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German Engineering: World's Masters Tournament Report

blog-yoshi.jpgI would like to present you the team I used in the Pokémon World Championship 2012 in Kona, Hawaii. I finished with a match record of 3-3 and a games record of 7-7. That ranked me as the 19th place overall. To be honest, I am not satisfied with this result at all. I hoped that I would be able to get at least a result of 4-2, but already after round 4 my dreams were crashed, as I was down 1-3 in sets. When I look back at the games and at my team, I can see a lot of mistakes I made but also a lot of potential to improve. Therefore, I hope I can qualify for worlds next season and make a better performance there. When I look how the best players like RubeNCB started at worlds, I am confident and hope that I can improve just like he did. But enough with the unimportant things, here's my team:

The Team

gyarados.png

Gyarados (F) @ Leftovers

Trait: Intimidate

EVs: 252 HP / 52 Atk / 4 Def / 156 SDef / 44 Spd

Careful Nature (+SDef, -Satk)

- Waterfall

- Thunder Wave

- Taunt

- Protect

Even though Gyarados is listed first, it actually was the last Pokémon added to my party. To be honest, I only got it the evening before worlds... To explain this huge mistake in not being prepared for the most important tournament of the year, I have to explain some things. When I built this team with Toazdt, who used a similar version in Seniors and got 20th place, we started with two Pokémon we knew we wanted to use: Thundurus and Cresselia. They just seemed too good to go unused! Soon we found out that Hydreigon might have a good shot in the Worlds metagame, as it is good against Cresselia + Thundurus leads, hast decent bulk and typing, and its Modest Dragon Gem boosted Draco Meteor is able to kill Pokémon that try to survive Timid Latios' Draco Meteor. Fighting Gem Terrakion seemed to be really good in testing, hast STAB Rock Slide, and OHKOs a lot of things. Garchomp seemed like a nice addition to all those Levitating and Flying-type Pokémon, and we used Metagross to back things up and provide a Dragon-type resistance. The team seemed to be good, fit our playstyle and was decent in testing... until we ran into A TON of Swords Dance Scizors after US Nationals. Swords Dance Scizor just CRUSHES the team as nothing was able to survive a hit at +2 and hit back hard.

We had different approaches in dealing with this threat. At first we just tried to play around it, but that didn't work. We used silly things like Fire Gem Hidden Power Fire Metagross with mixed success, and everybody would expect Cresselia to carry Hidden Power Fire, so the Scizor used would have an answer to it for sure. Time was running out, and I decided to swap Metagross out for Substitute Heatran, a mon DaFlo and Michilele told me would be great for Worlds. Toast didn't want to risk bringing experiments to Seniors and was skeptical about the idea of Air Balloon Sub Heatran. When I was in the plane from L.A. to Kona, I couldn't sleep and thought about whether Heatran could actually cover Scizor 100%, and I just thought, "No." Heatran is easily removed and then Scizor would have a field day...

Suddenly Gyarados came to my mind, and I played around with the idea of replacing Cresselia with the inofficial water dragon. Gyarados could provide Thunder Wave support just as Cresselia does, Intimidate is great, and it is Flying-type as well. It has Taunt to stop slower set-up teams hard, and it counters Heatran and Volcarona, two Pokémon that could probably give me some trouble. Garchomp would deal with Electric-types, and Terrakion has its STAB Rock-type attacks for the likes of Thundurus and Zapdos as well as Fighting Gem STAB Close Combat for Rotom-A. It seemed like a really great discovery, and I decided to talk to other Germans about it. When we were hanging out a little bit, Michilele encouraged me to use Gyarados as he couldn't see any disadvantage over Cresselia. So basically it was in my team for 3 days, but I could only manage to get one the night before... The EV spread was straight forward, providing Special bulk because Physical sweepers would be shut down by Intimidate. The Speed EVS allow Gyarados to outrun slow Cresselia and Taunt them before they can Thunder Wave me or set up multiple Calm Minds. Thunder Wave is of course for Speed control and might allow me to get lucky from time to time. STAB Waterfall was the obvious choice for the attacking move. I regret not having used an Ice move, but I just couldn't find a move that I could replace.

terrakion.png

Terrakion @ Fight Gem

Trait: Justified

EVs: 4 HP / 252 Atk / 36 Def / 4 SDef / 212 Spd

Jolly Nature (+Spd, -Satk)

- Close Combat

- Rock Slide

- Stone Edge

- Protect

Terrakion was a mon, Toast told me about. Close Combat boosted by Fighting Gem deals massive amouts of damage to everything that doesn't resist it. It can OHKO non bulky mons even if you are Jolly, and I always liked the powerhouse of Terrakion to outspeed and kill things. It could lead if the opponent had no Intimidate user and has good offensive synergie with Hydreigon. It helps me to deal with bulky Pokémon like Rotom-A or Gastrodon. STAB Rock Slide is great, and with its speed you can normally hope for the 51% chance to flinch at least one of your opponent's Pokémon if you hit both. Stone Edge was there because it can OHKO the bulkiest versions of Thundurus and Zapdos and hit Volcarona/other threats through Wide Guard. Protect is obvious on such a frail sweeper. The Nature and the EVs allowed me to outspeed Garchomp and anything below. Max attack for obvious reasons and the Defense EVs allowed me to survive an unboosted Bullet Punch.

garchomp.png

Garchomp (M) @ Ground Gem

Trait: Rough Skin

EVs: 252 Atk / 4 Def / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Dragon Claw

- Earthquake

- Substitute

- Protect

When I started bulding this team, I ran a really bulky version of Sub Chomp that barely outran Chandelure. Even though I enjoyed taking some hits, threats like Hydreigon and Thundurus with Hidden Power Ice were always faster and proceeded to OHKO me nonetheless. Since I did not want to change the nature to Jolly because Adamant allows it to OHKO Metagross with Earth Gem, I ended up using this silly-looking 252/252 spread. I think 244 allows Garchomp to outspeed positive natured 85-base and neutral 101, and I saw no point in running 40 HP EVs for example. Therefore, I just maxed out speed. Substitute was there for scouting and blocking the odd Spore. It made more sense to use it on my bulky spread since the sub could actually SURVIVE hits, but whatever. I saw no point in running Rock Slide or even Stone Edge, because Terrakion already covers those and non-STAB Rock Slide is pretty weak in Doubles. Earthquake and Dragon Claw are the obvious choices for attacking moves and the omnipresent Protect completes the moveset. Garchomp's Earthquake hits like a truck and I was able to put high pressure on the bulky teams of my opponents with Gem-boosted Earthquake Garchomp, Draco Meteor Hydreigon, and Close Combat Terrakion. All of those three were able to OHKO or at least 2HKO most threats. The offensive synergie was phenomenal as my Hydreigon lacks Flamethrower -- I could just Earthquake Steel-types instead. Just Scizor was a threat to those two, unfortunately... Dark Pulse could cover Cresselia, a Pokémon Garchomp has trouble against. Against everything else, Draco Meteor was just a night mare for my opponent.

