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German Engineering: World's Masters Tournament Report

blog-yoshi.jpgI would like to present you the team I used in the Pokémon World Championship 2012 in Kona, Hawaii. I finished with a match record of 3-3 and a games record of 7-7. That ranked me as the 19th place overall. To be honest, I am not satisfied with this result at all. I hoped that I would be able to get at least a result of 4-2, but already after round 4 my dreams were crashed, as I was down 1-3 in sets. When I look back at the games and at my team, I can see a lot of mistakes I made but also a lot of potential to improve. Therefore, I hope I can qualify for worlds next season and make a better performance there. When I look how the best players like RubeNCB started at worlds, I am confident and hope that I can improve just like he did. But enough with the unimportant things, here's my team:

The Team

gyarados.png

Gyarados (F) @ Leftovers

Trait: Intimidate

EVs: 252 HP / 52 Atk / 4 Def / 156 SDef / 44 Spd

Careful Nature (+SDef, -Satk)

- Waterfall

- Thunder Wave

- Taunt

- Protect

Even though Gyarados is listed first, it actually was the last Pokémon added to my party. To be honest, I only got it the evening before worlds... To explain this huge mistake in not being prepared for the most important tournament of the year, I have to explain some things. When I built this team with Toazdt, who used a similar version in Seniors and got 20th place, we started with two Pokémon we knew we wanted to use: Thundurus and Cresselia. They just seemed too good to go unused! Soon we found out that Hydreigon might have a good shot in the Worlds metagame, as it is good against Cresselia + Thundurus leads, hast decent bulk and typing, and its Modest Dragon Gem boosted Draco Meteor is able to kill Pokémon that try to survive Timid Latios' Draco Meteor. Fighting Gem Terrakion seemed to be really good in testing, hast STAB Rock Slide, and OHKOs a lot of things. Garchomp seemed like a nice addition to all those Levitating and Flying-type Pokémon, and we used Metagross to back things up and provide a Dragon-type resistance. The team seemed to be good, fit our playstyle and was decent in testing... until we ran into A TON of Swords Dance Scizors after US Nationals. Swords Dance Scizor just CRUSHES the team as nothing was able to survive a hit at +2 and hit back hard.

We had different approaches in dealing with this threat. At first we just tried to play around it, but that didn't work. We used silly things like Fire Gem Hidden Power Fire Metagross with mixed success, and everybody would expect Cresselia to carry Hidden Power Fire, so the Scizor used would have an answer to it for sure. Time was running out, and I decided to swap Metagross out for Substitute Heatran, a mon DaFlo and Michilele told me would be great for Worlds. Toast didn't want to risk bringing experiments to Seniors and was skeptical about the idea of Air Balloon Sub Heatran. When I was in the plane from L.A. to Kona, I couldn't sleep and thought about whether Heatran could actually cover Scizor 100%, and I just thought, "No." Heatran is easily removed and then Scizor would have a field day...

Suddenly Gyarados came to my mind, and I played around with the idea of replacing Cresselia with the inofficial water dragon. Gyarados could provide Thunder Wave support just as Cresselia does, Intimidate is great, and it is Flying-type as well. It has Taunt to stop slower set-up teams hard, and it counters Heatran and Volcarona, two Pokémon that could probably give me some trouble. Garchomp would deal with Electric-types, and Terrakion has its STAB Rock-type attacks for the likes of Thundurus and Zapdos as well as Fighting Gem STAB Close Combat for Rotom-A. It seemed like a really great discovery, and I decided to talk to other Germans about it. When we were hanging out a little bit, Michilele encouraged me to use Gyarados as he couldn't see any disadvantage over Cresselia. So basically it was in my team for 3 days, but I could only manage to get one the night before... The EV spread was straight forward, providing Special bulk because Physical sweepers would be shut down by Intimidate. The Speed EVS allow Gyarados to outrun slow Cresselia and Taunt them before they can Thunder Wave me or set up multiple Calm Minds. Thunder Wave is of course for Speed control and might allow me to get lucky from time to time. STAB Waterfall was the obvious choice for the attacking move. I regret not having used an Ice move, but I just couldn't find a move that I could replace.

