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Danger! Danger! High Voltage! An Overview of Electric Pokemon in VGC

blog-creepypachirisu_ryuzaki.pngHey Nugget Bridge! The lead-up to US Nationals has put us in an article slump so I'm here to hopefully help spark some articles with a type overview. This time I'll be looking at my second favorite type: Electric (I promise it's a lot more serious than the Poison type overview).

If I had to choose what I thought was the best typing for a Pokémon to have was, I'd say Electric. Why? Because the Electric type has a ton of stuff going for it. First off, it only has one weakness: Ground. This means that the type is almost always a boon for a Pokémon when it is part of a dual typing. The boon is especially prevalent when a Pokémon also has a ground immunity, providing resistances at the cost of no weaknesses. Second, it has strong offensive coverage. While Electric only hits Water and Flying super effectively, both are two of the most common types in Pokémon. Water and Flying may not be super common in the metagame, especially with the shift of dedicated rain to a more versatile rain, but both are common enough that Electric moves are worth using. It should also be noted that Electric and Ice form the BoltBeam combo, which hits 5 of the 17 types super effectively, with Ice covering Electric's one weakness. Of course, there is one downside to Electric offensively and that is unfortunately also its one weakness defensively; Ground types are immune to Electric moves. Despite that, Electric Pokémon provide two important resistances: Electric and Steel. While resisting Electric is probably better left to the ground types, resisting Steel is something that I feel is fairly important in our current metagame. Not many things carry a steel move, but with all the steel Pokémon running around to counter dragons resisting it won't hurt.

Thundurus(-T)

thundurusthundurus-T

Let's start things off with the big man himself, Thundurus. Unless you've been living under a rock for the past two years, chances are you already know Thundurus and his main uses in our current format. But what makes it so good that we keep using it? Quite simply, the answer is Prankster. Prankster Thunder Waves slow down opposing rain teams and scarf Pokémon; Prankster Taunt shuts down Breloom, Amoonguss, and Pokémon trying to set up Trick Room; Prankster Swagger... does what Swagger is meant to do; etc. While other Prankster users have access to some, if not all, of these tricks, Thundurus does it while generally being bulkier and much more of an offensive presence. Despite bulky Prankster Thundurus being the Thundurus you see 90% of the time, this year we have seen the success of a few other types. Choice Specs Thundurus has seen some use, most notably on Zach's Winter Regional winning team. And then there's Thundurus' new trick, Thundurus-T. By sacrificing some speed and attack, Thundurus gains an extremely impressive base 145 special attack. He also trades his Prankster ability for Volt Absorb. Thundurus-T is typically choiced, either with a Scarf to gain a speed boost without having to worry about being paralyzed, or Specs to boost its high special attack even higher. I'm personally not convinced that either of the choice items is the best way to run Thundurus-T and I await for someone to figure out something better for it. Until then Thundurus will see more use than Thundurus-T because Prankster is simply too strong of an ability to give up for higher special attack and an immunity to Electric attacks.

Rotom-[Appliance]

rotom-washrotom-hmowtomrotom-fI always thought it was rotom-spin

Next on the list of "most common Electric Pokémon" is Rotom-A. There will be no talk of normal Rotom here because 1) it's not common and 2) every experience I have had using it has just been flat out awful. I love your resistances normal Rotom, but you're just so bad. If anyone can actually make it good I'll make them a medal or something. But back to Rotom-A! I really like the idea behind the Rotom formes; it shows just how valuable changing one move or a secondary type can be. Rotom-Wash is the forme you'll be most likely to see. It has the best typing defensively and the best matchup against rain and sand of the Rotom formes. It's been around a bit less since the advent of Technician Breloom though, but no other Rotom forme has stepped up to take its place yet. I believe the current Rotom-Wash of choice is still Specs (pun totally intended), but Rotom-Wash is one of those Pokémon that likes holding a variety of items.

Rotom-Heat is next in the Rotom forme lineup and to be honest I'm surprised we haven't seen more of the little oven. I think Rotom-Heat has a good niche in the metagame right now, resisting and beating the Breloom + Tornadus combo. Fire isn't the best secondary type, especially for an Electric Pokémon, but don't be surprised if you see more Rotom-Heat in the near future.

Rotom-Mow has always been the awkward middle child of the Rotom formes to me. This probably seems weird if you've read my grass type overview where I really champion the grass type. I feel it plays more like an Electric than a Grass which is why I find it so awkward; it has the grass type which is wonderful right now, but doesn't have the bulk I expect from grass Pokémon. Instead it is mainly an offensive powerhouse that's firing around Thunderbolts and Leaf Storms -- which is more along the lines of what most of the Electrics do. Don't get me wrong, he's a great option if you want to try to nuke rain or sand, but I always feel he's outclassed whenever I try to use him.

Rotom-Frost would be next on the list, but I've really got this love/hate relationship with Ice Pokémon. I guess I'll say Rotom-Frost has STAB BoltBeam and leave it at that.

If you were expecting me to talk about Rotom-Fan (I always thought it was called Rotom-Spin, but turns out it's Rotom-Fan. Makes sense, but man...), sorry, because it's not happening. I don't think it's worth discussing at all.