heatran.png

Heatran (F) @ Air Balloon

Trait: Flash Fire

EVs: 180 HP / 4 Def / 212 SAtk / 4 SDef / 108 Spd

Modest Nature (+SAtk, -Atk)

- Dragon Pulse

- Heat Wave

- Substitute

- Protect

Heatran is a really cool Pokémon as you can see from Wolfe Glick's (Wolfey) Runner-Up team. I tried to avoid Earthquakes by using the odd Air Balloon as item, something that hit a lot of people by surprise, as they felt like the winner when I switched in Heatran to take Earthquake or even Earth Power. The Speed EVs let it outspeed most Cresselia and Pokémon that try to outspeed Cresselia. I don't think I have to explain why I ran Heat Wave, and Dragon Pulse was mainly for Latios and finishing off Garchomp. When I think about it, Flash Cannon would have been better probably. I don't see any point in running Earth Power barring opposite Heatran, but I did not expect to run into a lot of them. Flash Cannon is Super Effective STAB on Tyranitar and better than Earth Power on neutral hits. My team didn't have a Heatran, Infernape or Volcarona weak after I added Gyarados, so there was no reason to run Earth Power. This thing is pretty good, but Wolfe was able to use it even more effectively, as Air Balloon is just a one-time-help and makes it impossible to switch in against anything but Ground- or Poison-type moves, should they ever show up.

hydreigon.png

Hydreigon (F) @ Dragon Gem

Trait: Levitate

EVs: 12 HP / 52 Def / 252 SAtk / 4 SDef / 188 Spd

Modest Nature (+SAtk, -Atk)

- Draco Meteor

- Dark Pulse

- Substitute

- Protect

Hydreigon was really good actually. I liked how it was able to OHKO Thundurus that tried to survive Latios' DM, and Dark Pulse hits Cresselia for about 50% depending on their EV spread. I changed Flamethrower to Substitute on my way to the Convention Center, and it didn't pay of that much. I liked how three of my Pokémon could use Substitute and two carried Taunt, making me nearly gimmick-proof as Robert Kendall (sideshow bob) could tell. Substitute is just my favourite move, and I loved Subbing on Protects. If you have out Garchomp and Hydreigon, and you are faster than both of your opponent's Pokémon, you can just double Sub if you predict ONE Protect. You will probably end up with one Sub being destroyed, but that's only 25% of health. Hydreigon's Sub would survive Icy Winds and the EV spread made it survive an unboosted Dragon Claw from Jolly Garchomp. I normally outran Adamant Garchomps thanks to the Speed EVs, which allowed me to outrun bulky Thundurus as well. Draco Meteor just hits like a truck, but I think I already said that like... two hundred times.

thundurus.png

Thundurus (M) @ Sitrus Berry

Trait: Prankster

EVs: 220 HP / 236 SDef / 52 Spd

Calm Nature (+SDef, -Atk)

- Thunderbolt

- Hidden Power [ice]

- Thunder Wave

-Taunt

Bulky Thundurus was a Pokémon that I was pretty sure I would use because it's just too great. I had several problems facing Thundurus and Cresselia when I decided not to use Tyranitar at all, and I couldn't find a better solution to this problem than running a faster Thundurus with Taunt to stop them from Paralyzing and Swaggering my whole team. The EV spread made it survive Draco Meteor from Latios 100% of the time, and Gyarados would buff the physical bulkiness by providing Intimidate support. HP Ice was to hit Garchomp, and I didn't want to use Swagger on my own because the move just sucks if not used to raise your own Pokémon's attack. I would never rely on a 50% chance or even a 70% chance or something like that. However, in the end, the 90% of Draco Meteor made me lose twice... Thunder Wave support was gladly appreciated, and Terrakion could have a fun day spamming Rock Slide on two Paralyzed Pokémon.

Swiss Rounds

So, that's it for my team! The battles I had were not really special, but I will try to provide a short summary of what happenend in each:

Round 1 vs Sejun Park (0 - 0)

thundurus.pngcresselia.pnghitmontop.pnggarchomp.pngbisharp.pnghydreigon.png

I was able to win Game 1 convincingly, and thought that he was probably not ready to play in masters. I just read him very well and won the match 3-0. Going into Game 2, I thought he would most likely bring Bisharp, but he used Thundurus, Cresselia, Hitmontop and Garchomp again, and my Heatran was completely useless. He totally crushed me Game 2, as it was basically 3 vs 4. I was really confused how I could lose so hard and just tried to focus on Game 3. This time he had Bisharp, but I didn't have Heatran, so I had quite some trouble playing against it. Fortunately I was able to play around it quite well. I'm not sure how it went in detail, butat the end  I had Hydreigon behind a Sub with 75% and Garchomp at 100% health, while he had 3 Pokémon left. I could easily KO something with Draco Meteor and get Garchomp behind a Sub or something, but the Timer ran out... I didn't watch it at all and was shocked when it said 30 sec. Of course Sejun was pro enough to not lose on the last turn, and I didn't want to call a judge for 30 sec waiting. I had lost a great opportunity to go 1-0 and Sejun's 5-1 finish made me even more upset, as that just showed that I could have played for Top Cut as well...

Round 2 vs Robert Kendall (sideshow bob) (0 - 1)

metagross.pngtyranitar.pnggarchomp.pngdrifblim.pnghitmontop.pngamoonguss.png

I didn't know what to expect from this, but I smelled Drifblim + Hitmontop/Amoonguss leads. I don't remember what I led next to Hydreigon, but it was most likely Gyarados or Thundurus. I was able to Taunt his +4 evasion Drifblim and that was gg. I had some luck with a Dark Pulse flinch in the second game, if I recall correctly, and some other luck as well, but I'm not that sure about it. I probably won 3-0 and 3-0.