terrakion.png

Terrakion @ Fight Gem

Trait: Justified

EVs: 4 HP / 252 Atk / 36 Def / 4 SDef / 212 Spd

Jolly Nature (+Spd, -Satk)

- Close Combat

- Rock Slide

- Stone Edge

- Protect

Terrakion was a mon, Toast told me about. Close Combat boosted by Fighting Gem deals massive amouts of damage to everything that doesn't resist it. It can OHKO non bulky mons even if you are Jolly, and I always liked the powerhouse of Terrakion to outspeed and kill things. It could lead if the opponent had no Intimidate user and has good offensive synergie with Hydreigon. It helps me to deal with bulky Pokémon like Rotom-A or Gastrodon. STAB Rock Slide is great, and with its speed you can normally hope for the 51% chance to flinch at least one of your opponent's Pokémon if you hit both. Stone Edge was there because it can OHKO the bulkiest versions of Thundurus and Zapdos and hit Volcarona/other threats through Wide Guard. Protect is obvious on such a frail sweeper. The Nature and the EVs allowed me to outspeed Garchomp and anything below. Max attack for obvious reasons and the Defense EVs allowed me to survive an unboosted Bullet Punch.

garchomp.png

Garchomp (M) @ Ground Gem

Trait: Rough Skin

EVs: 252 Atk / 4 Def / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Dragon Claw

- Earthquake

- Substitute

- Protect

When I started bulding this team, I ran a really bulky version of Sub Chomp that barely outran Chandelure. Even though I enjoyed taking some hits, threats like Hydreigon and Thundurus with Hidden Power Ice were always faster and proceeded to OHKO me nonetheless. Since I did not want to change the nature to Jolly because Adamant allows it to OHKO Metagross with Earth Gem, I ended up using this silly-looking 252/252 spread. I think 244 allows Garchomp to outspeed positive natured 85-base and neutral 101, and I saw no point in running 40 HP EVs for example. Therefore, I just maxed out speed. Substitute was there for scouting and blocking the odd Spore. It made more sense to use it on my bulky spread since the sub could actually SURVIVE hits, but whatever. I saw no point in running Rock Slide or even Stone Edge, because Terrakion already covers those and non-STAB Rock Slide is pretty weak in Doubles. Earthquake and Dragon Claw are the obvious choices for attacking moves and the omnipresent Protect completes the moveset. Garchomp's Earthquake hits like a truck and I was able to put high pressure on the bulky teams of my opponents with Gem-boosted Earthquake Garchomp, Draco Meteor Hydreigon, and Close Combat Terrakion. All of those three were able to OHKO or at least 2HKO most threats. The offensive synergie was phenomenal as my Hydreigon lacks Flamethrower -- I could just Earthquake Steel-types instead. Just Scizor was a threat to those two, unfortunately... Dark Pulse could cover Cresselia, a Pokémon Garchomp has trouble against. Against everything else, Draco Meteor was just a night mare for my opponent.

heatran.png

Heatran (F) @ Air Balloon

Trait: Flash Fire

EVs: 180 HP / 4 Def / 212 SAtk / 4 SDef / 108 Spd

Modest Nature (+SAtk, -Atk)

- Dragon Pulse

- Heat Wave

- Substitute

- Protect

Heatran is a really cool Pokémon as you can see from Wolfe Glick's (Wolfey) Runner-Up team. I tried to avoid Earthquakes by using the odd Air Balloon as item, something that hit a lot of people by surprise, as they felt like the winner when I switched in Heatran to take Earthquake or even Earth Power. The Speed EVs let it outspeed most Cresselia and Pokémon that try to outspeed Cresselia. I don't think I have to explain why I ran Heat Wave, and Dragon Pulse was mainly for Latios and finishing off Garchomp. When I think about it, Flash Cannon would have been better probably. I don't see any point in running Earth Power barring opposite Heatran, but I did not expect to run into a lot of them. Flash Cannon is Super Effective STAB on Tyranitar and better than Earth Power on neutral hits. My team didn't have a Heatran, Infernape or Volcarona weak after I added Gyarados, so there was no reason to run Earth Power. This thing is pretty good, but Wolfe was able to use it even more effectively, as Air Balloon is just a one-time-help and makes it impossible to switch in against anything but Ground- or Poison-type moves, should they ever show up.