Zapdos

zapdos

You've probably noticed by now, but it seems like all the most used Electrics have an immunity to ground. As I said previously, being able to take advantage of the benefits without having the weakness is a huge boon. Zapdos is no different, but it has certainly fallen from its old spot as most used Electric Pokémon in VGC. Why? Because Zapdos and Thundurus largely fill the same role -- oftentimes with Thundurus doing a better job. However, there are still a few reasons to use the gen 1 bird! Zapdos gets Heat Wave which is potentially a better spread move than Discharge and is known for dealing good damage to the many Steels in the game. Zapdos also gets Tailwind. The Tailwind vs Thunder Wave debate is something I'm undecided on. Thunder Wave is usually better in my opinion because it not only makes you faster but has a chance of stopping the opponent from moving. Despite this, the times when Tailwind is better, it is significantly better. Notably, Tailwind allows Zapdos to function much better than Thundurus as a speed control Pokémon in hardcore sand matchups. When not using Tailwind, true to Electric form, Zapdos has also been known to run Choice Specs.

Eelektross

eelektross

If Pokémon were real, Eelektross would have my vote for most terrifying Pokémon. Seriously have you seen this guy? He's a FLYING LAMPREY WITH CLAWS. Unfortunately, Eelektross is much less terrifying in our current format. Like the previously discussed Pokémon, Eelektross has a ground immunity (in the form of Levitate), but even this cannot save him from obscurity in the metagame. Eelektross simply doesn't have the bulk to survive in today's bulk-driven metagame or the offensive presence to make up for it. There are a few things that make Eelektross potentially useful though. The diverse movepool is probably the biggest selling point here: Eelkross gets Thunderbolt (duh), Flamethrower, Grass Knot, Superpower, Acrobatics, Giga Drain, Crunch, Aqua Tail, and Dragon Claw just to give you a potential idea of his coverage. Combine this with low speed and Eelektross can become tempting to run as a Trick room Pokémon. Another cool option Eelektross gets is Super Fang. I've said this before but I really like Super Fang so I'll mention it whenever I get the chance. Two more defensive options Eelektross has are Light Screen and Coil. Coil is neat because it boosts accuracy, and move consistency is always a plus. However I'm not sure what Eelektross wants to boost the accuracy on. Maybe Thunder? Light Screen (along with Reflect) is something that I'm really surprised we don't see more of in our metagame. Sure it does reduce as much damage as it does in Singles, but it can still turn OHKOs into 2HKOs.

Raikou

raikou

Raikou is the first Pokémon in this article to actually have a ground weakness, but don't let that fool you into thinking he's bad. Raikou has always had some interesting options, but only recently came into the spotlight by making Top 4 in Korea. What makes Raikou stand out from other Electric types? His stats, for one. Raikou has 115 base speed, which outspeeds the majority of the metagame. While this isn't the fastest Electric Pokémon get, Raikou has the bulk and power to better make use of that speed than others. Usually Raikou takes advantage of this using Snarl -- which lowers the opposing side's special attack and lets him + his partner survive better -- especially in a special attack-driven metagame. A key note here is that Snarl does a number on Latios, hitting it for Super Effective damage, but more importantly softens Dragon Gem Draco Meteor before it can go off. While we're talking about what Raikou does for teams defensively, I want to touch on Raikou as a screener. Because he is faster than the majority of Pokémon you'll see, you can get off a screen before most attacks. This can let you save bulk EVs and let you allocate them to a different defense, speed, or attack, making your Pokémon more efficient overall.

Despite Raikou often sticking to Thunderbolt and Hidden Power for offense, there are some other nifty attacks to use. Aura Sphere gets a mention for being a Fighting move that will never miss, as does Weather Ball for weather utility and general coolness factor. Unfortunately both of these attacks come at a pretty steep price; you have to use an event Raikou that is in a Cherish Ball and shiny -- so it's a big tip off to your opponent. In addition, you also have to run a Rash nature meaning you will not be able to outspeed Timid Latios. Raikou's preferred item of choice is the Shuca Berry. I'd probably stick to Shuca Berry myself, but Raikou's stats lend him to being successful with Life Orb, Leftovers, or a choice item as well. Maybe you can use a Choice Scarf with the event Raikou so you can take advantage of his event moves without the speed drop.

Electivire

electivire

All right, now we're getting into some more fun Pokémon! Electivire is one of those Electric Pokémon everyone wants to use, but knows is awful. And I can't really argue against that; Electivire is such an underachiever... but I like him so I'm gonna talk about him anyway. The best thing about Electivire is his insane coverage. He can easily hit 13 types for Super Effective damage. Maybe with a Life Orb or Expert Belt he can actually get OHKOs instead of falling short of expectations. A Shuca Berry might be a better option since Electivire excels in getting 2HKOs. Motor Drive is a cool ability; if you can get two boots off of it you can outspeed Kingdra in rain and Excadrill in sand. Electivire has almost no chance of stat boosting without Motor Drive as he is limited to Barrier and Meditate. With the current popularity of Breloom you might also be able to get some use out of Vital Spirit, Electivire's other ability. Not much else to say about Electivire; he's a cool Pokémon, but he's really not that good.

Magneton

magneton

Finally, we're to my dark horse pick! The entire Magnemite line is often overlooked in VGC, but believe me, Magneton is a serious player. What makes Magneton so great you ask? First off Magneton has a higher speed than his cousin Magnezone. This small speed increase actually is a huge boon to Magneton, putting it on par with popular Pokémon such as Politoed, Hitmontop, Breloom, and Metagross. Magneton's next strength lies in its ability to use Eviolite. The defense boost will actually allow Magneton to take a hit or two, or ideally completely wall specific Pokémon. And of course, completely walling specific Pokémon is what you want to aim for with Magneton. Which leads us to the third strength of Magneton - Magnet Rise! Yes, there's a few Pokémon that can make use of this, but Magneton is one of the best. If you can use Magnet Rise you can pretty much wall dedicated sand teams and a majority of ground type Pokémon. Magneton also gets 3 great abilities - Sturdy, Magnet Pull, and Analytic. Sturdy's probably the least useful in my opinion, but could be used for a surprise KO on something like Terrakion or Landorus-T. Magnet Pull is much more useful, as it allows you to trap steel types and use them to setup. You're probably outspeeding Metagross so it becomes Magnet Rise fodder. Scizor will fall pray to either a Hidden Power Fire or to a Thunderbolt or two while struggling to hit you back. If you have a Breloom or Fake Out Pokémon, Excadrill either has to Protect, faint, or flinch while you can set up a Magnet Rise. Finally there's Analytic, which is the ability I tend to use the most. It lets me invest more in my defenses as long as I'm ok at moving last. Usually the boosted defenses let Magneton get off more hits at a greater damage output in the long run. The chances of you actually seeing someone use Magneton? Slim to none. The chances of Magneton top cutting a major event? Even lower, but I encourage you to at least try it out!

