I felt like Weavile offered a lot of coverage having an Ice stab and Knock-Off is great up against Cresselia, Mewtwo, and pretty much EVERY Psychic type in the meta, ESPECIALLY Bronzong. Of course Fake-Out support, I made it a Jolly Nature to outspeed Mega-Kang. Focus Sash for obviously frailty.

      Scizor @ Assault Vest

      Adamant Nature


      252 HP / 252 Atk / 4 SpD

      ·         Feint
      ·         Bullet Punch
      ·         Bug Bite
      ·         Superpower
      This. THIS. Leading with this into a Xerneas makes them switch out so fast, their heads spin. Feint to counter protects and wide guards, Bullet Punch for stab, Bug Bite is stab and is a THKO against cresselia, which is sayin something, and I didn’t really have anything for a final move, and just threw in Superpower. Ive thought about running a bulkier more support set, but I have found most of my success on this build.

      Talonflame @ Sitrus Berry

      Adamant Nature

      Gale Wings

      252 Atk  / 4 SpD / 252 Spe

      ·         Brave Bird
      ·         Flare Blitz
      ·         Tailwind
      ·         Quick Guard
      Pretty Standard set. I’ve tried to run a slightly bulkier set with taunt, move feint onto weavile, and change my Scizor into the fast variant. This has had the most benefit, but I still don’t know about this addition.

      The final slot is completely empty ive tried such things as:

      TOGETIC (anti trick room)
      After You, Follow Me, Tailwind, Dazzling Gleam

      HARIYAMA (thick wall)
      Fake-Out, Wide Guard, Low Kick, Protect

      LUCARIO (inner focus)
      Bullet Punch, Close Combat, Follow Me, Protect

      AEGISLASH (wide guard set)

       (SPRITE WONT WORK >.<) King's Shield, Wide Guard, Shadow Ball, Flash Cannon
      I would really like to stay away from smeargle, but if its something I should try I guess I could give it a run :/

      What do my fellow nuggeteers think?
  • Blog Entries