hydreigon.png

Hydreigon (F) @ Dragon Gem

Trait: Levitate

EVs: 12 HP / 52 Def / 252 SAtk / 4 SDef / 188 Spd

Modest Nature (+SAtk, -Atk)

- Draco Meteor

- Dark Pulse

- Substitute

- Protect

Hydreigon was really good actually. I liked how it was able to OHKO Thundurus that tried to survive Latios' DM, and Dark Pulse hits Cresselia for about 50% depending on their EV spread. I changed Flamethrower to Substitute on my way to the Convention Center, and it didn't pay of that much. I liked how three of my Pokémon could use Substitute and two carried Taunt, making me nearly gimmick-proof as Robert Kendall (sideshow bob) could tell. Substitute is just my favourite move, and I loved Subbing on Protects. If you have out Garchomp and Hydreigon, and you are faster than both of your opponent's Pokémon, you can just double Sub if you predict ONE Protect. You will probably end up with one Sub being destroyed, but that's only 25% of health. Hydreigon's Sub would survive Icy Winds and the EV spread made it survive an unboosted Dragon Claw from Jolly Garchomp. I normally outran Adamant Garchomps thanks to the Speed EVs, which allowed me to outrun bulky Thundurus as well. Draco Meteor just hits like a truck, but I think I already said that like... two hundred times.

thundurus.png

Thundurus (M) @ Sitrus Berry

Trait: Prankster

EVs: 220 HP / 236 SDef / 52 Spd

Calm Nature (+SDef, -Atk)

- Thunderbolt

- Hidden Power [ice]

- Thunder Wave

-Taunt

Bulky Thundurus was a Pokémon that I was pretty sure I would use because it's just too great. I had several problems facing Thundurus and Cresselia when I decided not to use Tyranitar at all, and I couldn't find a better solution to this problem than running a faster Thundurus with Taunt to stop them from Paralyzing and Swaggering my whole team. The EV spread made it survive Draco Meteor from Latios 100% of the time, and Gyarados would buff the physical bulkiness by providing Intimidate support. HP Ice was to hit Garchomp, and I didn't want to use Swagger on my own because the move just sucks if not used to raise your own Pokémon's attack. I would never rely on a 50% chance or even a 70% chance or something like that. However, in the end, the 90% of Draco Meteor made me lose twice... Thunder Wave support was gladly appreciated, and Terrakion could have a fun day spamming Rock Slide on two Paralyzed Pokémon.

Swiss Rounds

So, that's it for my team! The battles I had were not really special, but I will try to provide a short summary of what happenend in each:

Round 1 vs Sejun Park (0 - 0)

thundurus.pngcresselia.pnghitmontop.pnggarchomp.pngbisharp.pnghydreigon.png

I was able to win Game 1 convincingly, and thought that he was probably not ready to play in masters. I just read him very well and won the match 3-0. Going into Game 2, I thought he would most likely bring Bisharp, but he used Thundurus, Cresselia, Hitmontop and Garchomp again, and my Heatran was completely useless. He totally crushed me Game 2, as it was basically 3 vs 4. I was really confused how I could lose so hard and just tried to focus on Game 3. This time he had Bisharp, but I didn't have Heatran, so I had quite some trouble playing against it. Fortunately I was able to play around it quite well. I'm not sure how it went in detail, butat the end  I had Hydreigon behind a Sub with 75% and Garchomp at 100% health, while he had 3 Pokémon left. I could easily KO something with Draco Meteor and get Garchomp behind a Sub or something, but the Timer ran out... I didn't watch it at all and was shocked when it said 30 sec. Of course Sejun was pro enough to not lose on the last turn, and I didn't want to call a judge for 30 sec waiting. I had lost a great opportunity to go 1-0 and Sejun's 5-1 finish made me even more upset, as that just showed that I could have played for Top Cut as well...

