Reports

Published on November 12th, 2013 | by Huy

20

Parasect vs. The World: A 2010 Worlds Retrospective

As the curtain drops on another generation of Pokémon, everyone is excited to see what the future holds. While many of you have already started preparing for the future, I thought it would be valuable to take a step back and took a look at one of the last teams that I genuinely put my heart and soul into. This team embodies my thought process on team building. At its core, it’s a run-of-the-mill Trick Room team but the little tricks that were built in helped turn around more than one battle for me and helped me achieve a 5th place finish at the 2010 World Championships.

The Team

Keep in mind that VGC ’10 was different from the format now. There was no team preview so you went into game one blind. You had no idea what your opponent’s team was so you had to go in with a strong, solid team, capable of carrying out its intended strategy as well as possible. After game one, players were free to switch their six items and six Pokémon in any way they wish, which lead to some interesting strategies. But you’re here for the team. Let’s get on with it.

Items: Yache Berry, Iron Ball, Lum Berry, Sitrus Berry, Life Orb, Focus Sash

groudon
Groudon
Possible Items: Iron Ball, Lum Berry, Yache Berry
Trait: Drought
EVs: 252 HP / 252 Atk / 6 Def
Brave Nature
IVs: 0 Spd
– Earthquake
– Rock Slide
– Swords Dance
– Protect

Groudon is a simple Pokémon. It hits hard and takes hits well. While most Groudons opted to run Fire Punch as the third attack, I chose Swords Dance to apply more pressure. Groudon sets up the team for some weather mind games. It lures out Kyogre for the rest of the team to take care of. Oftentimes, if I got a little lucky with Jumpluff, Groudon could just outright sweep some teams.

jumpluff
Jumpluff
Possible Items: Focus Sash, Yache Berry
Trait: Chlorophyll
EVs: 252 HP / 252 Spd / 6 SDef
Jolly Nature
– Sleep Powder
– Encore
– Bounce
– Protect

Jumpluff is Groudon’s perfect partner in crime. It functions as a disabler to help Groudon set up. Sleep Powder and Encore with Jumpluff’s massive speed turns it into a disruptive monster. Players would either have to choose between taking a Sleep Powder or Protecting and getting Encored the next turn. Forcing opponents into not moving helped Groudon secure a Swords Dance and enabled it to do heavy damage. The one attack I want to talk about was Bounce. I had a lot of different moves in this slot for a while including Leech Seed, Helping Hand, and Substitute, but none of them freaked people out as much as Bounce. Bounce allowed me to protect Jumpluff from Giratina. Protect was not an option against Shadow Force, and buying a turn by avoiding it with Bounce was too good to pass up. Bounce also afforded me an option to use against Hitmontop (who were mostly Detect-less at the time) and Ludicolo (who I could force to protect with the threat of Bounce). Admittedly, I rarely ever used the fourth attack, but Bounce gave me a few different options that I will get into later.

dialga
Dialga
Possible Items: Life Orb, Sitrus Berry
Trait: Pressure
EVs: 252 HP / 252 SAtk / 4 Def
Quiet Nature
IVs: 0 Spd
– Dragon Pulse
– Flamethrower
– Trick Room
– Protect

Dialga is my favorite Trick Room inducer of all time. It’s typing paired with its massive attack stats and huge movepool made it the perfect Trick Room inducer. With a slow Groudon and Jumpluff to disable so many Pokémon, Dialga almost had no issue getting Trick Room up. Once Trick Room was up, it was simple. Dragon Pulse and Flamethrower were for consistent damage output. Originally I had Draco Meteor over Protect but I found more often than not that I was okay with taking the 2HKO with Dragon Pulse instead and opted for Protect to keep Dialga around as long as possible.

abomasnow
Abomasnow
Possible Items: Sitrus Berry, Focus Sash, Life Orb, Iron Ball
Trait: Snow Warning
EVs: 252 HP / 252 SAtk / 6 SDef
Quiet Nature
IVs: 30 Atk / 30 SAtk / 2 Spd
– Blizzard
– Grass Knot
– Hidden Power [Fire]
– Protect

Abomasnow was the best unrestricted Pokémon in the game. In a ruleset where Kyogre and Groudon were rampant, there is no wonder Abomasnow was the best Pokémon. The ability to change the weather, resist both STABs, and OHKO back with Grass Knot were huge. Blizzard was just icing on the cake. Abomasnow was picked simply because it was the best. While most Abomasnow ran Ice Shard, I opted out of priority and went with Hidden Power Fire for the Abomasnow mirror. While most Abomasnow mirrors ended up in firing off Blizzards at each other, I decided I didn’t want to deal with speed ties or freezes, and just went with Hidden Power Fire.