The Shocking Conclusion!

Yeah, the title of the conclusion is an awful pun, but I've been resisting the puns so far. That said, my current thought is that I'll just put as many electrical puns in here as possible. I hope this article has been an illuminating read and maybe turned you on to a different Electric Pokémon. Disagree with something I said? Think I should've included a Pokémon I didn't? Spark up a discussion in the comments!

Article image created by ryuzaki for Nugget Bridge and used with permission. See more of ryuzaki’s artwork on deviantART.


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27 Comments




What about Manectric? It's much better than Eelektross or Electivire.

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I actually came up with a sand-rain team last year that featured Magneton, since it was the only mon at the time I could come up with that would benefit from both weathers.

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Electric is my favorite type. And raikou is my favorite pokémon. Ergo, this is my favorite article. :3

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First off, absolutely love the artwork for the article. About time there was an accurate representation of Pachirisu's true nature.
 
As for the article, how do Electivire and Magneton get a mention over Manectric and Raichu (or even Magnezone)? They are far better and see a lot more use than those two due to Lightningrod alone; not to mention Manectric's better stats and the support Raichu gives with Fake Out, Encore, and Feint. In fact, I didn't see any word on Lightningrod in the article. Pachirisu also could have used a mention, seeing as it's in the artwork and has access to Super Fang, Follow Me, and Volt Absorb. And why no Lanturn!? 

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YOU FORGOT SOMEONE
eelektrik-by-xous54-e1328915600500-125x1
(dynamotor dynamotor dynamotor)
 
I think anyone can relate to the Electivire description. It should be SO GOOD but it's just...not. It's like Virizion except even more of a drama fanatic. Raikou's something that is totally worth mentioning, and has seen some decent use, but I've never seen it shock me (fffff why)
 
I'm also hoping this doesn't make like 20 much-less-informed people post type articles in the workshop now. [url="http://i.imgur.com/66qiwmc.png"]External[/url]

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I'm trying to find something you missed to rage-use in the next Wi-Fi tournament but not finding much, curse you and your being thorough 

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Always wondered what the A in Rotom-A stood for. Learn something new every day on the 'Bridge.

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Gonzo never did it. I have no remorse. See also:
 
 

WHEN WE TOUCH


WHEN WE KISS
 
Manectric has been pretty underwhelming every time I've used it, so it didn't make the cut (although I think I have a log somewhere where I use Manectric/Zebstrika and beat up on Zach. Spoilers, they took down a Swine). If you think it deserved to be in the article say why! Back it up with a paragraph or two, don't just say it's better than [insert pokemon here]. Let's get a Manectric discussion going!

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I'd agree that Raichu and maybe Jolteon are as notable as Magneton/zone and Electivire. Pikachu is terrifying with enough support, too.
 
Good to see Eelektross get attention though, it's definitely one of the most underrated Pokémon.

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Wait, you didn't mention Pachirisu? I'm disappointed, Crow. Cool article, I like the generalization you made about electric types being generally offensive; I didn't even realize that so few of them were defensive! I think that's part of what makes Raikou a valuable Pokemon, as he's an electric type that can play the defense game with Snarl and Light Screen.

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Manectric FTW :( Rather than not including Manectric, it was a very fun read, and it inspired me to try out Magneton :)

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If you ever wonder why I keep writing these kinds of articles, it's because I get reactions like this:
 
 
(19:23) manectric: CROW Y U NO INCLUDE MANECTRIC
(19:23) manectric: YOU MAKE ME SAD ;-;
(19:28) Crow380: go home manectric
(19:28) Crow380: you're drunk
(19:29) manectric: n
(19:29) manectric: I GET
(19:29) manectric: SWITCHEROO
(19:29) manectric: LIGHTNINGROD
(19:29) manectric: OVERHEAT
(19:30) manectric: FLAMETHROWER
(19:30) manectric: U GO HOME D:<
(19:34) Crow380: This is the best. Saving this
(19:36) manectric: yeah now include me >

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Guest Biosci

Posted

It was quite shocking to see Eelektross mentioned over Dynamotor. Very electrifying article. Was a buzzing read. I feel like I'm missing a really good one, but my brain is zapped right now.
 
...........I'll see myself on the way out

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Good article. Hopefully pokemon like Raikou and Magneton will see more usage in the future. Still, I prefer to stick with trolling people with my bulky Thundurus    

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Good article. Hopefully pokemon like Raikou and Magneton will see more usage in the future. Still, I prefer to stick with trolling people with my bulky Thundurus


o dámn that was you, what a good troll I never saw that bulky thundurus coming

Nice article crow, now I really wish you could go back and change the fire type article to "Fire in the, TACO BELL"

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Nice article crow, now I really wish you could go back and change the fire type article to "Fire in the, TACO BELL"

That one wasn't mine, it was Eiganjo's.