Round 2 vs Robert Kendall (sideshow bob) (0 - 1)

metagross.pngtyranitar.pnggarchomp.pngdrifblim.pnghitmontop.pngamoonguss.png

I didn't know what to expect from this, but I smelled Drifblim + Hitmontop/Amoonguss leads. I don't remember what I led next to Hydreigon, but it was most likely Gyarados or Thundurus. I was able to Taunt his +4 evasion Drifblim and that was gg. I had some luck with a Dark Pulse flinch in the second game, if I recall correctly, and some other luck as well, but I'm not that sure about it. I probably won 3-0 and 3-0.

Round 3 vs Huy Ha (Huy) (1 - 1)

scizor.pngabomasnow.pnggyarados.pnggastrodon.pngrotom-frost.pngrhyperior.png

I was really confused that this guy from Hong Kong had no Trick Room user because the team was really slow. I expected Scarf Rotom and Sash Abomasnow. I was not sure how Rhyperior could fit there, but I thought it was just to make people not use their Electric-type moves such as Thunderbolt against Gyarados or Thunder Wave against Rotom-F, but I couldn't be sure.

You can watch Game 1 here:

And Game 2:

If you'd like to learn more about Huy's team, check out his write-up: Surfing in a Winter Wonderland. -Ed.

Round 4 vs Martin Meisel (Gleizzo) (1 - 2)

salamence.pngconkeldurr.pngpolitoed.pngcresselia.pngthundurus.pngmetagross.png

Martin was the first German I had to face, but my hopes of making Top Cut were basically gone. I knew Sejun and Huy could probably do well (which they did with 5-1 and 4-2 results), but I was not so sure about sideshow bob. Of course I still wanted to go 4-2. Game 1, he led Conkeldurr and Cresselia against my Terrakion + Hydreigon. I switched Terrakion to Gyarados and Subbed while he destroyed my Sub with Drain Punch and Thunder Waved Gyarados. Next turn I use Substitute again, and he crits with Rock Slide at -1 Atk, bringing Gyarados down to about 30%. I don't know what Cresselia did, but Gyarados flinched. Next turn my Gem Draco Meteor misses on Conkeldurr as he Swaggers and KOs both of mine with Rock Slide. I think I had Thundurus in the back and Terrakion left, but after some more Swaggering and Thunder Waving, followed by self-hits and fully paras, Game 1 was lost.

In Game 2, he crits two times and I hit myself again -- even my crit when I was down 2-4 couldn't help. I would have won over time because I had Hydreigon behind a Sub against his Salamence and Thundurus when it was 2-3 and could just protect + Draco Meteor to kill Thundurus, but he let the time run when we had 45 secs left... I am pretty sure I had more HP percentage, but whatever... So now I'm down 1-3 and out for sure and have only lost two matches because I played badly or was outplayed (my second game against Sejun and first game against Huy) and none of them was the deciding match of the Bo3.

Round 5 vs Sergi Marco Luna Sanz (1 - 3)

cresselia.pnghitmontop.pnggarchomp.pngthundurus.pngwhimsicott.pngsuicune.png

Game 1 I outplay him. I Thunderbolt his Garchomp as he switches it out for Suicune, and Hidden Power Ice Suicune when it goes back to Chomp. Game 2 he gets two crits with -1 Chomp against Gyaradsos and Thundurus forcing a third game. Game 3 was probably the worst game of the whole championship... I "timestall" his CM Cune and win 4-3, how silly is that? Nothing was decided but whatever...