Round 3 vs Huy Ha (Huy) (1 - 1)

scizor.pngabomasnow.pnggyarados.pnggastrodon.pngrotom-frost.pngrhyperior.png

I was really confused that this guy from Hong Kong had no Trick Room user because the team was really slow. I expected Scarf Rotom and Sash Abomasnow. I was not sure how Rhyperior could fit there, but I thought it was just to make people not use their Electric-type moves such as Thunderbolt against Gyarados or Thunder Wave against Rotom-F, but I couldn't be sure.

You can watch Game 1 here:

And Game 2:

If you'd like to learn more about Huy's team, check out his write-up: Surfing in a Winter Wonderland. -Ed.

Round 4 vs Martin Meisel (Gleizzo) (1 - 2)

salamence.pngconkeldurr.pngpolitoed.pngcresselia.pngthundurus.pngmetagross.png

Martin was the first German I had to face, but my hopes of making Top Cut were basically gone. I knew Sejun and Huy could probably do well (which they did with 5-1 and 4-2 results), but I was not so sure about sideshow bob. Of course I still wanted to go 4-2. Game 1, he led Conkeldurr and Cresselia against my Terrakion + Hydreigon. I switched Terrakion to Gyarados and Subbed while he destroyed my Sub with Drain Punch and Thunder Waved Gyarados. Next turn I use Substitute again, and he crits with Rock Slide at -1 Atk, bringing Gyarados down to about 30%. I don't know what Cresselia did, but Gyarados flinched. Next turn my Gem Draco Meteor misses on Conkeldurr as he Swaggers and KOs both of mine with Rock Slide. I think I had Thundurus in the back and Terrakion left, but after some more Swaggering and Thunder Waving, followed by self-hits and fully paras, Game 1 was lost.

In Game 2, he crits two times and I hit myself again -- even my crit when I was down 2-4 couldn't help. I would have won over time because I had Hydreigon behind a Sub against his Salamence and Thundurus when it was 2-3 and could just protect + Draco Meteor to kill Thundurus, but he let the time run when we had 45 secs left... I am pretty sure I had more HP percentage, but whatever... So now I'm down 1-3 and out for sure and have only lost two matches because I played badly or was outplayed (my second game against Sejun and first game against Huy) and none of them was the deciding match of the Bo3.

Round 5 vs Sergi Marco Luna Sanz (1 - 3)

cresselia.pnghitmontop.pnggarchomp.pngthundurus.pngwhimsicott.pngsuicune.png

Game 1 I outplay him. I Thunderbolt his Garchomp as he switches it out for Suicune, and Hidden Power Ice Suicune when it goes back to Chomp. Game 2 he gets two crits with -1 Chomp against Gyaradsos and Thundurus forcing a third game. Game 3 was probably the worst game of the whole championship... I "timestall" his CM Cune and win 4-3, how silly is that? Nothing was decided but whatever...

Round 6 vs Michael Riechert (Michilele) (2 - 3)

garchomp.pngheatran.pngsuicune.pngthundurus.pngcresselia.pngscizor.png

Game 1 I outplay him. I double target his Suicune when he protects his partner and so on. Game 2 I find myself in a better position after some switching and don't give the advantage away again, winning 1-1 on the timer, sorry...

Conclusion

Final result: 3-3. As you can see, I really disliked the timer and was haxxed sometimes when I really couldn't afford to be haxxed. For next year, I will try to build hax proof teams.

Thanks to everyone for the great experience; Hawaii with all of you was just perfect! I will come back to Worlds for sure! Also thanks to everyone who helped me over the season, the Pokedudes^^, especially Massi and ToasT, but also DaFlo and Michilele and many more for great battles on PO! It was a great season and I am really looking forward to battling again in VGC13. Thank you for reading!

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      252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 252 HP / 168+ Def Cresselia: 117-138 (51.5 - 60.7%) -- guaranteed 3HKO after Sitrus Berry recovery
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      Durian (Ferrothorn) (F) @ Rocky Helmet  
      Ability: Iron Barbs  
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      EVs: 252 HP / 124 Atk / 32 Def / 100 SpD  
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      124+ Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def Mega Rayquaza: 102-120 (56.3 - 66.2%) -- guaranteed 2HKO
      124+ Atk Ferrothorn Power Whip vs. 4 HP / 0 Def Primal Kyogre: 176-210 (100 - 119.3%) -- guaranteed OHKO
      124+ Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def Xerneas: 212-252 (104.9 - 124.7%) -- guaranteed OHKO
      124+ Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Mega Gengar: 121-144 (89.6 - 106.6%) -- 43.8% chance to OHKO

      Defensive Calcs
      252 Atk Choice Band Mega Rayquaza Dragon Ascent vs. 252 HP / 32 Def Ferrothorn: 153-180 (84.5 - 99.4%) -- guaranteed 2HKO
      252+ SpA Primal Kyogre Origin Pulse vs. 252 HP / 100 SpD Ferrothorn in Heavy Rain: 59-70 (32.5 - 38.6%) -- 98.9% chance to 3HKO
      +2 252 SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 100 SpD Ferrothorn: 88-104 (48.6 - 57.4%) -- 94.1% chance to 2HKO
      +2 252 SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 100 SpD Ferrothorn: 88-104 (48.6 - 57.4%) -- 94.1% chance to 2HKO


      Bahamut (Charizard-Mega-X) (M) @ Charizardite X  
      Ability: Tough Claws  
      Level: 50  
      EVs: 108 HP / 174 Atk / 28 Def / 4 SpD / 196 Spe  
      Adamant Nature  
      - Flare Blitz  
      - Dragon Claw  
      - Dragon Dance  
      - Roost

      Charizard X may seem like a strange pick, but there is a method to the madness: Unlike Mega Salamence or Mega Rayquaza, Charizard allows me to further pressure Electric-types such as Thundurus and Raichu while also allowing me to defeat things like Mawie, Amoonguss, Ferrothorn and Scizor. Unlike most other Dragon-types, Charizard is can wall Groudon that lacks Rock Slide if Cresselia Skill Swaps Levitate. This makes it so that Charizard has an easy time setting up and destroying teams, as a +1 Flare Blitz deals huge amounts of damage. The EV spread allows Charizard to take an Earthquake from Lando-T, and it also takes -1 Groudon's Precipice Blades. The Spe lets Charizard outspeed Modest Kyogre and Adamant Groudon, while the Atk lets it OHKO Mawile at -1.