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I have to agree with Biosci and Zach here, Dynamotor is the best, and not only because I lost to it. It gets screens, super fang, eviolite bulk, no weaknesses, Thunder Wave...why shouldn't you use it?

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no raichu!? jk lol but I do agree with picking Magneton. Smooth move, Crow ^.^

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Guest TheGr8

Posted

Raikou is seeing more usage, it really stepped up towards spring regionals and Korean Nationals obviously. Great article Crow, but not enough Dynamotor!

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      It beats the Big 6.
       "Double Status": Each of these Pokémon has a status inflicting move. While Zygarde can slow down an opponent for the rest of the match, Breloom momentarily makes them unable to move. Similarly, Zygarde's strength lies in taking hits while Breloom's specialty is to dish them out. Although it doesn't offer spectacular offensive or defensive coverage, this duo provides a good amount of utility for my other two Pokémon.
       "Bird Spam": While each of these Pokémon has trouble dealing with Groudon and Smeargle, they handle most other threats pretty well. Ho-Oh flat out stops Xerneas (unless it has Thunderbolt, which I saw once; I'm still not sure what they were thinking of hitting besides Kyogre) and Xerneas might not mind having its Attack dropped from a Sacred Fire burn, but the continual damage can be very helpful, as Thundurus can use Protect the next turn to stall it out. Tailwind from Ho-Oh also helps Thundurus beat faster Rock Slide users like Scarf Landorus-T. Thundurus can beat basically all Rock Slide users with Hidden Power Ice (except the aforementioned Groudon).
       "Chaos": 'Use Glare on the thing that can KO Mawile while it uses Protect, then KO it back.' That's how I'm supposed to play this style, but I tend to be a bit more reckless. Now about this duo: As I mentioned before, if Mawile is faster, it pretty much has nothing to fear bar Groudon. Zygarde's longevity is also extended with Mawile's Intimidate, making it even more prepared to take down Groudon. (Seriously, it looks designed for exactly that.) Land's Wrath also doesn't hit Mawile, which is a plus.
      Things I don't like dealing with aka threatlist
      -Gravity Spam: If you want to annoy me you don't have to do much more than use Gravity. By no means does it outright break my team, but dealing with Gravity Precipice Blades and Blizzard (does it ever miss?) can be difficult to deal with.
      -Icy Wind: I hate Icy Wind. It deals too much damage (4 team members are weak to it) and the Speed drop can really be annoying. Luckily for me Gengar (the usual suspect) is pretty frail, but it often carries a Sash. Annoyingness level = over 9000.
      -ScarfOgre: Breloom gets brought to its Sash by this thing. Not good. The only thing I can do is hope Ho-Oh lives through the hit (man, Ho-Oh is a beast!) and retaliate.
      -Mewtwo: Mewtwo is fairly uncommon but is bad news. I usually need Krookodile and Ho-Oh to deal with it. Mewtwo is really fast for some reason, so Krookodile needs to use Protect on turn 1 while Ho-Oh throws a Tailwind. Krookodile and Ho-Oh is a less-than-ideal strategy because of bad offensive synergy (you can't hit Dragons) so it sort of restricts my flexibility.
      Replays: I don't have a lot of them
      Tailwind in general
      http://replay.pokemonshowdown.com/vgc2016-351170526
      Thundergarde
      http://replay.pokemonshowdown.com/vgc2016-359762973
      http://replay.pokemonshowdown.com/vgc2016-359764656
      Thundile
      http://replay.pokemonshowdown.com/vgc2016-349490390
      http://replay.pokemonshowdown.com/vgc2016-353871302
      Double Status
      http://replay.pokemonshowdown.com/vgc2016-347326031
      Chaos
      http://replay.pokemonshowdown.com/vgc2016-353741567
      Thanks for reading my team! I hope you enjoyed it  Please let me know if you have any comments on either the quality of the team or that of the RMT as well, as I want to improve both. Have a nice day!
    • A New Sun Shines: A Chlorophyll Whimsicott Team
      By Lily
      Hello, all! Recently I came up with this team that I'm about to show you. I'm wanting to bring it to a PC that I have in a few days. I've been really liking it, but it obviously has its issues. Aside from the glaringly obvious, I'll tell you the issues I have with it at the end. Without further ado, the first member of the team:

      Mega Heatran (Groudon-Primal) @ Red Orb  
      Ability: Desolate Land  
      Level: 50  
      EVs: 4 HP / 244 Atk / 4 Def / 4 SpD / 252 Spe  
      Jolly Nature  
      - Precipice Blades  
      - Rock Tomb  
      - Swords Dance  
      - Protect
      A pretty standard Jolly Groudon set. I decided to run Rock Tomb over Rock Slide as it provides guaranteed Speed control, whereas Stone Edge has a high miss rate and Rock Slide has a low flinch rate, which I'd rather not rely on. Swords Dance is there over a Fire-type move as I figured +2 Precipice Blades would take care of the threats that Fire Punch would take care of just fine (mainly Ferrothorn and Scizor).
      The EV spread is 4/244/4/0/4/252 instead of 4/252/252 as Groudon's bulk is decent enough to justify investing a few more points into it. I'm running Jolly avoid being outsped by other Groudon, as since this Groudon has very little bulk, it's easily OHKOd by opposing Precipice Blades.
      Groudon is one of the most powerful and the most overused Pokemon in the meta, and for good reason. It has great physical bulk and massive physical Attack, allowing it to plow through entire teams, especially when set up with Swords Dance, although aid is usually provided by Liepard or Whimsicott when setting up. Groudon is threatened mainly by other Groudon, Salamence, Yveltal, and Kyogre (the last of which this team struggles to deal with at times). Overall, I think Groudon is a very solid offensive threat and definitely the most powerful Pokemon on this team.

