Published on March 18th, 2014 | by tanzying


Japan’s Battle Road Gloria Circuit Qualifiers – Complete Team Details and Usage Statistics

The start of Japan’s official VGC/World Championship Series 14 circuit may still be months away, but the Japanese tournament scene has been far from inactive! Among the numerous grassroots offline tournaments, or off-kai, which have already taken place or are scheduled to take place soon, a particularly noteworthy series of events stand out. We have already brought you team reports from some of these events, but for those unfamilliar, these events combined are known as the Battle Road Gloria, a nationwide circuit of off-kais using the current Standard rules and culminating in a National Finals in Osaka on March 23 (this Sunday). All the qualifying events besides the Last Chance Qualifier (LCQ) have been successfully concluded, and the stage is set for the showdown this weekend to determine who goes home with the glory!

So strap yourselves in for the weekend (there will most likely be a stream and organiser @masaVAmpharos will tweet the details) and LET’S GLORIA!

Circuit and Tournament Structure

The circuit comprises of eight events: 6 regional qualifiers, an LCQ on the eve of the finals, and the finals itself. The events and the number of players who advanced through them are:

  • 18 Jan – Arena Off – Tokyo (Kanto Region) – Top 4 advance
  • 1 Feb – Bibu Off – Hiroshima (Chu-shikoku Region) – Top 2 advance
  • 9 Feb – Ganyu Off – Fukuoka (Kyushu Region), Top 2 advance
  • 23 Feb – Shade Off – Osaka (Kansai Region), Top 2 advance
  • 8 Mar – Hokuriku Off – Ishikawa (Hokuriku Region), Top 2 advance
  • 15 Mar – Touhoku Off – Miyagi (Touhoku Region), Top 2 advance
  • 22 Mar – Last Chance Qualifier  – Osaka, Top 6 advance
  • 23 Mar – National Finals – Osaka

Unlike the standard best-of-1 Swiss rounds leading to single elimination best-of-3 top cut format that official VGC events have adopted, Japan’s off-kais do things a little differently and these events are no exception. The ~60-80 players are broken up into 8 groups/blocks, and a best-of-1 Round Robin (everyone plays everyone else in the group once) takes place. The top two players from each group advance to a top 16 cut, where the final placings are determined by single elimination best-of-1. Advancement from the groups is determined by, in order of priority:

  1. Win-Loss Rate
  2. Number of Completed Matches
  3. Tiebreaker Match
  4. Combined Opponents’ Win-Loss Rate
  5. Rock-Paper-Scissors

The National Finals is set to follow the same format, except that the 20 participants will be divided into 4 groups from which the top 8 players will advance.

All battles are played in person on actual consoles, and use the standard VGC ’14 rules except for the timer which follows the default local multiplayer settings.

Qualified Players

Through their outstanding performances at the qualifying events, these players have succesfully advanced to the next leg of their glorious journey! They and their qualifying teams are:

Arena Off (18 Jan, Tokyo, Kanto Region Qualifier, 114 Players)

Champion: Viera


Runner-up: Yuuichi


3rd place: Suraimu


4th place: Rasuku


Bibu Off (1 Feb, Hiroshima, Chu-shikoku Region Qualifier, 47 Players)

Champion: Takasazo


Runner-up: Hashidam


Ganyu Off (9 Feb, Fukuoka, Kyushu Region Qualifier, 65 Players)

Champion: see_miruo (translated team report)


Runner-up: Tony


Shade Off (23 Feb, Osaka, Kansai Region Qualifier, 86 Players)

Champion: Gonbe


Runner-up: Mouhu


Hokuriku Off (8 Mar, Ishikawa, Hokuriku Region Qualifier, 67 Players)

Champion: Rei


Runner-up: Fukunyan


Touhoku Off (15 Mar, Miyagi, Touhoku Region Qualifier, 64 Players)

Champion: Alcana


Runner-up: masa


Usage Statistics and Team Details of All Players

We move on to the details of the rest of the players. The tournament organisers have done an extremely thorough job of collating this data, and have already made them public on various Japanese blogs. My job was mostly to translate Pokémon names, though I took the opportunity to do some compiling and create some statistics.

The complete data, including all usage statistics and (almost) every player’s team can be found here. I will not present all the information in this article because the quantity of it is simply staggering.

With that out of the way, I shall explain an important term in Japanese tournament usage statistics which is used in these statistics as well: the Kaburi Point (KP). The Kaburi Point of a particular species of Pokemon is simply the number of players that used it in the tournament. Since each player brings 6 Pokemon, the species clause then ensures that the sum of the KP of all Pokemon is equal to the tournament attendance multiplied by 6. Going further, the Japanese also define the KP of a player’s team to be equal to the sum of the KP of its constituent Pokemon, so a team with high KP would be full of popular Pokemon, wheras one with low KP would be full of unique choices. Since KP depends on the tournament attendance, raw KP numbers cannot be compared across tournaments with different attendance and must be divided by the attendance to obtain the percentage of players who used a particular Pokemon. I have sorted all the data presented in this article and in spreadsheets attached to this article by KP, from top to bottom and left to right in descending order. In other words, you can expect to see all the more unique Pokemon picks, such as miruo’s Pyroar and Gonbe’s Hippowdon, clustered towards the right.