      Offensive Calcs
      -1 174+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Mega Mawile: 158-188 (100.6 - 119.7%) -- guaranteed OHKO
      174+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 4 HP / 0 Def Mega Rayquaza: 188-224 (103.8 - 123.7%) -- guaranteed OHKO
      174+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Amoonguss: 254-302 (114.9 - 136.6%) -- guaranteed OHKO
      +1 174+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 4 HP / 0 Def Xerneas: 222-262 (109.9 - 129.7%) -- guaranteed OHKO

      Defensive Calcs
      252+ SpA Primal Groudon Eruption (150 BP) vs. 108 HP / 4 SpD Mega Charizard X in Harsh Sun: 49-58 (29.3 - 34.7%) -- 16.4% chance to 3HKO
      252 Atk Aerilate Mega Salamence Double-Edge vs. 108 HP / 28 Def Mega Charizard X: 129-153 (77.2 - 91.6%) -- guaranteed 2HKO
      252 SpA Fairy Aura Xerneas Moonblast vs. 108 HP / 4 SpD Mega Charizard X: 124-147 (74.2 - 88%) -- guaranteed 2HKO
      252 SpA Thundurus Thunderbolt vs. 108 HP / 4 SpD Mega Charizard X: 42-51 (25.1 - 30.5%) -- guaranteed 4HKO

      So that's the team so far. I know I still need a check to Dark, Dragon and Ghost-Types as well as a better Smeargle check. Any and all help is greatly appreciated.
       
    • "inside Crystal Mountain, Yvel takes its form"
      By Macca
      Hey guys! Here's the team I ran for the IC. Unfortunately I got a 19-7 score so I decided to drop (even because a lot of them were caused by bad players who managed to get extremely luck and steal the match, and that basically means I were worse than those players). Still, Pokémon is also about luck and I have to improve my team in order for it to be less influenced by bad luck.
      The idea was to build around Yveltal, Salamence and Groudon, a core I had trouble with when I used to run RayOgre team. Then I decided to work out something dealing with Xerneas and I found Mawile was a great choice, being it a solid pick this meta. Cresselia is the best unrestricted Trick Room setter I know, so I had to use it on my team in order to let Mawile be a threat. Liepard in the sixth slot has good sinergy with the team, providing fake out support and fake tears in order to increase damage output.
      Here you are my team:
       -> 
      Salamence @ Salamencite  
      Ability: Intimidate  
      Level: 50  
      EVs: 20 Atk / 236 SpA / 252 Spe  
      Naive Nature  
      - Hyper Voice  
      - Double-Edge  
      - Tailwind  
      - Protect  
      Reason why it is here: As I explained before, I built my team around the core Yveltal-Mence-PRIMAL GROUDON. Despite its damage output being pretty underwhelming, this dragon has good tools in Intimidate (being one of the few viable users this metagame) and a very high base speed, one of the highest of the metagame. Item: Since I want it to megaevolve the megastone is required. Ability: I have to megaevolve asap, so Moxie was not worth the slot at all. Defiant and Competitive users are not used at all so there's no risk in running this ability. EVs: Max speed is needed because it is the only reason I use Salamence (except from Intimidate). Atk is meant to kill every Amoonguss not carrying Coba Berry and the rest is put into Special Attack to maximize damage from Hyper Voice Nature: Salamence's special defense is not as high as it needs to be in order to take special attacks of the meta, so I went for naive nature instead of a Hasty one. Moves: Hyper Voice does spread damage useful to finish very weakened opponents and to help other mons to get the kill. Double Edge is meant to deal a decent damage to mons with low base defense being able to get 2hko on most meta mons despite the low attack investment. I decided to run Tailwind over Draco Meteor because I actually didn't feel the need of it while Tailwind provides good speed control and helps me when it's about speed ties. Protect is a must have. ->
      Groudon @ Red Orb  
      Ability: Drought  
      Level: 50  
      EVs: 252 HP / 196 SpA / 60 SpD  
      Modest Nature  
      - Eruption  
      - Earth Power  
      - Flamethrower  
      - Protect  
      Reason why it is here: Second member of the core. The best restricted legendary thanks to its sky high atk stats and to its wide movepool in both sides. Item: Since I want it to archeoevolve I need the proper orb. Ability: Well, I guess I have no other choice. As soon as it comes into the battlefield in summons harsh sun and removes Kyogre's rain and Rayquaza's Delta Stream. EVs: I decided to go full special because I'm not confortable with the physical set: the main spread move has a very low accuracy and there are a lot of mons who are immune to it (this team for example has 3 mons immune to Precipice Miss). That basically means I have to run Gravity in order to avoid it being a deadweight. Full HP and 60 SpD are meant to take Earth Power from Timid Groudon 100% of the times unless I get critted. The rest is put in SpA to maximize damage output. I didn't go for speed because I want it to be able to work even inside my Trick Room. Nature: I preferred Modest nature to a Quiet one because I also have Tailwind support by my side and I want Groudon to be able to work in Tailwind too. Moves: Well, I guess there is not too much to say about the moveset. Eruption is my favourite spread damage move: leading it with Liepard/Cresselia I'm able to put a lot of pressure on my opponent and shot a full power Eruption most of the times. Earth Power for the stab and the ability to kill uninvested Groudons and Flamethrower in order to have the Fire stab when I'm low on hp. I didn't choose another coverage move because it wouldn't have been as good as the second fire stab.
      Yveltal @ Life Orb  
      Ability: Dark Aura  
      Level: 50  
      EVs: 252 SpA / 4 SpD / 252 Spe  
      Timid Nature  
      - Dark Pulse  
      - Snarl  
      - Foul Play  
      - Protect  
      Reason why it is here: Third member of the core. Its speed and its natural bulk paired with its satisfactory damage output make it a very good choice even in a meta dominated by Xerneas and primals. Item: I chose Life Orb because it helps me getting kills I wouldn't get otherwise Ability: The only one it gets. Dark Aura is the reason of Yveltal being this strong. EVs: Since I'm running Life Orb I found useless to invest on bulk, so I went full offensive in order to maximize Snarl and Dark Pulse damage output. Nature: Yveltal needs to be as fast as possible in order to outspeed Primals and to tie with Xerneas that doesn't enjoy taking a Dark Pulse even if resisted (after Liepard's Fake Tears it takes about 70% damage). Moves: Yveltal has an immense movepool, so I found hard to choose what moves to discard. In the end I decided to go special. Dark Pulse is meant for damage and the chance to flinch the opponent is something I always like. Snarl is actually meant to lower SpA of primals but thanks to LO and Dark Aura it deals decent "chip" damage. Foul Play does massive damage to heavy physical attackers such as Groudon and Rayquaza (physical Rayquaza risks the OHKO if not megaevolved and gets knocked out if mega).
      Liepard @ Focus Sash  
      Ability: Prankster  
      Level: 50  
      EVs: 100 HP / 156 Def / 252 Spe  
      Timid Nature  
      - Fake Out  
      - Fake Tears  
      - Foul Play  
      - Encore  
      Reason why it is here: I was looking for the sixth member of my team and I decided to choose him thanks to its good sinergy with the team due to its wide support movepool. Item: Focus Sash is what I need in order to take extremely powerful attacks. Ability: I don't think Unburden and Limber are worth this slot. EVs: Full speed and bulk in order to take Kangaskhan's Double Edge after an Intimidate drop. Nature: Timid in order to maximize speed and to lower Foul Play damage dealt to me. Moves: Fake Out makes it a good lead member and also a good choice for the lategame, stopping attacks from powerful opponents. Fake Tears is preferred over Swagger because it doesn't rely on luck and has great sinergy with quite everyone on my team. Chip damage from Salamence's Hyper Voice after a Fake Tears drop becomes a pretty decent damage. Foul Play in order to avoid it being a Taunt bait and to let it do a decent damage output for a supporter. Encore is to scare people who try to use moves that shouldn't be used twice in a row. ->
      Mawile @ Mawilite  
      Ability: Intimidate  
      Level: 50  
      EVs: 252 HP / 252 Atk / 4 SpD  
      Brave Nature  
      IVs: 0 Spe  
      - Iron Head  
      - Play Rough  
      - Sucker Punch  
      - Protect  
      Reason why it is here: I decided to run double mega and as I got 3 fairy weaknesses I had to make up for them by running this mon. Item: In order to be a threat Mawile needs to megaevolve. Ability: Sheer Force is useless since I lose it as soon as I megaevolve, while Hyper Cutter would be pretty situational with Intimidate being not as popular as last year. EVs: There is no reason to run both Salamence and Mawile as they both are useless if they don't megaevolve, so I spread EVs in order for it to do its best in Trick Room. There's no reason not to maximize its damage output IMHO. Nature: Brave for damage and Trick Room Moves: Pretty standard set. I feel both stabs are needed with Play Rough being stronger this year thanks to all the Xerneas fooling around. Sucker Punch is needed to get the kill on weakened opponents while not inside Trick Room
      Cresselia (F) @ Mental Herb  
      Ability: Levitate  
      Level: 50  
      EVs: 220 HP / 188 Def / 100 SpD  
      Sassy Nature  
      IVs: 0 Spe  
      - Ice Beam  
      - Trick Room  
      - Skill Swap  
      - Helping Hand  
      Reason why it is here: I cannot run Mawile without speed control by my side. It also has great sinergy with Groudon making it immune to Ground-Type moves by swapping Levitate Item: I was pretty unsure about it. I wanted to go for Sitrus but I was scared of Taunt ruining my days. Ability: The only one it gets. Useful to swap to Groudon because it cancels its only weakness provided is weather is active. EVs: Don't know about it. A friend of mine gave me those EVs and they looked good. Nature: In order to maximize bulk and minimize speed for the Trick Room Moves: Ice Beam for chip damage. It gets the 2hko on Dragons that is not something I dislike. Trick Room in order to have speed control against opponent's tailwind or opponent's Trick Room and to let Mawile be actually a threat. Skill Swap to reset the weather and Helping Hand to help other mons deal decent damage. That's all about my team. What I struggle against the most is:
      -RayOgre: even if I build around a core that gave me trouble when I used to run RayOgre it still gives me trouble
      -Smeargle-Xerneas: sometimes I get out alive but sometimes I get stuck and my opponent does everything he/she wants
      -Bad luck: I often get into situations in which if opponent is very lucky it can steal the game out of my control and steal the win.
       