      New Meta (Whimsicott) (F) @ Life Orb  
      Ability: Chlorophyll  
      Level: 50  
      EVs: 4 HP / 252 SpA / 252 Spe  
      Timid Nature  
      IVs: 0 Atk  
      - Grass Knot  
      - Moonblast  
      - Protect  
      - Encore
      A surprisingly threatening offensive Pokemon, Whimsicott is one of my favorite Pokemon and I wanted to try something new with it. I heard that Life Orb Whimsicott was used by at least a few people in the Japan Cup, so I wanted to try it for myself. I gave it the Chlorophyll ability and paired it with Groudon and I was amazed at how well it did, even without a Focus Sash. Although obviously extremely frail, Chlorophyll helps Whimsicott outspeed everything in the meta that isn't boosted by Tailwind, including +2 252+ Speed Timid Xerneas, allowing me to Encore it into Geomancy even without Prankster.
      The moveset is pretty different than the norm as well, of course. Moonblast and Grass Knot are great STAB choices and, when boosted by Life Orb, are able to deal big damage to its main partner's (Groudon) biggest threats, including Primal Kyogre, Primal Groudon, Mega Rayquaza, Mega Salamence, and Yveltal.
      Relevant calcs:
      252 SpA Life Orb Whimsicott Grass Knot (120 BP) vs. 140 HP / 0 SpD Primal Kyogre: 127-151 (65.8 - 78.2%) -- guaranteed 2HKO
      252 SpA Life Orb Whimsicott Grass Knot (120 BP) vs. 4 HP / 4 SpD Primal Groudon: 103-122 (58.5 - 69.3%) -- guaranteed 2HKO 252 SpA Life Orb Whimsicott Moonblast vs. 4 HP / 4 SpD Mega Rayquaza: 151-179 (83.4 - 98.8%) -- guaranteed 2HKO
      252 SpA Life Orb Whimsicott Moonblast vs. 4 HP / 4 SpD Mega Salamence: 164-195 (95.9 - 114%) -- 81.3% chance to OHKO
      252 SpA Life Orb Whimsicott Moonblast vs. 244 HP / 0 SpD Yveltal: 151-182 (65 - 78.4%) -- guaranteed 2HKO
      As I said before, Whimsicott is one of my favorite Pokemon. I thought the idea of a Life Orb Whimsicott sounded extremely far-fetched at first, but I decided to give it a try and I wasn't disappointed. I chose Chlorophyll over Prankster to ensure I outspeed everything. With that speed, I'm not only able to deal damage, but I'm also able to Encore Xerneas into Geomancy, Kangaskhan/Smeargle/Weavile/Raichu into Fake Out while Groudon Swords Dances and picks up the OHKO.

      Bacon Bird (Yveltal) @ Black Glasses  
      Ability: Dark Aura  
      Level: 50  
      Shiny: Yes  
      EVs: 244 HP / 28 Def / 4 SpA / 36 SpD / 196 Spe  
      Timid Nature  
      - Snarl  
      - Sucker Punch  
      - Protect  
      - Foul Play
      Pyritie here on NB inspired me to try Yveltal. I saw his set that he posted and thought it looked solid, so I tried it out myself and fell in love. (See his post here for relevant calcs.) I think Yveltal is a really solid Pokemon in this format, able to counter (or at least damage) many big threats such as Groudon, Landorus-T, Salamence, Rayquaza, Kangaskhan, and even Kyogre, just to name a few.
      I tried Tailwind for a while, but eventually settled on using the same moveset that was provided in the post. I feel that it covers a lot of bases. Snarl is a spread attack that gets a Dark Aura and Black Glasses boost, so it deals considerable damage and also drops the target's special attack stat. Sucker Punch is great priority move and the most powerful one, and it's able to pick up some necessary KOs on big threats. Foul Play is the main offensive move on this set and can dish out massive damage to the Pokemon listed above.
      In addition to being pretty solid on its own, Yveltal makes a great partner for Primal Groudon, as it basically hard-counters opposing Primal Groudon and is able to threaten and chip away at a lot of Pokemon that could potentially cause trouble for Groudon.

      Guinevere (Liepard) (F) @ Focus Sash  
      Ability: Prankster  
      Level: 50  
      EVs: 4 HP / 252 Def / 252 Spe  
      Timid Nature  
      - Foul Play  
      - Taunt  
      - Fake Out  
      - Swagger
      Liepard is an interesting Pokemon this format. It's not as fast as other Prankster users like Thundurus and Whimsicott (or 252 +Speed Meowstic, but I don't think anyone uses that), but it gets Fake Out and STAB- and Dark Aura-boosted Foul Play, (Sableye does too, but it's much slower and I'd rather have Speed on this team) which is why I chose it over the Pokemon mentioned previously.
      I first got the idea to use Liepard after seeing peckspec's team here. I used his standard 4/252/252 spread and movset and changed out Thunder Wave for Swagger, as I already had Thundurus for good speed control.
      Focus Sash is so it can survive powerful moves from many Pokemon. Foul Play is used for the same reason on Liepard as it is on Yveltal. Taunt is a great way to stop non-Mental-Herb Smeargle from spamming Dark Void as well as Thundurus, Whimsicott, and opposing Liepard. Fake Out support is great and can prevent crucial KOs on my Pokemon by not letting the opponent attack (this is especially useful when Groudon is trying to set up Swords Dance). Finally, Swagger is a great move as it not only gives the opponent a 50% chance to damage themselves, but it also doubles the damage done with Foul Play, so Liepard can priority Swagger and Black Glasses Yveltal can use Foul Play and pick up OHKOs on even Kyogre.
      +2 0 Atk Dark Aura Yveltal Foul Play vs. 0 HP / 0 Def Primal Kyogre: 180-213 (102.8 - 121.7%) -- guaranteed OHKO

