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Published on December 17th, 2014 | by Simon

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Flawless or Bust: How to Catch Perfect Legendary Pokémon in Omega Ruby & Alpha Sapphire

The following is a guide on how to catch “perfect” Legendary Pokémon in Omega Ruby and Alpha Sapphire. It will be broken down into two parts:

  • Tips on how to catch “perfect” Pokémon and
  • Recommended natures and IV set ups for Legendary Pokémon usable in the VGC ’15 ruleset

The first part will be written by myself (Simon) and the second part will be written by CT Mikoto Misaka as he has done a lot of research on the Battle Spot Doubles format which is now the VGC ’15 format (aside from the time limit).

There are really only two different variables when catching Pokémon: Nature and IVs. In the current generation of Pokémon games, all Legendary Pokémon have 3 IVs that are automatically set to 31, making it much easier to catch Pokémon with the “perfect” stats when compared to previous generations. Using a Synchronizer — which I’ll explain a little further down — will help with the nature making it a 50% chance of making any Pokémon you battle have the same nature as the Synchronizer.

You have to remember that the IVs of Pokémon are all random and while it might take someone an hour to get a “perfect” Pokémon, it can take weeks for another. You also have to remember that even though getting a Pokémon with five 31s in specific stats is about 1 in 4000, it doesn’t guarantee that you will get 1 if you soft reset 4000 times. The guide is designed to help you cut down that time so you can aim for perfection!

Resources

IV Checker

The IV Checker is located in the Battle Resort Pokémon Center. He will tell you which stats your Pokémon has a 31 or 0 IV in. This is going to be your most useful resource in checking your Pokémon.

Hidden Power Checker

The Hidden Power Checker will tell you the Hidden Power of your Pokémon. He is located on the Tree House section in Fortree City. This is a really useful tool if you are going for a Hidden Power.

Tools Needed

Pokeballs

To catch Pokémon you need Pokeballs. The easiest way to capture Pokémon is by using a Master Ball as most of you know (or at least I hope you do). For the people who don’t have a mysteriously infinite supply of Master Balls, various PokéMarts around Hoenn will have different Pokeballs of varying capture rates.

Synchronizer

A Pokémon with the Ability Synchronize makes it so that anything you encounter through battle will have a 50% chance to be the same nature as your Synchronizer. In order to use a Synchronizer you need to place it first in your party. Synchronize works even if the Pokémon has fainted which allows you to lead your “Speed Checker” immediately.

Speed Checker

A Speed Checker is a Pokémon that has one less (or more) Speed stat than your desired target. For example, a 31 Speed IV Cresselia has a Speed stat of 105. Your Speed Checker should have a Speed stat of 104. When you start the battle, you should use a 0 priority attack. If you go first, you know that the Pokémon does not have a 30-31 Speed IV and you should immediately reset. If the target goes first, you’ll know that it has a speed IV of 28-31 (the 28-29 is from the possibility of it winning a speed tie). You can also do this for 0 IV Pokémon and make your Speed Checker have one Speed stat more than your desired Pokémon.

For Pokémon with Abilities that have activation messages upon switch-in such as Pressure, your Speed Checker can be another Pokémon with an activated ability so that you don’t have to waste time attacking. Note that although Unnerve is an activated ability, it seems to have priority over other activated abilities and will go before them. Don’t use Unnerve to Speed check.

The purpose of a Speed checker is to save you the 30 seconds or more it takes to catch a Pokémon every time you reset and check its stats.

Final Gambit

You can also use Final Gambit to check the HP IV of a Pokémon before you catch it. Use a Final Gambit Pokémon with one HP stat less than the desired Pokémon to check if it has an HP IV of 30-31. For example, a 31 HP IV Cresselia has 195 HP; you can use Final Gambit on Cresselia with a 194 HP Pokémon. If it survives, you’ll know that it has a 30-31 HP IV. This form of “Checking” is far less frequent than speed checking mainly because there are very few Final Gambit users and the chances of you having one with the right HP is low.

Final Gambit + Speed Checking

There are rare cases where you can use a Final Gambit Pokémon to HP and Speed check at the same time. A 0 Speed IV Cresselia has 195 HP and 81 Speed. You can use something with Final Gambit, 194 HP and 82 Speed to check both its HP and Speed in the same go. First check if the target is slower than your checker, if not reset. If it is in fact slower you can wait for Final Gambit to hit and if the Pokémon survives you’ll know it has both a 0 Speed IV as well as a 30-31 HP IV.