      Thank you for reading and I hope I get useful tips
    • A 2016 3rd Place Trick Room Team
      By Vonyc
      Hey everyone!
      Well, it's VGC 2016 and I'm still going to be running Trick Room (TR). I went to one PC at the beginning of the year and had an O.K. run. I went 2-2 and got 7 out of 12. Being the first PC of the year I wasn't too messed up about the loss, but i did learn from my mistakes. I went back and updated my team to better suit the meta-game at its current state. I'll go over my team building process of how i went from my old team to my current one.
       
      OLDER TEAMS

      I played with this team on showdown and it was terrible. I probably wasn't playing it correctly but yeah... I didn't like it so I went back to the drawing board

      This is the team i used in my first PC of this year. It was O.K., but I knew I could make it better and more effective for this format.
       
      CURRENT TEAM

      Rajah (Liepard) (F) @ Focus Sash  
      Ability: Prankster  
      Level: 50  
      Shiny: Yes  
      EVs: 252 Atk / 4 SpD / 252 Spe  
      Jolly Nature  
      - U-turn  
      - Encore  
      - Fake Out  
      - Knock Off
      So one thing that was really annoying me was the ever present Kangaskhan. I needed a mon that could Fake Out Kang and out-speed other pranksters. I decided to use a Focus Sash because Liepard is so frail and it would give me a possible chance to have an extra turn of Prankster shenanigans. Since she is so frail I didnt think investing EVs into HP was worth the loss in attack. I used a Jolly nature to maximize her speed to the fullest. Now I have this strategy called "the switch and pivot" (I don't know if this is actually already a thing lol). Basically I switch out the Pokemon in trouble and use U-turn to bring that same mon back into the fight. I usually do this when Cresselia or Kyogre is in trouble.