Firstly, the various Pokemon used by average % usage for all the 6 qualifiers:

(to see the pie charts for individual tournaments: Arena Bibu Ganyu Shade Hokuriku Touhoku)

overall usage gloria

Next, a look at the top 10 Pokemon by by average % usage across the 6 qualifiers:

top 10 gloria

Top 16 teams from each qualifier

Finally, I leave you with the teams that got past the preliminary round robin stages for all the qualifier tournaments. Qualifying teams already listed above have been omitted. In addition, you may notice certain strong players who attended multiple events and managed to top cut multiple times!

Arena off (18 Jan, Tokyo, Kanto region qualifier, 114 players)

Top 4: Qualified and listed above

Top 8: Ryokucha


Top 8: Secchan


Top 8: Mikoto


Top 8: R Justice


Top 16: Uiww


Top 16: MAS


Top 16: Miyako


Top 16: Itou


Top 16: Huuuryu


Top 16: Masahiro


Top 16: YT


Top 16: Yasumatsu


Bibu Off (1 Feb, Hiroshima, Chu-shikoku region qualifier, 47 Players)

Top 2: Qualified and listed above

3rd place: Kaede


4th place: Arue (translated team report)


Top 8: Denjiha


Top 8: Shien


Top 8: Marou


Top 8: Nikoru


Top 16: Surairi


Top 16: Tony


Top 16: masa


Top 16: Hashimura


Top 16: Miyanoakemi


Top 16: Torun


Top 16: Abi


Top 16: Rai


Ganyu Off (9 Feb, Fukuoka, Kyushu region qualifier, 65 Players)

Top 2: Qualified and listed above

3rd place: Chikuha


4th place: Sana


Top 8: Shichikin


Top 8: Bandoru


Top 8: Torun


Top 8: YT


Top 16: Tomoya


Top 16: Hashidam


Top 16: Fuoru


Top 16: Zaha


Top 16: Viera


Top 16: Aroe


Top 16: Gincho


Top 16: imP


Shade Off (23 Feb, Osaka, Kansai region qualifier, 86 Players)

Top 2: Qualified and listed above

3rd place: Nemuru


4th place: YT


Top 8: Kousuke


Top 8: Kande


Top 8: Bunbun


Top 8: Right


Top 16: Gacha


Top 16: Sunlight


Top 16: Yamacha


Top 16: Viera


Top 16: haru


Top 16: Moudameda


Top 16: Tsubasa


Top 16: see_miruo


Hokuriku Off (8 Mar, Ishikawa, Hokuriku region qualifier, 67 Players)

Top 2: Qualified and listed above

3rd place: Rurito


4th place: Mopi


Top 8: Zunda


Top 8: Leon


Top 8: Kandachibe


Top 8: Moudameda


Top 16: Sena


Top 16: Pentagon


Top 16: Bicho


Top 16: Gacha


Top 16: Tsunku


Top 16: Yura


Top 16: Beko


Top 16: Yukikage


Touhoku Off (15 Mar, Miyagi, Touhoku region qualifier, 64 Players)

Top 2: Qualified and listed above

3rd place: Roto


4th place: Miya


Top 8: Nako


Top 8: Doru


Top 8: HAL


Top 8: Seravi


Top 16: Suraimu


Top 16: At least an E Cup


Top 16: Kaede


Top 16: Rasu


Top 16: Sukiru


Top 16: Pippi


Top 16: Zecchan


Top 16: Tsuzuli


About the Author

is a VGC player hailing from the tropical island of Singapore. Previously involved mostly in translating Japanese VGC blog articles for the rest of the world, organising official VGC events and friendlies with other countries for Singapore has come to be his primary role.

16 Responses to Japan’s Battle Road Gloria Circuit Qualifiers – Complete Team Details and Usage Statistics

  1. Dragons and Aegislashes for days. Holy.

  2. tanzying says:

    Dragons and Aegislashes for days. Holy.
    Masahiro made top 16 with two Garchomps? :o
    Thanks for the read tanzying. It was really insightful to find out what pokemon were most commonly winning events over there.

    Ugh whoops, replace one of the Garchomps with a Kangaskhan please (and if an editor could help me change it on the CMS that would be great)

  3. Baz Anderson says:

    It’s really interesting that no Smeargle qualfied even though we can see that plenty of people entered with them.

  4. bgt says:

    Two Garchomps, hah. I’d use two Garchomps if it was allowed. A lot of Fairy-Steel-Dragon Core seen on many teams.

  5. TKOWL says:

    Very interesting look at the Japanese meta, no surprise in the Garde/Aegi usage abound, but interesting to see less Charizard than I’m used to.