You can also be creative for “checking” Pokémon. Use your imagination to think of ways you can check speed and HP. You can even use things like a Level 97 Seismic Toss user to check if Cresselias HP stat is 195 (30-31IV). If one of your Pokémon is too fast, you can use a Pokémon that has double its speed and give it a Macho Brace or a Power Item.

Recommended Captures & Stats

I’ll (CT Mikoto Misaka) be listing some of the likely Pokémon you’ll be resetting for along with their ideal IVs and stats at the level you’ll capture them at. These include some of the more popular sets seen on Battle Spot Doubles which is the confirmed ruleset for the rest of the VGC ’15 season.

Notes

  • stats will be in order of HP/Atk/Def/Sp.atk/Sp.def/Speed
  • x = IV does not matter
  • e = IV requires an even number
  • o = IV requires an odd number
  • 30 and 31 IVs reach the same number at level 50 if no EVs are invested into the stat.

The perfect stats of the Pokémon at level 50 (the level you encounter them at and the level you will be using them at) with that particular set up will be listed next to the IV set.

Cresselia

cresselia

Location: Crescent Isle: Random Daily Mirage Spot just east of Ever Grande City. Note that you can “Reset” for this island by saving before you update your Buzznav and then updating it every time you start your game to see if you have Crescent Isle.

Nature IVs Stats
Calm 31 / x / 31 / 31 / 31 / 31 195 / x / 140 / 95 / 165 / 105
Bold 31 / x / 31 / 31 / 31 / 31 195 / x / 154 / 95 / 150 / 105
Sassy 31 / x / 31 / 31 / 31 / 0-3 195 / x / 140 / 95 / 165 / 81
Relaxed 31 / x / 31 / 31 / 31 / 0-3 195 / x / 154 / 95 / 150 / 81

The nature for Cresselia usually depends on what EV spread you go with. If you decide to use an overwhelming amount of Defense EVs, a +Defense nature is the way to go, otherwise a +SpDef nature is what you want. If you decide to use Trick Room on your Cresselia you would want to go with a Sassy or Relaxed nature. A key thing to remember when using a Speed reduction nature on Cresselia is that any Speed IV between 0 and 3 have the same stat point so it eases resetting as you can get any of those four IVs and get the same result.

Thundurus (Incarnate)

thundurus

Location: Thunder cloud North of Fortree City when you have Castform in your party (Alpha Sapphire only).

Nature IVs Stats
Bold 31 / x / 31 / 31 / 31 / 31 154 / x / 99 / 145 / 100 / 131
Calm 31 / x / 31 / 31 / 31 / 31 154 / x / 90 / 145 / 110 / 131

Hidden Power Ice Combinations

Nature IVs Stats
Bold 31 / o / 31 / 31 / 31 / 30 154 / x / 99 / 145 / 100 / 131
Calm 31 / e / 30 / 31 / 31 / 31 154 / x / 90 / 145 / 110 / 131
Calm 31 / o / 31 / 31 / 31 / 30 154 / x / 90 / 145 / 110 / 131
Timid 31 / e / 30 / 31 / 31 / 31 154 / x / 90 / 145 / 100 / 144

Thundurus has many potent options at its disposal. Almost all offensive Thundurus-I use Timid natures with Hidden Power Ice. The more known Thundurus if you played in 2012 and 2013 would be the bulkier set that spreads paralysis. You can choose Calm or Bold depending on which side of the offensive spectrum you want Thundurus to take better hits from. The IVs also depend on whether or not you want to use Hidden Power Ice on your Thundurus for coverage. The IVs you need for Hidden Power mostly depend on what kind of EV spread you use. For Bold you are almost certain to use Defense EVs and may not use Speed EVs so having the Hidden Power Ice IV spread that has 30 Speed makes more sense. For Calm it depends on whether or not you invest in Speed or Defense, but if you invest in both Def and Speed you may use either IV combination for Hidden Power Ice.

Note: It is hard to check for Speed in battle with Thundurus because it will use both Prankster priority moves and neutral priority damage moves.

Landorus (Therian)

landorus-therian

Location: North of Fortree City when you have Tornadus and Thundurus in your Party.