      Tarboosh (Thundurus) @ Sitrus Berry  
      Ability: Prankster  
      Level: 50  
      EVs: 52 HP / 4 Def / 4 SpA / 196 SpD / 252 Spe  
      Timid Nature 
      - Thunderbolt  
      - Swagger  
      - Taunt  
      - Thunder Wave
      First off, if you're wondering what a Tarboosh is, it's a sort of fez. Because Thundurus wears a hat sort of thing. Kind of.
      Thundurus is as good as, if not better than, it has been in the past. It's still doing what it's always been good at: paralyzing, confusing, and causing people to lose their sanity. It's a great support option for multiple reasons, as it gets access to Taunt, Thunder Wave, Swagger, even Embargo, Role Play, and Electroweb. I chose it because I needed both a second Taunter and because I felt another Swagger user would better help out Yveltal. The EV spread was taken from Se Jun Park's Generation Showdown team (which I was surprised is not mentioned in the sample teams post: read it here), I just switched around the HP and the Speed and went with Timid over Calm because I felt like max Speed was more necessary this format than it has been in the past. I'm not sure what all of the relevant calcs were, or if he just wanted a specially-bulky Thundurus, but it has a decent chance to survive quite a few attacks.
      Relevant calcs:
      252+ SpA Primal Kyogre Origin Pulse vs. 52 HP / 196 SpD Thundurus in Heavy Rain: 142-168 (88.1 - 104.3%) -- 25% chance to OHKO
      252+ SpA Primal Kyogre Ice Beam vs. 52 HP / 196 SpD Thundurus: 138-164 (85.7 - 101.8%) -- 12.5% chance to OHKO
      +2 252 SpA Fairy Aura Xerneas Dazzling Gleam vs. 52 HP / 196 SpD Thundurus: 130-154 (80.7 - 95.6%) -- guaranteed 2HKO
      The moveset is the standard set that almost everyone uses. Thunderbolt is used as the offensive option because it has good base damage, STAB, and a slight chance to paralyze. Swagger's there for the same reason Liepard has it. It has Taunt as a backup or substitute for Liepard. Thunder Wave is a great form of speed control and allows my other Pokemon to outspeed big threats such as +2 Xerneas, Mega Rayquaza, Mega Salamence, and max speed Primal Kyogre, among many other things.
      I think Thundurus is a great choice for a supporting 'mon, as it provides fast, reliable speed control, it can Taunt, Swagger, and take out Flying-types with Thunderbolt due to its good base special attack stat.

      Saladmenace (Salamence-Mega) (F) @ Salamencite  
      Ability: Intimidate  
      Level: 50  
      Shiny: Yes  
      EVs: 4 HP / 4 Atk / 4 Def / 244 SpA / 252 Spe  
      Naive Nature  
      - Hyper Voice  
      - Double-Edge  
      - Protect  
      - Tailwind
      Mega Salamence is one of the most prominent threats in the meta. It's fast, it's powerful, and most of all, it's really cool-looking. (That's the most important part, right?)
      Besides Mawile, Salamence is my favorite mega evolution in the game. It's got solid stats all around and has access to a plethory of offensive and even a few support options. The EV spread is 4/4/4/244/252 because of the same reason Groudon's is. I went with a more specially-biased variant as Hyper Voice is a spread move and it will deal less damage to each opponent in exchange for targeting both of them, so I wanted it to be as powerful as possible, whereas Double-Edge is only single-target and deals great damage even with just 4 attack EVs. In addition to being a powerhouse, my Salamence also has Tailwind to support its team. Tailwind on Salamence is amazing as most people's first instinct typically isn't to Taunt a mega Salamence (although I feel like that will become more common soon), so I can set it up relatively safely, especially with Fake Out support from Liepard or Swagger from either Liepard or Thundurus.
      Salamence is a great option for a mega as it counters two of the four main restricted legendaries: Groudon and Rayquaza. It also can do a lot of damage to most other things in the meta.
      -------------------------
      Alright! Now that the team is done, I'll quickly list what I'm having problems with and share a few battle videos.
       
      Trick Room  The main problem I have, which you probably noticed, is with Trick Room. Everything on my team bar Yveltal has max speed and a +speed nature. It works out well overall, and I can outplay TR if it gets set up, but I'd rather have a much more reliable way of controlling it if it gets set up. The problem is, I don't know who to replace as I feel that they all play a pretty important role in the team.
      Primal Kyogre Primal Kyogre has been a problem occasionally. I feel like a Grass-type might be able to remedy this, but I'm not sure who to choose.
      Xerneas Despite having Primal Groudon, Xerneas is a pretty big weakness to my team if Whimsicott gets knocked out before I can Encore it.
      -------------------------
      Thanks for reading if you made it this far. This is my first RMT on Nugget Bridge, so I hope it was acceptable. I'd appreciate any and all help and feedback. Thank you!
       