Round 6 vs Michael Riechert (Michilele) (2 - 3)

garchomp.pngheatran.pngsuicune.pngthundurus.pngcresselia.pngscizor.png

Game 1 I outplay him. I double target his Suicune when he protects his partner and so on. Game 2 I find myself in a better position after some switching and don't give the advantage away again, winning 1-1 on the timer, sorry...

Conclusion

Final result: 3-3. As you can see, I really disliked the timer and was haxxed sometimes when I really couldn't afford to be haxxed. For next year, I will try to build hax proof teams.

Thanks to everyone for the great experience; Hawaii with all of you was just perfect! I will come back to Worlds for sure! Also thanks to everyone who helped me over the season, the Pokedudes^^, especially Massi and ToasT, but also DaFlo and Michilele and many more for great battles on PO! It was a great season and I am really looking forward to battling again in VGC13. Thank you for reading!

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      Leads / Combinations
      Some of my Pokémon work especially well together. Each can eliminate the other's weaknesses to a certain extent. Therefore, I often lead with them.
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       "Bird Spam": While each of these Pokémon has trouble dealing with Groudon and Smeargle, they handle most other threats pretty well. Ho-Oh flat out stops Xerneas (unless it has Thunderbolt, which I saw once; I'm still not sure what they were thinking of hitting besides Kyogre) and Xerneas might not mind having its Attack dropped from a Sacred Fire burn, but the continual damage can be very helpful, as Thundurus can use Protect the next turn to stall it out. Tailwind from Ho-Oh also helps Thundurus beat faster Rock Slide users like Scarf Landorus-T. Thundurus can beat basically all Rock Slide users with Hidden Power Ice (except the aforementioned Groudon).
       "Chaos": 'Use Glare on the thing that can KO Mawile while it uses Protect, then KO it back.' That's how I'm supposed to play this style, but I tend to be a bit more reckless. Now about this duo: As I mentioned before, if Mawile is faster, it pretty much has nothing to fear bar Groudon. Zygarde's longevity is also extended with Mawile's Intimidate, making it even more prepared to take down Groudon. (Seriously, it looks designed for exactly that.) Land's Wrath also doesn't hit Mawile, which is a plus.
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      -Gravity Spam: If you want to annoy me you don't have to do much more than use Gravity. By no means does it outright break my team, but dealing with Gravity Precipice Blades and Blizzard (does it ever miss?) can be difficult to deal with.
      -Icy Wind: I hate Icy Wind. It deals too much damage (4 team members are weak to it) and the Speed drop can really be annoying. Luckily for me Gengar (the usual suspect) is pretty frail, but it often carries a Sash. Annoyingness level = over 9000.
      -ScarfOgre: Breloom gets brought to its Sash by this thing. Not good. The only thing I can do is hope Ho-Oh lives through the hit (man, Ho-Oh is a beast!) and retaliate.
      -Mewtwo: Mewtwo is fairly uncommon but is bad news. I usually need Krookodile and Ho-Oh to deal with it. Mewtwo is really fast for some reason, so Krookodile needs to use Protect on turn 1 while Ho-Oh throws a Tailwind. Krookodile and Ho-Oh is a less-than-ideal strategy because of bad offensive synergy (you can't hit Dragons) so it sort of restricts my flexibility.
      Replays: I don't have a lot of them
      Tailwind in general
      http://replay.pokemonshowdown.com/vgc2016-351170526
      Thundergarde
      http://replay.pokemonshowdown.com/vgc2016-359762973
      http://replay.pokemonshowdown.com/vgc2016-359764656
      Thundile
      http://replay.pokemonshowdown.com/vgc2016-349490390
      http://replay.pokemonshowdown.com/vgc2016-353871302
      Double Status
      http://replay.pokemonshowdown.com/vgc2016-347326031
      Chaos
      http://replay.pokemonshowdown.com/vgc2016-353741567
      Thanks for reading my team! I hope you enjoyed it  Please let me know if you have any comments on either the quality of the team or that of the RMT as well, as I want to improve both. Have a nice day!
    • New VGC 2016 Team
      By Mr Game and Watch
      Just recently, I have updated my VGC 2016 team. After seeing some common threats, I have tried to change my team bit by bit to better deal with those threats. While I know countering every single threat is impossible, I have tried to cover as much ground as I can. Here are the Pokemon I am using as of the day this thread is posted:
      ******