    Also is that a mono-Psychic team I see

  6. Gilbert says:

    Are they going to update this when the other tournaments finish?

  7. Scott says:
    I’d seen the teams from most of the individual events before, and I think as a whole the trends are what we expected — the main three megas dominating the mega slots (though appreciably less so than in the NA Regionals, I guess, since there was at least some presence of other Megas), tons of appearances by the expected non-Megas like Aegislash, Salamence, Gardevoir, Azumarill, Talonflame, and Garchomp… but there were some cool standouts and it was neat to see all the data at once, so thanks for that, tanzying.
    I feel like a lot of the players from the last set of American Regionals could take some notes in some of the anti-metagame choices on these teams that were bizarrely absent from most of the NA top cut teams. Aegislash and Azumarill stand out, for instance, for being very good and good against a lot of common Pokemon, but both were very rare in NA. Aegislash in particular is just weird since it’s one of those Pokemon I expect to see every game on Battle Spot but is catching really slowly in NA for some reason. Gardevoir is another Pokemon that probably fits under that umbrella, though I’m not quite as convinced by it personally.
    A few cool teams toward the top — we’d seen the Pyroar team’s report, but it still stands out, and the Aerodactyl team that won the next event is pretty cool, too. The Gothitelle team in second place of that one stands out in that one to me a little more as far as something that is a really dangerous core, though.
    I was a little surprised to see Manectric was only at 8% — I think it’s far enough behind as probably the 4th best Mega that it makes sense it’s down a bit, but it wasn’t nearly as close to Charizard as I would have expected and actually ended up behind Gengar here too, which seems a little strange to me even accounting for regional preference.
  8. R Inanimate says:

    Some pretty cool info here. There were quite a lot of teams that made cut that had a TR mode to them, or were just flat out running Hard TR. I’d like to say this is surprising, noting how non-existant TR has been here, but I do believe Japan does have a thing for trying to get TR to work so it isn’t as surprsing. This would probably also explain why Mega Maw sees a lot more usage from them, since naturally, Hard TR would gravitate towards running one.
    Also, I’m now very curious how Itou’s Mono-Psychic team works. Since he managed to Top Cut with that.
    btw, do the names of the tourneys have any specific meaning to them?

  9. JuicyyJuice says:

    Wow that 4th place Arena Off team is very very impressive. Torkoal/Gourgeist/Luc. I’m glad to see that smeargle isn’t as much of a factor as I thought it would be. seems like everybody has a counter to being put to sleep. I’m also glad to see hydreigon on a 1st place team even though its weakness to fairys.

    1 more thing, the art for this post is amazing. love it.

  10. TwiddleDee says:

    Some very interesting stuff, a monotype Psychic team is very interesting. But the all-too-common Garchomp, Salamence, and Aegislash are expected. Still some nice things to see that you don’t usually see, such as Jolteon and Delphox!

  11. Kamran says:

    Wow that 4th place Arena Off team is very very impressive. Torkoal/Gourgeist/Luc. I’m glad to see that smeargle isn’t as much of a factor as I thought it would be. seems like everybody has a counter to being put to sleep. I’m also glad to see hydreigon on a 1st place team even though its weakness to fairys.

    1 more thing, the art for this post is amazing. love it.

    I smashed that 4th place team this morning 4-0. It involved Final Gambit Lucario and a Rain and TR mode with Gourgeist/Torkoal, pretty interesting though. Surprised by that finish.

  12. Boomguy says:

    OMG a mono Psychic team made top 16!!!

  13. kibago11 says:

    Pre-XY hype: Fairy Apocalypse! Dragons, run for your lives!
    Post-XY meta: Oh hai, my name is Garchomp and I’m still here to eat your children.

    Gonbe’s Shade Off team looks particularly interesting. Possibly no Megas (I doubt Mega Aerodactyl was used, cos the original seems a better support AND attacker at the moment) and just a defensive orientated, good ol’ fashioned Sandstorm team.

    Also that Mono Psychic team is totally rad.

  14. tanzying says:

    Possibly no Megas (I doubt Mega Aerodactyl was used, cos the original seems a better support AND attacker at the moment) and just a defensive orientated, good ol’ fashioned Sandstorm team.

    It was Mega Aerodactyl. You can see his report if you follow the link to his blog.
    Other notable stuff include Hokuriku Off winner Rei using Mega Charizard X instead of Y.


  15. kibago11 says:

    It was Mega Aerodactyl. You can see his report if you follow the link to his blog.
    Other notable stuff include Hokuriku Off winner Rei using Mega Charizard X instead of Y.


    Whoa. That’s quite something! I would to see what the play-style was like! Also, the Amphabulous / Mewostic team he faced looks sort of like the one I’m planning… I hope mine works out better than that one.

  16. Sejiro says:

    “Top 16: Aroe” An Aron what? What? WAHT?!?!?!??!?!?!??!?no srs how

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