      Gargantis (Heracross-Mega) (M) @ Heracronite  
      Ability: Skill Link 
      Level: 50  
      EVs: 164 HP / 252 Atk / 92 Def  
      Brave Nature  
      IVs: 0 Spe  
      - Protect  
      - Pin Missile  
      - Rock Blast  
      - Arm Thrust
      Now if anybody knows where his nickname come from you are awesome and had a great childhood. So I decided to go with Heracross as my mega for the fact that it's a tank. Perfect for my team. Boasting 80 HP (eh), a powerful 185 Atk stat, 115 Def, and 105 SpD. All while having a a great 75 Spe stat. I don't know why I like him so much but he's served my team pretty well. Dealing heavy damage to Kyogre with Pin Missile:
      252+ Atk Mega Heracross Pin Missile (5 hits) vs. 4 HP / 0 Def Primal Kyogre: 170-210 (96.5 - 119.3%) -- approx. 93.8% chance to OHKO
      And Cresselia:
      252+ Atk Mega Heracross Pin Missile (5 hits) vs. 220 HP / 172 Def Cresselia: 240-280 (107.6 - 125.5%) -- guaranteed OHKO
      It even does surprisingly decent damage to Xerneas:
      252+ Atk Mega Heracross Rock Blast (5 hits) vs. 4 HP / 0 Def Xerneas: 110-130 (54.4 - 64.3%) -- guaranteed 2HKO
      This combination pairs well with Kyogre as he can hit hard with Origin Pulse/Water Spout and after Heracross has taken a chunk out of the opponent. Now I know what you're going to say "Close Combat is way better than Arm Thrust" and this is what I have to say to you all. You are right. It is better. The main reason I use it is to take on Kang or steel types. Here's a comparison:
      252+ Atk Mega Heracross Close Combat vs. 4 HP / 0 Def Mega Kangaskhan: 294-348 (162.4 - 192.2%) -- guaranteed OHKO
      252+ Atk Mega Heracross Arm Thrust (5 hits) vs. 4 HP / 0 Def Mega Kangaskhan: 190-240 (104.9 - 132.5%) -- guaranteed OHKO
      IT STILL OHKOs PEOPLE. That's all I need it to do and not getting the drop in my defenses is really nice. Anyways my opponents underestimate him and are always surprised by how much damage he puts out. I might change my Mega as the meta evolves but as of now I like the choice.

      Apollo (Ho-Oh) @ Leftovers  
      Ability: Pressure  
      Level: 50  
      Shiny: Yes  
      EVs: 204 HP / 8 Atk / 252 Def / 44 SpD  
      Relaxed Nature  
      IVs: 2 Spe  
      - Protect  
      - Recover  
      - Brave Bird  
      - Sacred Fire
      To replace Togekiss I decided to scrap Dialga and make Ho-Oh my second legendary on the team. After seeing the base stats on this thing I knew I had to have him on this team. While it would be nice to have Regenerator on Ho-Oh I'll keep this one until that day comes. I made the EV spread such so that it can take a Rock Slide from Primal Groudon mainly. But when testing it i found out i can survive alot of threats to my team. He can soak up the attacks that Heracross and Kyogre can't take and either heal up or hit back. I gave him 2 IVs in speed to outspeed my kyogre by 1 point, so that under TR Ho-oh can clean up whoever Kyogre leaves behind. Outside of TR Ho-Oh can take care of threats before hit gets to Kyogre.
       

      M.O.T.S. (Kyogre) @ Blue Orb  
      Ability: Drizzle  
      Level: 50  
      EVs: 172 HP / 84 Def / 252 SpA  
      Quiet Nature  
      IVs: 0 Spe  
      - Protect  
      - Ice Beam  
      - Origin Pulse  
      - Water Spout
      M.O.T.S. Master of the Sea, and it sure has the raw power to back that up. I noticed that Primal Groudon could still use Precipice Blades even in Heavy Rain so I wanted Kyogre to be able to survive the hit.
      252+ Atk Primal Groudon Precipice Blades vs. 172 HP / 84 Def Primal Kyogre: 108-127 (54.8 - 64.4%) -- guaranteed 2HKO
      Originally I didn't have Water Spout, I had Thunder. After missing Origin Pulse an ungodly amount of times I decided to give into the Water Spout hype. I still don't like Origin Pulse but it's needed when Kyogre is down on his luck.
       

      Tsar (Bronzong) @ Chesto Berry  
      Ability: Levitate  
      Level: 50  
      EVs: 244 HP / 12 Def / 252 SpD  
      Sassy Nature  
      IVs: 0 Spe  
      - Protect  
      - Gyro Ball  
      - Skill Swap  
      - Trick Room
      Now I originally had Dialga as my Steel TR setter but after going up against Xerneas and being able to do little to no damage after Geomancy I thought it was time to make a change. After running into multiple Xerneas + Smeargle leads and having nothing to answer it with I wanted to ensure TR was set up. Chesto is there to make sure that will happen. Since it has levitate and Kyogre is on the team I decided to invest into Special Def. And since Gyro Ball is based on speed investing into Attack is useless. 0 Speed IVs is to ensure Gyro Ball is as powerful as it can be. I sure Skill Swap to predict Groudon switch-ins or take away some of the more troublesome abilities such as Parental Bond or Gale Wings.
       

      Selene (Cresselia) @ Mental Herb  
      Ability: Levitate  
      Level: 50  
      EVs: 252 HP / 196 Def / 60 SpD  
      Sassy Nature  
      IVs: 4 Spe  
      - Ice Beam  
      - Skill Swap  
      - Trick Room  
      - Helping Hand
      In my area (Virginia) I'm known for my signature Pokemon being Camerupt but it's really Cresselia as I have her on literally all of my teams and she is amazing. Mental Herb is there to ensure Taunt doesn't affect my ability to get TR set up. As for the EV spread I developed it back in 2015 when ORAS came out to survive Shadow Ball from Mega Gengar and Knock Off from Bisharp. All throughout last season and even this season this spread has helped me tremendously.
      252 SpA Mega Gengar Shadow Ball vs. 252 HP / 60+ SpD Cresselia: 116-140 (51.1 - 61.6%) -- guaranteed 2HKO
      252- Atk Life Orb Dark Aura Yveltal Knock Off (97.5 BP) vs. 252 HP / 196 Def Cresselia: 190-226 (83.7 - 99.5%) -- guaranteed 2HKO
      4 Speed IVs are there to outspeed other Cresselia just in case you want to use Skill Swap that turn to I can have my weather up regardless.
       
      COMMON LEADS
       

      This is my most common lead. When the threat of taunt is evident I'll lead with these two. If I can see a fake out coming my way 8/10 times my opponent expects Kyogre to Protect to one thing I do is Helping Hand+Water Spout and let Cresselia take the hits. Alot of times Kyogre can OHKO most opponents with the sheer force of that combo. The next turn I usually go with TR + Protect lol
       

      This lead was specially developed for Xerneas+Smeargle leads. With this lead I can set up TR safely and let Xerneas Geomancy while Dark Void is used to put Bronzong to sleep as Kyogre Protects. The next turn I usually Water Spout and Gyro Ball the Smeargle to break the Focus Sash.
       