mewtwo
Mewtwo
Possible Items: Iron Ball
Trait: Pressure
EVs: 252 HP / 42 Atk / 4 Def / 212 SDef
Sassy Nature
IVs: 0 Spd
– Selfdestruct
– Trick Room
– Blizzard
– Protect

These last two Pokémon are what I feel make my team very unique. I had been toying around with the idea of Trick Room Mewtwo for a long time after playing Fish with it a few times. I liked the idea of turning something that everyone expects to be fast and strong into something slow and bulky. I wanted to take advantage of them not expecting what would happen turn one and force them to backpedal. Sassy Mewtwo does this. While it may seem like a huge waste of Mewtwo’s sheer power on the offensive side, it offered me a huge trump card that many didn’t see coming. I initially tried Gengar so I wouldn’t have to use a restricted Pokémon slot, but Mewtwos natural bulk is what put it over the top. I spent a long while tweaking the EVs on Mewtwo to get it to where I wanted, and even to this day, I’m not sure if this is the exact spread I decided on or not. I still have about 10 different Sassy Mewtwos on my Heart Gold cartridge so I can’t say for sure that this is the exact spread anymore, but I do remember what I wanted it to do, at least. I had EV’d Mewtwo to survive Helping Hand boosted Water Spout from Modest Kyogre and Choice Specs Draco Meteors from the Modest Sinnoh Dragons. This allowed me to survive many of the turn one ‘nukes’ that were popular at the time and allowed me to get Trick Room off. After Trick Room cam into play, Mewtwo could fire off Blizzards alongside Abomasnow, or if I felt like it was a good time, it could Selfdestruct and catch a switch-in or a Pokémon not protecting because they thought they would outpace Mewtwo. Mewtwo offered two surprises and if one didn’t catch the opponent off guard, that second one almost always would. Blowing up Mewtwo also had its merits. It allowed me a free switch-in for one of my Trick Room Pokémon. The most important one being…

parasect
Parasect
Possible Items: Life Orb, Yache Berry, Focus Sash
Trait: Dry Skin
EVs: 252 Atk / 252 HP / 6 SDef
Brave Nature
IVs: 0 Spd
– Spore
– Seed Bomb
– X-Scissor
– Protect

Parasect. Long forgotten, and let’s face it. It should be forgotten. Its typing is awful, its stats are terrible, and it has those little beady eyes that make you feel like you can never trust it because it will always turn on you. But 2010 was its time to shine. After seeing Arti‘s impressive victory with it at the Seattle Regional, it always floated around in the back of my head. It had such a powerful ability, it had access to some good STAB attacks for the ruleset, and most importantly, it had access to Spore. Parasect definitely had its niche in 2010 and it fell perfectly into place on this particular team. With Jumpluff on the front lines, it would burn any Chesto and Lum Berries before Parasect had a chance to come in and Spore everything. With Abomasnow and Groudon on the team, it forced opposing players to play the weather war and try to set up their Kyogre or their Tyranitar. This sets up Parasect to come in and wreak havoc. Kyogre stands no chance against Parasect in the rain and Tyranitar has a hard time dealing with Parasect once it falls asleep. The two STAB attacks make Parasect particularly dangerous once things are asleep. Between X-Scissor and Seed Bomb, many of the common suspects (Groudon, Kyogre, Tyranitar, Mewtwo, Cresselia, Abomasnow, Ludicolo) simply were not safe. Unlike today’s Amoonguss, Parasect had the offensive presence to be an effective threat in Trick Room on the offensive and the defensive side.

Team Modes

groudon+jumpluff+dialga+abomasnow / parasect
This was my standard game one mode. Groudon would lead with Iron Ball to get the sun going and Jumpluff would start disrupting. This allowed Groudon to sweep or allowed Dialga to come in and set up Trick Room. This mode was very straightforward. Simple and effective.

mewtwo+abomasnow+dialga+parasect

While Abomasnow/Mewtwo was a common lead at the time, it was almost always a fast Mewtwo and a slow Abomasnow to sandwich the opponent in Blizzards. More often than not, opponents would switch in a weather changer to gain the upper hand or protect a Pokémon to bring in something that can handle the Blizzards. This allowed me the perfect opportunity to set up Trick Room and have my slower Pokémon do what they do best. Put things to sleep and attack.

