Published on February 22nd, 2015 | by Firestorm
88Introducing the Nugget Bridge Pokémon Damage Calculator
A key part of teambuilding is tweaking your Pokémon’s stat spread so you achieve the optimal stats to survive the right attacks and grab the right knock outs. To do this, players play around with the effort values, natures, and other attributes on their Pokémon in a damage calculator until they reach the desired results. We have many articles written about this subject. The most widely used damage calculator for the past two generation has been Honko’s in-depth implementation. Honko put a lot of time into listening to the wants of our community, but it is designed to handle Smogon’s many custom formats. As a result, it can be more painful to use for those who are only interested in playing the Standard format used in the Pokémon Championship Series.
Today, we’re proud to introduce the Nugget Bridge Pokémon Damage Calculator! It takes the amazing work that Honko — and later gamut — put in to make the most comprehensive damage calculator available and streamlines it for those interested in the Video Game Championships (VGC). Pokémon default to level 50 and Doubles is selected as the default format as well. Additionally, all sets from Smogon have been removed to declutter the Pokémon selection process. In their place, we’ve inserted the most common stat spread, nature, item, and moves for each Pokémon from Pokémon Showdown to make for quick defaults to calculate for or against. These will be updated on a monthly basis as a result of Tapin’s awesome work.
If you see anything that looks off or have a suggestion, please make a post in our feedback thread.
Note: Where you select Mega Pokémon has changed. If you select a Pokémon that can mega evolve, a Forme field will appear under Type for you to easily choose the non-Mega or Mega forme so you can see how the same spread works for both formes of the Pokémon.
Looks really good! Looking forward to use it. Thanks Firestorm! :]
great stuff!
I really hope people find this useful! I got really frustrated when trying to build one of my Pokemon a week or so before Regionals and had this idea. All I really did was modify Honko and gamut’s code to remove the old sets and default to Doubles / Level 50. Then I showed Tapin the Showdown stats and what I wanted to do and he wrote up like 15,000 lines of code in the next two days to make the sets possible. Huge thanks go out to him (as well as Honko and gamut from Smogon) on this. After that I played around with styling and here we are!
Once Tapin posts give him all the likes!
Thanks for including friend guard!
Thank you!
Parental bond bug are fixed in this calculator?
Very cool. Will definitely be using it from now on, I’ll give it a plug in my next video as well. Great work.
‘Bout time someone made one of these. Good work Tapin, Honko, gamut, and Firestorm. I’ll be sure to give you some good feedback as I use it more, but already its an “improvement” (read: less cluttered) from the last one.
Beautiful work! Glad that we have a calc catered towards VGC instead of always having to question if someone accidentally left Lv100 on.
This is defitnetly helpful, I bookmarked it as soon as I did my first calc. One suggestion though, can it be programmed to have the mega Pokemon included? I understand we can just modify the stats, but not everyone wants to look up the exact stat of a pokemon just to make EV spreads. thanks
One thing I noticed, is that for some Pokemon, forms do not show up. I tried looking for Mega Mawile and even Mawile-Mega and it did not come up. I’m probably doing something wrong, but let me know.
Select the Pokemon, then beside “Forme” right under the name you can select the Mega version (or one of the Mega versions) allowing you to quickly switch between Mega and non-Mega calcs.
No. All calculations are the same. Hopefully can be fixed in near future.
Really happy to see this, thanks Tapin, Honko, gamut and Firestorm!
Also, as I think it will be useful to give feedback about it:
1- The Megas aren’t there, but I suppose it’s just now and that they will be implemented soon.
2- I saw that some spreads are wrong (and by wrong I mean completely wrong, standard Mawile has 248 EV in HP instead of 244 or 252)
Maybe it’s not the right place, but I wanted to immediately feedback.
Thanks again for this huge work anyways.
really a great work!
this is great, thanks!
I. Am. So. Hype.
Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.
Cool beans! I anticipate on using this calc a bunch!
Talk about an instant bookmark! Great calculator
OH YEAH
bye old calculator
I hated really to make things lv 50, doubles etc…ugh
But now its over…yay
This is really usefull! Thanks!
Could you add friend guard?
Thank god, this is so incredibly useful! Never having defaulted VGC sets/levels on the old calc was one of those things that wasn’t a huge deal, but still a huge inconvenience after your 10th calc. Appreciate the work people have put into helping the community, thanks guys!
It’s going to be so nice to have a damage calculator aimed for VGCs – I really like the forme-switching function! Thanks to everyone that contributed!
I can’t find mega salamence. do you have megas yet?
^ read the whole article please.
It is awesome. And with the new Mega-button it is just more convenient to see the damage-output changing. And finally no pesky lv 50-changing stuff!
Very nice, but it appears there is no Mega Scizor in the forme option under “common showdown”, but there is under “blank set”… odd!
/me bookmarks
great job, boys!
What an unexpected surprise. This will save a lot of time, and there are under-the-hood advantages to having a self-maintained tool like this I’m sure. Thanks a lot!
I missed the mega button LOL I’m so used to the old one.
This is amazing
Thankyouthankyouthankyouthankyou.
This is the best ever. I always found it so annoying to use the old one.
Suggestions for improvements:
– Saving custom sets
– Importing sets from showdown’s import format
– (maybe a stretch) Since this is doubles, the ability to see quickly if a Pokemon can take 2 hits from different pokemon?
– Bug fixes
Ah, this is fantastic, thank you!