      Ferrothorn (F) @ Rocky Helmet  
      Ability: Iron Barbs  
      Level: 50  
      EVs: 252 HP / 76 Atk / 56 Def / 124 SpD  -> 252 HP / 220 Atk / 36 Def
      Relaxed Nature  
      IVs: 24 SpA / 0 Spe  
      - Gyro Ball  
      - Leech Seed  
      - Power Whip  
      - Protect  
      Ferrothorn, the first of my team alphabetically, is the main wall. Most times, I use it as a decoy to deal Iron Barbs + Rocky Helmet damage. (You should see how much damage it does to a Mega Kangaskhan!) It is also my anti-Xerneas Pokemon, as Gyro Ball can deal 75-100% damage to a full-HP Xerneas, depending on these conditions: 1) if Xerneas has used Geomancy; 2) if Tailwind on the opposing side is in effect; and/or 3) if Ferrothorn is paralyzed. Not to mention that Ferrothorn is an anti-Trick Room team, using Power Whip and Leech Seed (but mostly Leech Seed). As we know, it is super-weak against Fire-type moves. But, that's what Kyogre is for (more on that later). Oh yes, and I maximized Gyro Ball's PP this time around.
      UPDATE: Reset EVs as suggested by Lily.
      ******

      Kangaskhan @ Kangaskhanite  
      Ability: Scrappy  
      Level: 50  
      EVs: 44 HP / 136 Atk / 76 Def / 252 Spe -> 4 HP / 252 Atk / 252 Spe
      Jolly Nature  
      IVs: 27 SpA  
      - Fake Out  
      - Fire Punch
      - Return  
      - Sucker Punch  
      I recall that some guys have asked me about the specific EV spread -- in that why I'd use that rather than a 4 HP/252 Atk/252 Spe spread. The answer? Endurance. With some HP and Defense EVs applied, Kangaskhan has more bulk and can better endure most attacks, physical or special. I said "most" because there have been a few attacks that have taken down my Mega Kangaskhan, like Mega Rayquaza's Dragon Ascent (if memory serves; maybe it's because of the Life Orb). Besides the standard Fake Out and Return, it also knows Low Kick to deal damage against heavyweights, including other Mega Kangaskhan; and Sucker Punch, as an anti-Trick Room move, anti-paralysis move (in that it will still gain priority even when paralyzed) and a move used in attempt to deal damage to Pokemon that pose a greater threat.
      UPDATE: Set Kangaskhan's EVs to the standard 4/252/252 spread.
      ****** 

      Kyogre @ Blue Orb  
      Ability: Drizzle  
      Level: 50  
      EVs: 204 HP / 60 Def / 84 SpA / 4 SpD / 156 Spe -> 20 HP / 76 Def / 156 SpA / 4 SpD / 252 Spe
      Timid Nature  
      - Ice Beam  
      - Protect  
      - Scald  
      - Water Spout  
      I still use Kyogre as one of my two legal ubers. But, I have replaced Origin Pulse with Water Spout, since this Kyogre is faster than the previous one I had. Generally, my Primal Kyogre is faster than Primal Groudon; but, I have run into a few that are faster. Now, I'm pondering on giving Kyogre more Speed EVs; I'm just not sure which EVs I would have to replace. It also knows Ice Beam to use on Groudon if worse comes to worse (because neutral damage is better than no damage at all, when Desolate Sun is in effect) and Scald, even used on opposing Ferrothorn in the hopes of burning. (Scald does have a 30% chance of burning, but I still sometimes try that and hope for the best.) Kyogre also gets support from Thundurus (which I will explain further along). And, it also offers support for Ferrothorn, giving it complete protection from Fire-type attacks. I'm aware of Precipice Blades, but at least it doesn't instantly KO Kyogre or Ferrothorn.
      UPDATE: Modified Kyogre's EVs to give it more Defense, Special Attack and Speed at the cost of HP.
      ******