Note that the stats listed will be those of the Incarnate forme which is the forme you will catch Landorus in.

Nature IVs Stats
Adamant 31 / 31 / 31 / x / 31 / 31 164 / 159 / 110 / x / 100 / 121
Jolly 31 / 31 / 31 / x / 31 / 31 164 / 145 / 110 / x / 100 / 133
Careful 31 / 31 / 31 / x / 31 / 31 164 / 145 / 110 / x / 110 / 121

Adamant has been the most common nature for Landorus but Jolly is also an option if you want to outspeed neutral nature base 100s and anything slower than that. Careful is also note-worthy for those who want to use the bulky Choice Band set.

Heatran

heatran

Location: Scorched Slab; East of Fortree City

Nature IVs Stats
Modest 31 / x / 31 / 31 / 31 / 31 166 / x / 126 / 165 / 126 / 97
Timid 31 / x / 31 / 31 / 31 / 31 166 / x / 126 / 150 / 126 / 106

Hidden Power Ice Combinations

Nature IVs Stats
Modest 31 / e / 30 / 31 / 31 / 31 166 / x / 126 / 165 / 126 / 97
Timid 31 / e / 30 / 31 / 31 / 31 166 / x / 126 / 150 / 126 / 106

Timid and Modest are equally used right now it mainly depends on how much speed you want on your Heatran. Quiet was once an option for Heatran but with Heatran losing Eruption since it was an Event Exclusive move in a previous Generation and with the existence of Mega Camerupt, it doesn’t seem optimal anymore.

Terrakion

terrakion

Location: Pathless Plain: East of Pacifidlog. Three fully EV’d Pokémon are required for them to appear.

Nature IVs Stats
Jolly 31 / 31 / 31 / x / 31 / 31 166 / 149 / 110 / x / 110 / 140
Adamant 31 / 31 / 31 / x / 31 / 31 166 / 163 / 110 / x / 110 / 128

While most Terrakion and Cobalion are Jolly to outspeed Pokémon such as Garchomp, Mega Kangaskhan, and Charizard there are a few people who use Adamant and sacrifice some of the speed for more power and bulk. Outside of those two natures there aren’t really any other natures used on these two for the most part.

Cobalion

cobalion

Location: Pathless Plain: East of Pacifidlog. Three fully EV’d Pokémon are required for them to appear.

Nature IVs Stats
Jolly 31 / 31 / 31 / x / 31 / 31 166 / 110 / 149 / x / 92 / 140
Adamant 31 / 31 / 31 / x / 31 / 31 166 / 121 / 149 / x / 92 / 128

While most Terrakion and Cobalion are Jolly to outspeed Pokémon such as Garchomp, Mega Kangaskhan, and Charizard there are a few people who use Adamant and sacrifice some of the speed for more power and bulk. Outside of those two natures there aren’t really any other natures used on these two for the most part.

Virizion

virizion

Location: Pathless Plain: East of Pacifidlog. Three fully EV’d Pokémon are required for them to appear.

Nature IVs Stats
Jolly 31 / 31 / 31 / x / 31 / 31 166 / 110 / 92 / x / 149 / 140
Adamant 31 / 31 / 31 / x / 31 / 31 166 / 121 / 92 / x / 149 / 128
Timid 31 / x / 31 / 31 / 31 / 31 166 / x / 92 / 110 / 149 / 140

Hidden Power Ice

Nature IVs Stats
Timid 31 / e / 30 / 31 / 31 / 31 166 / x / 92 / 110 / 149 / 140

For the same reasons as Terrakion and Cobalion, most Virizion are Jolly with a few exceptions using Adamant or even Timid. While Timid is definitely rare on Virizion it’s worth noting it has the same Special Attack as it does Attack, though it has to rely on the shaky Focus Blast for its fighting type STAB.

Latias

latias

Location: Southern Island after the 5th Gym or Eon Ticket Event.

Nature IVs Stats
Timid 31 / x / 31 / 31 / 31 / 31 97 / x / 68 / 80 / 92 / 88
Calm 31 / x / 31 / 31 /31 / 31 97 / x / 68 / 80 / 101 / 80

Almost all Latias are Timid so it can outspeed other common Dragons such as Garchomp, Hydreigon, and non-Mega Salamence. Calm is also an option as you can further abuse Latias’ (and mega Latias’) bulk and support movepool at the cost of Speed.