      EDIT: Sorry that some of the sprites are so big! I don't know how to fix that
    • LF: HA Zapdos: FT: Mew code
      By Expert Evan
      I never received any pokemon trainer club newsletters even though my option to receive promotional emails have been checked on for a month already.
      Anyways, I'm looking for any hidden ability zapdos with static that was recently available as it would have a pentagon symbol for that.
      I have a Gamestop Mew code for trade which must be redeemable by May 31.  Once I verify the zapdos is from a recent wondercard, then I will send through private message an image link of the scratched off card since I may be liable for mis-typing the code since the letter S can look like a 5 and similar with a Z and a 2 for instance.
      since I have a 2nd card that also needs to be redeemed by May 31, I am also looking for either a HA moltres or HA articuno as well, any would be fine.
    • New VGC 2016 Team
      By Mr Game and Watch
      Just recently, I have updated my VGC 2016 team. After seeing some common threats, I have tried to change my team bit by bit to better deal with those threats. While I know countering every single threat is impossible, I have tried to cover as much ground as I can. Here are the Pokemon I am using as of the day this thread is posted:
      ******

      Ferrothorn (F) @ Rocky Helmet  
      Ability: Iron Barbs  
      Level: 50  
      EVs: 252 HP / 76 Atk / 56 Def / 124 SpD  -> 252 HP / 220 Atk / 36 Def
      Relaxed Nature  
      IVs: 24 SpA / 0 Spe  
      - Gyro Ball  
      - Leech Seed  
      - Power Whip  
      - Protect  
      Ferrothorn, the first of my team alphabetically, is the main wall. Most times, I use it as a decoy to deal Iron Barbs + Rocky Helmet damage. (You should see how much damage it does to a Mega Kangaskhan!) It is also my anti-Xerneas Pokemon, as Gyro Ball can deal 75-100% damage to a full-HP Xerneas, depending on these conditions: 1) if Xerneas has used Geomancy; 2) if Tailwind on the opposing side is in effect; and/or 3) if Ferrothorn is paralyzed. Not to mention that Ferrothorn is an anti-Trick Room team, using Power Whip and Leech Seed (but mostly Leech Seed). As we know, it is super-weak against Fire-type moves. But, that's what Kyogre is for (more on that later). Oh yes, and I maximized Gyro Ball's PP this time around.
      UPDATE: Reset EVs as suggested by Lily.
      ******

      Kangaskhan @ Kangaskhanite  
      Ability: Scrappy  
      Level: 50  
      EVs: 44 HP / 136 Atk / 76 Def / 252 Spe -> 4 HP / 252 Atk / 252 Spe
      Jolly Nature  
      IVs: 27 SpA  
      - Fake Out  
      - Fire Punch
      - Return  
      - Sucker Punch  
      I recall that some guys have asked me about the specific EV spread -- in that why I'd use that rather than a 4 HP/252 Atk/252 Spe spread. The answer? Endurance. With some HP and Defense EVs applied, Kangaskhan has more bulk and can better endure most attacks, physical or special. I said "most" because there have been a few attacks that have taken down my Mega Kangaskhan, like Mega Rayquaza's Dragon Ascent (if memory serves; maybe it's because of the Life Orb). Besides the standard Fake Out and Return, it also knows Low Kick to deal damage against heavyweights, including other Mega Kangaskhan; and Sucker Punch, as an anti-Trick Room move, anti-paralysis move (in that it will still gain priority even when paralyzed) and a move used in attempt to deal damage to Pokemon that pose a greater threat.
      UPDATE: Set Kangaskhan's EVs to the standard 4/252/252 spread.
      ****** 

      Kyogre @ Blue Orb  
      Ability: Drizzle  
      Level: 50  
      EVs: 204 HP / 60 Def / 84 SpA / 4 SpD / 156 Spe -> 20 HP / 76 Def / 156 SpA / 4 SpD / 252 Spe
      Timid Nature  
      - Ice Beam  
      - Protect  
      - Scald  
      - Water Spout  
      I still use Kyogre as one of my two legal ubers. But, I have replaced Origin Pulse with Water Spout, since this Kyogre is faster than the previous one I had. Generally, my Primal Kyogre is faster than Primal Groudon; but, I have run into a few that are faster. Now, I'm pondering on giving Kyogre more Speed EVs; I'm just not sure which EVs I would have to replace. It also knows Ice Beam to use on Groudon if worse comes to worse (because neutral damage is better than no damage at all, when Desolate Sun is in effect) and Scald, even used on opposing Ferrothorn in the hopes of burning. (Scald does have a 30% chance of burning, but I still sometimes try that and hope for the best.) Kyogre also gets support from Thundurus (which I will explain further along). And, it also offers support for Ferrothorn, giving it complete protection from Fire-type attacks. I'm aware of Precipice Blades, but at least it doesn't instantly KO Kyogre or Ferrothorn.
      UPDATE: Modified Kyogre's EVs to give it more Defense, Special Attack and Speed at the cost of HP.
      ******

      Lugia @ Weakness Policy  
      Ability: Pressure  
      Level: 50  
      EVs: 232 HP / 252 Def / 20 SpA / 4 SpD  
      Bold Nature  
      IVs: 24 Atk  
      - Aeroblast  
      - Calm Mind -> Skill Swap
      - Psyshock -> Tailwind
      - Recover  
      Returning is Lugia, my second legal uber. I replaced Xerneas after realizing I never truly needed it, combined with the fact I kept seeing Steel-types on the opposing side, especially Ferrothorn. After losing to an opponent online, I found some potential in the strategy he used. So, not only did I take this idea but I also expanded on it. In addition to Lugia's Calm Mind, Thundurus' using Fling and throwing its Lansat Berry at Lugia would trigger Weakness Policy and raise the critical-hit ratio. This means Lugia will be able to score critical hits more often. Not all the time, but often.
      UPDATE: Replaced two of Lugia's moves. There may be some battles in which I may need to trade Abilities with Thundurus, or with opposing Pokemon, depending on the situation, which is why Skill Swap. And, of course, Lugia has the endurance to use Tailwind without getting KO'd in one turn.
      ******