      Lugia @ Weakness Policy  
      Ability: Pressure  
      Level: 50  
      EVs: 232 HP / 252 Def / 20 SpA / 4 SpD  
      Bold Nature  
      IVs: 24 Atk  
      - Aeroblast  
      - Calm Mind -> Skill Swap
      - Psyshock -> Tailwind
      - Recover  
      Returning is Lugia, my second legal uber. I replaced Xerneas after realizing I never truly needed it, combined with the fact I kept seeing Steel-types on the opposing side, especially Ferrothorn. After losing to an opponent online, I found some potential in the strategy he used. So, not only did I take this idea but I also expanded on it. In addition to Lugia's Calm Mind, Thundurus' using Fling and throwing its Lansat Berry at Lugia would trigger Weakness Policy and raise the critical-hit ratio. This means Lugia will be able to score critical hits more often. Not all the time, but often.
      UPDATE: Replaced two of Lugia's moves. There may be some battles in which I may need to trade Abilities with Thundurus, or with opposing Pokemon, depending on the situation, which is why Skill Swap. And, of course, Lugia has the endurance to use Tailwind without getting KO'd in one turn.
      ******

      Terrakion @ Choice Scarf -> Lum Berry
      Ability: Justified  
      Level: 50  
      EVs: 4 HP / 252 Atk / 252 Spe  
      Jolly Nature  
      IVs: 15 SpA  
      - Close Combat  
      - Earthquake  
      - Rock Slide  
      - Sacred Sword  -> Double Kick
      Another returner, Terrakion, plays a huge role in exploiting the Lansat Berry strategy. Its critical-hit ratio gets boosted when hit by Fling, and Justified is triggered, giving it more Attack power. After field-testing Terrakion with a Choice Scarf in a Battle Spot match, I found that Terrakion can outrun many Pokemon, even when the other side is supported by Tailwind. Close Combat is really for Pokemon that are likely to go down with one or two hits, while Sacred Sword is used when a Pokemon has put on plenty of buffs (especially Defense and evasiveness). Earthquake is an anti-Groudon move, though it doesn't do anywhere as much damage as Kyogre's Water-type moves. Rock Slide, if enhanced by Justified and the Lansat Berry can do intense critical damage!
      But, thinking back and after a streak of losses yesterday, I have just started to toy with the idea of giving Terrakion a Lum Berry in place of a Choice Scarf, in case it gets burned by Will-O-Wisp or paralyzed by Thunder Wave.
      UPDATE: Terrakion now holds a Lum Berry in case of burning or paralysis, since both conditions can really cripple a Terrakion in action; and, instead of Sacred Sword, it uses Double Kick against Pokemon that either hold a Focus Sash or have Sturdy for its Ability.
      ******

      Thundurus @ Lansat Berry -> Sitrus Berry
      Ability: Prankster  
      Level: 50  
      EVs: 228 HP / 100 Def / 78 SpA / 86 SpD / 16 Spe  
      Calm Nature  
      - Role Play
      - Fling -> Taunt
      - Thunderbolt  
      - Thunder Wave
      Thundurus is the same as before, but with one difference. Earlier on, I taught it Grass Knot as an anti-Groudon move. But, as of late, I have found much more advantage with Role Play. When I think an opponent is going to switch to Groudon or when the match starts with Groudon, I have Thundurus use Role Play, mimicking Kyogre's nature and allowing it to use Scald or Water Spout in the newly applied Primordial Sea weather change. And, of course, it knows Taunt; particularly to deal with Smeargle, Sableye, Meowstic and status move-using Mega Gengar. I have run into Smeargle with other moves besides Dark Void (as I mentioned in a recent thread), but all I can do -- as someone on Pokemon Showdown's VGC chatroom suggested -- is to be prepared for anything. It also knows Thunderbolt for better accuracy (because I realize I won't always get the chance to use Thunder and not miss) and Thunder Wave (for speed control). At one time, I gave it a Lum Berry in case it gets caught in a Dark Void; but, I've found Sitrus Berry to be a better holding item for Thundurus.
       