      THREATS

      My team only has one successful way to deal with Ferrothorn and that's Ho-Oh who is usually out when Kyogre is, making it hard to take out.

      With the powerful priority Brave Bird Talonflame doesn't care if TR is set up. My only strategy against it is to Skill Swap Gale Wings away.

      With access to Fake Out and Sucker Punch this big mamma also has no regard for TR. Again I usually try to either Skill Swap Parental Bond away or overpower her with strong attacks.

      Dragon Ascent can OHKO my Kyogre and Heracross as well as take huge chunks out of the rest of my team. All I can do to stop him is change the weather and take him out before he gets to me.
       
      CONCLUSION
      All in all I like this team. Trick Room is harder to pull off in this format and it takes alot of out smarting your opponent to win, but that's what I like about the game. I want to use what I want and I want to use my own abilities to outplay and defeat the opponent. If you have any input into how I can improve the team please let me know. Just know that I want to keep this a Trick Room based team.
       
    • Battle Spot Team Mark II (Semi-TR)
      By Draconid997
      Hello again Nugget Bridge
      Going on from my last report, The Annoying Duo, I decided to make a more consistent team built around the fantastic combo of trick room cresselia and primal groudon, whilst still keeping some features that i was used to. This is what i ended up with:
      At A Glance:

      Again, a pretty standard looking team with an ongoing kangaskhan/xerneas/groudon core with an interesting TailRoom option utilizing either cresselia or crobat, with amoonguss for extra redirection support.
      The sets for legendaries included in this team are those that are available to me in-game (from Theorymon's incredible giveaway)
      Cores:
      Xerneas Support
      +  / (+)
      Trick Room
      + / ( / +)
      Anti-TR/Set Up/Smeargle
      + / ( / + )
      ... Or Kangaskhan+Anything (Fake out support is really appreciated)
       
      In Depth:

      Xerneas @ Power Herb  
      Ability: Fairy Aura  
      Level: 50  
      EVs: 172 HP / 28 Def / 252 SpA / 4 SpD / 52 Spe  
      Modest Nature  
      - Geomancy  
      - Dazzling Gleam  
      - Moonblast  
      - Protect  
      Role: Again, Xerneas is here as a set up sweeper when required, and does a tonne of damage with a +2 Dazzling Gleam/Moonblast EVs: Credit to Serapis/Jeremy Rodriguez once again, this was a spread suggested to me on an RMT on smogon, and is designed for this sort of team, as a more powerful/bulky Xerneas spread needs more team support to be as effective a sweeper as it can be. The speed EVs will outspeed choice scarf base 100s with max SpA investment, and the defensive investment is explained below Calcs: 252+ Atk Life Orb Mega Rayquaza Dragon Ascent vs. 172 HP / 28 Def Xerneas: 188-224 (84.3 - 100.4%) -- 6.3% chance to OHKO 252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 172 HP / 28 Def Xerneas: 166-198 (74.4 - 88.7%) -- guaranteed 2HKO 252+ SpA Primal Groudon Eruption (150 BP) vs. 172 HP / 4 SpD Xerneas in Harsh Sunshine: 178-211 (79.8 - 94.6%) -- guaranteed 2HKO 252+ SpA Primal Groudon Eruption (150 BP) vs. +2 172 HP / 4 SpD Xerneas in Harsh Sunshine: 88-105 (39.4 - 47%) -- guaranteed 3HKO Moves: I chose dazzling gleam and moonblast as xerneas' two attacking moves since they dish out huge amounts of damage, and the reason why i chose moonblast over something like HP ground/grass knot is that most primal groudons will be EVing for stuff like this, and moonblast is a 2HKO anyways, as well as doing consistent damage to the rest of the meta.
      Kangaskhan-Mega @ Kangaskhanite  
      Ability: Inner Focus -> Parental Bond  
      Level: 50  
      EVs: 164 HP / 252 Atk / 4 Def / 4 SpD / 84 Spe  
      Adamant Nature  
      - Fake Out  
      - Double-Edge  
      - Sucker Punch  
      - Low Kick  
      Role: Mega Kangaskhan is basically here for fake out support and just general offense under both trick room and tailwind modes. Ability: Inner Focus is the chosen pre-mega ability, since the only things it would be hitting with scrappy would be non mega gengar (assuming there is an encore user involved if mega), giratina A/O, aegislash, and sableye, which isn't really worth it imo, so inner focus is used to prevent flinches from faster fake outs (opposing mega kangaskhan, liepard, weavile etc) EVs: I went for a bulky offensive spread here, with an EV spread that i created myself so that it could function in both trick room and tailwind modes efficiently. The defensive investment is explained below (with the rest in Spe to outspeed 4 Spe Xerneas): Calcs: 252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 164 HP / 4 Def Mega Kangaskhan: 169-200 (84 - 99.5%) -- guaranteed 2HKO 252 Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 164 HP / 4 Def Mega Kangaskhan: 168-198 (83.5 - 98.5%) -- guaranteed 2HKO 252+ SpA Primal Groudon Eruption (150 BP) vs. 164 HP / 4 SpD Mega Kangaskhan in Harsh Sunshine: 175-207 (87 - 102.9%) -- 18.8% chance to OHKO 252+ Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 4 HP / 0 Def Mega Kangaskhan: 186-219 (102.7 - 120.9%) -- guaranteed OHKO 252+ Atk Parental Bond Mega Kangaskhan Low Kick (120 BP) vs. 252 HP / 0 Def Dialga: 189-225 (91.3 - 108.6%) -- 56.3% chance to OHKO Moves: Fake out is really appreciated by all team mates: Xerneas (Set Up); Groudon-Primal (Mirror); Cresselia (TR Set Up); Amoonguss (Anti TR); Crobat (Anti Set Up Lead/Tailwind). Double-Edge/Sucker Punch as standard, and Low Kick for big damage under speed control
      Groudon-Primal @ Red Orb  
      Ability: Desolate Land  
      Level: 50  
      EVs: 204 HP / 8 Def / 204 SpA / 92 SpD  
      Quiet Nature  
      IVs: 10 Atk / 30 Def / 1 Spe  
      - Eruption  
      - Earth Power  
      - Fire Blast  
      - Protect  
      Role: Groudon is here to come out late game (usually) to finish off stragglers from a xerneas sweep, assisted by cresselia for speed control and other means of support, and to change the weather in my favour EVs: An odd looking spread, but the EVs optimize primal groudon's performance in Trick Room. It sponges loads of hits really well, so the defensive EVs are primarily focused on its bad matchups, with the rest of the EVs in SpA for big damage: Calcs: 252 SpA Primal Groudon Earth Power vs. 204 HP / 92 SpD Primal Groudon: 168-200 (83.5 - 99.5%) -- guaranteed 2HKO +1 252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 204 HP / 8 Def Primal Groudon: 169-200 (84 - 99.5%) -- guaranteed 2HKO Moves: Specially focused moveset, (the best offer from the giveaway imo), Eruption/Earth power is pretty standard, with fire blast to OHKO crobat (204+ SpA Primal Groudon Fire Blast vs. 252 HP / 0 SpD Crobat in Harsh Sunshine: 202-238 (105.2 - 123.9%) -- guaranteed OHKO, since there aren't many checks to crobat on this team.
      Cresselia @ Mental Herb  
      Ability: Levitate  
      Level: 50  
      EVs: 252 HP / 156 Def / 100 SpD  
      Sassy Nature  
      IVs: 0 Spe  
      - Trick Room  
      - Skill Swap  
      - Helping Hand  
      - Ice Beam
      Role: Cresselia is here to simply set up trick room and support groudon Item: Mental Herb eases a trick room set up, pretty much all there is to say about it.. Blocks taunt, encore, disable etc EVs: Standard stuff, cresselia is extremely bulky so as with groudon the spread is designed to survive a +1 life orb dragon ascent from jolly mega rayquaza with a heap still left for special defence, as it tanks everything else. Calcs: +1 252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 252 HP / 156 Def Cresselia: 191-226 (84.1 - 99.5%) -- guaranteed 2HKO Moves: TR/Skill Swap/Helping hand all to support groudon (don't need gravity), and ice beam to do more damage to stuff like lando-t, salamence and rayquaza etc
      Amoonguss @ Coba Berry  
      Ability: Regenerator  
      Level: 50  
      EVs: 252 HP / 156 Def / 100 SpD  
      Sassy Nature  
      IVs: 0 Spe  
      - Rage Powder  
      - Spore  
      - Grass Knot  
      - Protect  
      Role: Here to aid a set up for xerneas or trick room plus spore support. I always try to include a fake out/taunt/redirection/sleep core on my battle spot teams to shut down gimmicks on low ladder, so amoonguss plays a big part in this  EVs: In conjunction with coba berry, this will (yet again) survive a dragon ascent from mega rayquaza. I thought about different sets like sitrus berry for primal kyogre, and occa berry for primal groudon, and i felt this was the most adequate spread for the team so feel free to correct me (it has exactly the same EV distribution as cresselia XD) Calcs: 252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 252 HP / 156 Def Coba Berry Amoonguss: 187-220 (84.6 - 99.5%) -- guaranteed 2HKO Moves: Standard set with grass knot for kyogre, not much to explain here, gastro acid over protect would be a fun option but not as consitent and very situational.
      Crobat @ Lum Berry  
      Ability: Inner Focus  
      Level: 50  
      EVs: 68 HP / 188 Def / 252 Spe  
      Timid Nature  
      - Super Fang  
      - Taunt 
      - Tailwind  
      - Quick Guard  
      Role: Here to shut down set up strats and smeargle, crobat completes my aforementioned anti set-up core, whilst providing an extra form of speed control in tailwind  Item: Lum berry for dark void etc, helps with taunting the user Ability: Inner focus to avoid fake out, great for easing the use of taunt on stuff like kangaskhan/xerneas combos EVs: Max speed with the defenses explained below Calcs: +2 252+ SpA Fairy Aura Xerneas Moonblast vs. 68 HP / 0 SpD Crobat: 142-168 (84 - 99.4%) -- guaranteed 2HKO 252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 68 HP / 188 Def Crobat: 145-172 (85.7 - 101.7%) -- 12.5% chance to OHKO Moves: Very standard moveset, Taunt/Tailwind as explained, Super Fang is a great move when against eruption primal groudon and other threats that need weakening. Finally Quick Guard helps vs pranksters/fake out users.  
      Importable:
      Spoiler Xerneas @ Power Herb  
      Ability: Fairy Aura  
      Level: 50  
      EVs: 172 HP / 28 Def / 252 SpA / 4 SpD / 52 Spe  
      Modest Nature  
      - Geomancy  
      - Dazzling Gleam  
      - Moonblast  
      - Protect  
      Kangaskhan-Mega @ Kangaskhanite  
      Ability: Parental Bond  
      Level: 50  
      EVs: 164 HP / 252 Atk / 4 Def / 4 SpD / 84 Spe  
      Adamant Nature  
      - Fake Out  
      - Double-Edge  
      - Sucker Punch  
      - Low Kick  
      Groudon-Primal @ Red Orb  
      Ability: Desolate Land  
      Level: 50  
      EVs: 204 HP / 8 Def / 204 SpA / 92 SpD  
      Quiet Nature  
      IVs: 10 Atk / 30 Def / 1 Spe  
      - Eruption  
      - Earth Power  
      - Fire Blast  
      - Protect  
      Cresselia @ Mental Herb  
      Ability: Levitate  
      Level: 50  
      EVs: 252 HP / 156 Def / 100 SpD  
      Sassy Nature  
      IVs: 0 Spe  
      - Trick Room  
      - Skill Swap  
      - Helping Hand  
      - Psychic  
      Amoonguss @ Coba Berry  
      Ability: Regenerator  
      Level: 50  
      EVs: 252 HP / 156 Def / 100 SpD  
      Sassy Nature  
      IVs: 0 Spe  
      - Rage Powder  
      - Spore  
      - Grass Knot  
      - Protect  
      Crobat @ Lum Berry  
      Ability: Inner Focus  
      Level: 50  
      EVs: 68 HP / 188 Def / 252 Spe  
      Timid Nature  
      - Super Fang  
      - Taunt  
      - Tailwind  
      - Quick Guard  
       
      So that's the team hope you enjoyed reading, and any constructive feedback you may have would be really appreciated.
       
       
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