Other Modes

While those were the two modes I used most often, I had a few more that I would pull out when the situation warranted. If a team was comprised of mainly middle speed Pokémon, I could lead with Jumpluff and Mewtwo. This gave me the chance to disrupt with Jumpluff and just attack with Mewtwo. Even with no investment, Mewtwo did decent damage with Blizzard. Once I felt like I got as much as I could out of the leads, I could Trick Room with Mewtwo and Bounce up with Jumpluff. This allows me to Selfdestruct before Jumpluff comes down and allows me to get a little bit more damage and maybe keep Jumpluff around for a turn or two more. I had also led with Dialga and Parasect if I felt like it would be safe for me to just Trick Room with Dialga and Protect the Parasect. While the team looks very straightforward on paper, I had a lot of different options I could play with depending on the matchup.

Team Choice and the Worlds Metagame

Going into Worlds 2010, I felt like I needed to use something tailored for Worlds. While Regionals were dominated by TopOgre (the famous Hitmontop/Kyogre combo), I knew that would not be sufficient going into a field of players that knew exactly what they were doing. My Nationals team was good, but it was too one dimensional for this. I looked at what players were using at Nationals, and I took a look back at what I saw from the Japanese in 2009 and I came to a conclusion. If i wanted to do well, I’d have to be able to handle both.

For Japan, I knew that bulk was the key. When I had played the Japanese players in 2009, I saw a lot of Thunder Wave and bulky Pokémon being tossed around. That’s when I decided that Trick Room was the right play (and it was. See: Ray’s 2010 team). From watching a few Japanese videos in 2010, I also decided that Kyogre was probably going to show up a lot. While Kyogre had fallen off quite a bit in North America, it offered a lot more to Japanese teams than it did to American teams. While in America Kyogre was just tossed onto teams because it would hit hard, teams in Japan were built around supporting Kyogre, so I needed efficient ways to deal with it.

For North America, I did a lot of player targeting. I EV’d my Mewtwo to take Choice Specs Draco Meteors specifically for Deagle. I knew Blissey was coming from Alaka, skarm, and Ninahaza. I knew BadIntent was playing around a lot with Yanmega and Tyranitar.

I did a lot of research and tailored my team to deal with a lot of these threats that I knew would show up. I loaded up on physical attackers so that Blissey would not be a problem. I decided on Groudon/Jumpluff so I could deal with Tyranitars. I carried a Lum Berry to prevent one turn of Toxic. I ran with Swords Dance so I could catch a Counter Blissey off-guard. Every decision I made with the movesets, EVs, and Pokémon were to give me an upper hand. More often than not, I knew what was going to come from my opponents but they would always be caught off guard when my Mewtwo exploded, or when they were so happy to get their rain up after fighting through Groudon and Abomasnow only to stare down a Parasect in Trick Room with the Rain healing it every turn. My items would move to pick up different KOs, or to give myself a different team outlook if one wasn’t working. The Life Orb moved between three different Pokémon to get three different sets of KOs, the Sitrus Berry could turn an offensive Pokémon into something that I can switch in and out more. Iron Ball let me change speeds on my Pokémon so I could use my faster Pokémon in Trick Room or to help me control the weather war. While the team looks very straightforward on paper, I felt like I had an answer to everything, an option for every different situation, and while it probably does have some holes, especially if you take it out of the Worlds 2010 vacuum that it was designed for, this is still a team that holds a special place in my heart.


About the Author

is a grizzled Pokemon veteran. Having played competitively since RBY, he picked up VGC in 2009 and never looked back. He has played in 3 World Championships (Second only to Ray Rizzo) and has placed in the Top 10 in all 3 while managing to secure Top 8 in 2. He is the only American in the world to have won two Customized Worlds DS'es.



20 Responses to Parasect vs. The World: A 2010 Worlds Retrospective

  1. DaWoblefet says:

    This question is a direct result from having never played the 2010 metagame, but why do you have 3 legendaries? I thought two was the maximum you could have per team.

  2. Adib says:

    As a guy who started playing VGC and competitive Pokemon in general beginning with the 2012 season, I really like this report. It’s really fascinating to see how you built your team in a completely different generation under a completely different ruleset from what I’m used to.
     
    I also love how your moves and item choices allowed you to switch a Pokemon’s role from an offensive one to a defensive one and back again whenever you wanted. I never even thought that Bounce could be useful competitively, and am in love with how you used it. Being able to bypass Shadow Force as a defensive measure or going on the offensive with Selfdestruct is pretty amazing, utility-wise. Things like this really makes me wish that future rulesets let us swap items around for an extra layer of mindgames. Though that’s probably not going to happen in XY since I haven’t heard anyone saying they were able to swap items around in Team Preview :(
     
    Congrats on getting 5th at Worlds 2010!

  3. Huy says:

    This question is a direct result from having never played the 2010 metagame, but why do you have 3 legendaries? I thought two was the maximum you could have per team.

     
    You could only bring 2 into battle. You could have 3 or 4 and swap them out accordingly.