      UPDATE: Undid the changes mentioned in the last update.
      ******
    • LF: Timid Cresselia
      By Togekist
      Ball, Shininess and Attack stat don't matter. Prefer nicknamable but not necessary.
      Timid | 31 / x / 31 / 31 / 31 / 31
      I can offer a Bold 5V Cresselia, 6V shiny Togekiss, a few hold items, bred 5V mons w/egg moves (Honedge, Bronzor, Smeargle, Purrloin, to name a few), 5V/6V ditto of various natures, or 5V shiny Chandelure.
      Please PM me or post here! Thanks!
    • VGC Help
      By pattycake17
      kyogre @ Blue Orb  
      Ability: Drizzle  
      Level: 50  
      EVs: 252 HP / 140 Def / 76 SpA / 20 SpD / 20 Spe  
      Modest Nature  
      - Origin Pulse  
      - Ice Beam  
      - Protect  
      - Water Spout  

      Kangaskhan @ Kangaskhanite  
      Ability: Inner Focus  
      Level: 50  
      EVs: 4 HP / 252 Atk / 252 Spe  
      Jolly Nature  
      - Protect  
      - Return  
      - Drain Punch  
      - Sucker Punch  

      Xerneas @ Power Herb  
      Ability: Fairy Aura  
      Level: 50  
      EVs: 172 HP / 28 Def / 252 SpA / 4 SpD / 52 Spe  
      Modest Nature  
      - Geomancy  
      - Dazzling Gleam  
      - Hidden Power [Ground]  
      - Protect  

      Thundurus @ Sitrus Berry  
      Ability: Prankster  
      Level: 50  
      EVs: 244 HP / 108 Def / 64 SpA / 72 SpD / 20 Spe  
      Timid Nature  
      - Hidden Power [Ice]  
      - Thunder Wave  
      - Thunderbolt  
      - Taunt  

      Amoonguss @ Black Sludge  
      Ability: Regenerator  
      Level: 50  
      EVs: 116 HP / 212 Def / 180 SpD  
      Calm Nature  
      - Rage Powder  
      - Spore  
      - Giga Drain  
      - Protect  

      Mienshao @ Focus Sash  
      Ability: Inner Focus  
      EVs: 4 HP / 252 Atk / 252 Spe  
      Jolly Nature  
      - Fake Out  
      - High Jump Kick  
      - Rock Slide  
      - Wide Guard  
      okay so Kyogre is there as I found it to work better than groudon. This is because its single target attack can actually do something in the harsh sunlight. I also preferred it because groudon cannot super affect it in the harsh sunlight. Xerneas is there for obvious reasons, it does work and can hit groudon hard with its hidden power. Thunurus is there to disrupt geomancy, spores, tailwinds and all that other bad stuff. It can also hit pokemon with a 4x weakness to ice very hard. Amoonguss is something i like to have when I don't see a groudon  or if I want to use it as fire bait. I went with protect Kangaskhan as i think it catches many off guard and also adds a bit of safety to its play. Finally I have mienshao and it is amazing. Its fake out is faster than a kangaskan's. The wide guard is amazing in this metagame with all the primals and xerneas running around. Rock slide hits any Talonflame hard and HJK OHKOs most if not every ferrothorn, which is the thing that gave my team the most trouble
      The things I am most worried about are EVs on the Kyogre, Thundurus, Amoongus and Xerneas. I am also curious about if drain punch should be replaced and if inner focus is the best ability for Mienshao.
      Thank you in advance and I appreciate your input.
       
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