      Terrakion @ Choice Scarf -> Lum Berry
      Ability: Justified  
      Level: 50  
      EVs: 4 HP / 252 Atk / 252 Spe  
      Jolly Nature  
      IVs: 15 SpA  
      - Close Combat  
      - Earthquake  
      - Rock Slide  
      - Sacred Sword  -> Double Kick
      Another returner, Terrakion, plays a huge role in exploiting the Lansat Berry strategy. Its critical-hit ratio gets boosted when hit by Fling, and Justified is triggered, giving it more Attack power. After field-testing Terrakion with a Choice Scarf in a Battle Spot match, I found that Terrakion can outrun many Pokemon, even when the other side is supported by Tailwind. Close Combat is really for Pokemon that are likely to go down with one or two hits, while Sacred Sword is used when a Pokemon has put on plenty of buffs (especially Defense and evasiveness). Earthquake is an anti-Groudon move, though it doesn't do anywhere as much damage as Kyogre's Water-type moves. Rock Slide, if enhanced by Justified and the Lansat Berry can do intense critical damage!
      But, thinking back and after a streak of losses yesterday, I have just started to toy with the idea of giving Terrakion a Lum Berry in place of a Choice Scarf, in case it gets burned by Will-O-Wisp or paralyzed by Thunder Wave.
      UPDATE: Terrakion now holds a Lum Berry in case of burning or paralysis, since both conditions can really cripple a Terrakion in action; and, instead of Sacred Sword, it uses Double Kick against Pokemon that either hold a Focus Sash or have Sturdy for its Ability.
      ******

      Thundurus @ Lansat Berry -> Sitrus Berry
      Ability: Prankster  
      Level: 50  
      EVs: 228 HP / 100 Def / 78 SpA / 86 SpD / 16 Spe  
      Calm Nature  
      - Role Play
      - Fling -> Taunt
      - Thunderbolt  
      - Thunder Wave
      Thundurus is the same as before, but with one difference. Earlier on, I taught it Grass Knot as an anti-Groudon move. But, as of late, I have found much more advantage with Role Play. When I think an opponent is going to switch to Groudon or when the match starts with Groudon, I have Thundurus use Role Play, mimicking Kyogre's nature and allowing it to use Scald or Water Spout in the newly applied Primordial Sea weather change. And, of course, it knows Taunt; particularly to deal with Smeargle, Sableye, Meowstic and status move-using Mega Gengar. I have run into Smeargle with other moves besides Dark Void (as I mentioned in a recent thread), but all I can do -- as someone on Pokemon Showdown's VGC chatroom suggested -- is to be prepared for anything. It also knows Thunderbolt for better accuracy (because I realize I won't always get the chance to use Thunder and not miss) and Thunder Wave (for speed control). At one time, I gave it a Lum Berry in case it gets caught in a Dark Void; but, I've found Sitrus Berry to be a better holding item for Thundurus.
       
      UPDATE: Undid the changes mentioned in the last update.
      ******
    • VGC Help
      By pattycake17
      kyogre @ Blue Orb  
      Ability: Drizzle  
      Level: 50  
      EVs: 252 HP / 140 Def / 76 SpA / 20 SpD / 20 Spe  
      Modest Nature  
      - Origin Pulse  
      - Ice Beam  
      - Protect  
      - Water Spout  

      Kangaskhan @ Kangaskhanite  
      Ability: Inner Focus  
      Level: 50  
      EVs: 4 HP / 252 Atk / 252 Spe  
      Jolly Nature  
      - Protect  
      - Return  
      - Drain Punch  
      - Sucker Punch  

      Xerneas @ Power Herb  
      Ability: Fairy Aura  
      Level: 50  
      EVs: 172 HP / 28 Def / 252 SpA / 4 SpD / 52 Spe  
      Modest Nature  
      - Geomancy  
      - Dazzling Gleam  
      - Hidden Power [Ground]  
      - Protect  

      Thundurus @ Sitrus Berry  
      Ability: Prankster  
      Level: 50  
      EVs: 244 HP / 108 Def / 64 SpA / 72 SpD / 20 Spe  
      Timid Nature  
      - Hidden Power [Ice]  
      - Thunder Wave  
      - Thunderbolt  
      - Taunt  

      Amoonguss @ Black Sludge  
      Ability: Regenerator  
      Level: 50  
      EVs: 116 HP / 212 Def / 180 SpD  
      Calm Nature  
      - Rage Powder  
      - Spore  
      - Giga Drain  
      - Protect  

      Mienshao @ Focus Sash  
      Ability: Inner Focus  
      EVs: 4 HP / 252 Atk / 252 Spe  
      Jolly Nature  
      - Fake Out  
      - High Jump Kick  
      - Rock Slide  
      - Wide Guard  
      okay so Kyogre is there as I found it to work better than groudon. This is because its single target attack can actually do something in the harsh sunlight. I also preferred it because groudon cannot super affect it in the harsh sunlight. Xerneas is there for obvious reasons, it does work and can hit groudon hard with its hidden power. Thunurus is there to disrupt geomancy, spores, tailwinds and all that other bad stuff. It can also hit pokemon with a 4x weakness to ice very hard. Amoonguss is something i like to have when I don't see a groudon  or if I want to use it as fire bait. I went with protect Kangaskhan as i think it catches many off guard and also adds a bit of safety to its play. Finally I have mienshao and it is amazing. Its fake out is faster than a kangaskan's. The wide guard is amazing in this metagame with all the primals and xerneas running around. Rock slide hits any Talonflame hard and HJK OHKOs most if not every ferrothorn, which is the thing that gave my team the most trouble
      The things I am most worried about are EVs on the Kyogre, Thundurus, Amoongus and Xerneas. I am also curious about if drain punch should be replaced and if inner focus is the best ability for Mienshao.
      Thank you in advance and I appreciate your input.
       
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