  4. Zubat says:

    Ooo baby. Sexist report I’ve read in awhile. 2010 is nostalgic for me since that was my debut year for VGC.

  5. shinryu says:

    I think the funniest thing about 2010 still is that despite the mass Kyogre usage, when it came time for Worlds Groudon emerged as the choice Pokemon.

  6. Huy says:

    Kyogre was on half of the Top 8 teams, though.

  7. pball0010 says:

    Well, I found out Dialga had Trick Room, but it wasn’t from this article…

    A transcript of what I remember from the international challenge with my whimsicott and an opponent’s dialga:

    Tailwind!

    Trick Room.

     Yams…

    But nice article, and from a guy who wasn’t there in 2010, it was interesting to look at how that meta was played even though I saw your match on TNF versus Alaka (I didn’t completely understand what was happening, either)

  8. Duy says:

    The only thing that could beat this team was a Helping Hand, double crit Water Spout.

  9. TheGr8 says:

    This has actual swag written all over it! Great write up Huy, I just wish I played back in 2010 :/

  10. ScottMtc says:

    This is probably my favourite team of all time, along with your specs Gyarados team and Wolfey’s 2012 Worlds team, and I’ve always wanted to know exactly how it worked.
    Thanks for the article.

  11. Alaka says:

    Where is the worry seed?

  12. Scott says:

    I wanted to comment here: I’m not completely sure I’d be here to write this (and probably there wouldn’t be a website for me to write this on as a result) if this team hadn’t been created. The first VGC event I attended was 2010 Nationals, and while hanging out was fun and I may have picked up the game to have an excuse to do that more anyway, it was this team that made me want to play VGC after I learned a bit about what Huy ran after Worlds. The item switching to let Pokemon perform multiple roles, the ability to use two weathers and exploit a third, multiple modes, and the ability to succeed using weird Pokemon or Pokemon weirdly (Parasect, Mewtwo) was really appealing and like nothing I’d ever been able to do as a singles only player at the time.

    Obviously, rule changes in 2011 retired a couple of those mechanics and I guess as a player I’ve become someone very different than the guy who was inspired to pick up VGC because of this team, but I still think this team is maybe the best example we’ve ever had of how to anti-metagame with style in VGC. Huy, while top 8 is still a great finish you deserved a better fate that year, but thanks for putting this team together… who knows where we’d be if you didn’t.

  13. Cloggerdude says:

    I got excited when I saw the Groudon + Jumpluff combo, because that was the basis of Jeps’ and my team in the last VGC I played in. Then I saw the Dialga and realized that 2010 wasn’t a RSE VGC tournament. Now I just feel old…ugh.

  14. GoldenEmp says:

    Huy, I remember being astonished when you wrote your first warstory about the team… Most amazing shit I’ve ever read. My favorite part: “Trick-uh Room-uh? I smiled like a crazy mother ducker…” Best story ever hahahaha.

    I’ve always loved your teams, your stories, and your dedication to the team. Also, playing with you is an awesome experience.

    I look up to you as one of, if not THE, best pokemon player.
    Thanks for all your articles, and pretty much for all these years, Huy. And keep going, crazy bitch.

  15. GoldenEmp says:

    Typo: dedication to the game.

  16. Werecario says:

    Now I totally want to read Arti’s war story again. It was possibly the best war story I’ve ever read. If someone could find it, they should definitely link it.

  17. Technoz says:

    Nice job on this, really good and worthwhile read. Makes me miss 2010 a lot though XD.

  18. melevin9 says:

    Now I totally want to read Arti’s war story again. It was possibly the best war story I’ve ever read. If someone could find it, they should definitely link it.

     
    After a little bit of trawling through the smogon archives i think i found it <3
    External
     
    and seeing as vgc10 ROCKS here is the world champion warstory link aswell if anyone’s interested
    External
     
    plus i managed to find the original version of the Huy worlds warstory
    External

  19. Dozz says:

    I’m in a similar boat to Scott on this, in a different way though. I’d tried my hand at 2010, and lost awfully. I didn’t really understand the idea of metagame, and I was still figuring out doubles mechanics, but I stuck at it, and was interested in what was going on at the time, as UU singles really wasn’t floating my boat anymore. I was lurking forums pretty hard, and reading reports and intel from Worlds that summer, looking for something new to play.
     
    Hearing about a team like this succeed was really something I looked at, and thought “Yeah, I want to play that kind of game next year” and although I knew noone, and none of the personalities, hearing about a Parasect doing well at Worlds was something that made me want to play. So, Thanks for building a cool team like this Huy to get me interested.

Leave a Reply

Back to Top ↑