Latios

latios

Location: Southern Island after the 5th Gym or Eon Ticket Event.

Nature IVs Stats
Timid 31 / x / 31 / 31 / 31 / 31 97 / x / 62 / 92 / 80 / 88

Hidden Power Ground

Nature IVs Stats
Timid 31 / x / 31 / 30 / 30 / 31 97 / x / 62 / 92 / 80 / 88

Hidden Power Fire

Nature IVs Stats
Timid 31 / e / 31 / 30 / 31 / 30 97 / x / 62 / 92 / 80 / 88
Modest 31 / e / 31 / 30 / 31 / 30 97 / x / 62 / 101 / 80 / 80

Like Latias, almost all Latios use Timid natures to outspeed most of the other Dragons. Hidden Power Ground (31/o/31/30/30/31) and Hidden Power Fire (31/e/31/30/31/30) are also options though you’ll need to keep in mind the Hidden Power nerf this generation. Modest can also be used if you are using Hidden Power Fire since you will lose the speed tie with base 110 Speed Pokémon anyways. Latios doesn’t benefit as much from Hidden Power as it used to so it may not be as great an option for our old friend.

Note that the stats listed are for Latios and Latias at Level 30 which is what level they are when you get them both during the story and with the Eon Ticket.

Suicune

suicune

Location: Trackless Forest near Rustboro with Lugia or Ho Oh in your party.

Nature IVs Stats
Bold 31 / x / 31 / 31 / 31 / 31 175 / x / 148 / 110 / 135 / 105
Calm 31 / x / 31 / 31 / 31 / 31 175 / x / 135 / 110 / 148 / 105
Modest 31 / x / 31 / 31 / 31 / 31 175 / x / 135 / 121 / 135 / 105

Suicune is a Pokémon mostly known for its bulky support role. Most players favor using Bold to take hits better from Pokémon such as Kangaskhan, Bisharp, Mawile, and Landorus-T but Calm can be used if you want to take hits from Pokémon such as Hydreigon, Thundurus, and Sylveon better. You can also use Modest with Special Attack investment to get KOs on Pokémon such as Garchomp, Landorus-T, and Mega Salamence.

Entei

entei

Location: Trackless Forest near Rustboro with Lugia or Ho Oh in your party.

Nature IVs Stats
Adamant 31 / 31 / 31 / x / 31 / 31 190 / 148 / 105 / x / 95 / 120
Jolly 31 / 31 / 31 / x / 31 / 31 190 / 135 / 105 / x / 95 / 132

Gaining Sacred Fire this generation makes Entei a real threat now along with having access to moves such as Stone Edge. Adamant is more commonly used which gives up the speed for more overall bulk, but Jolly is also an option if you value outspeeding neutral base 100s and speed-tying the positive base 100s.

Raikou

raikou

Location: Trackless Forest near Rustboro with Lugia or Ho Oh in your party.

Nature IVs Stats
Timid 31 / x / 31 / 31 / 31 / 31 165 / x / 95 / 135 / 120 / 148

Hidden Power Ice

Nature IVs Stats
Timid 31 / e / 30 / 31 / 31 / 31 165 / x / 95 / 135 / 120 / 148

Almost all Raikou use Timid with maybe 1 in 20 using Modest. Timid allows you to outspeed Pokémon such as Mega Lucario, Mega Metagross, neutral natured Mega Salamence. The more offensive sets use Hidden Power Ice but some opt to use Screens or Snarl instead so the IVs you want will depend on whether or not you want to use Hidden Power Ice.

Lower Priority Pokémon

Now the following Legendary Pokémon I’m not very familiar with (and there isn’t much data or usage to look at) so I’ll just list what I think would be usable natures and IVs for them.

Regice

regice

Location: Island Cave.

Nature IVs Stats
Calm 31 / x / 31 / 31 / 31 / 31 155 / x / 120 / 120 / 242 / 70
Bold 31 / x / 31 / 31 / 31 / 31 155 / x / 132 / 120 / 220 / 70
Modest 31 / x / 31 / 31 / 31 / 31 155 / x / 120 / 132 / 220 / 70

Regirock

regirock

Location: Desert Ruins.

Nature IVs Stats
Adamant 31 / 31 / 31 / x / 31 / 31 155 / 132 / 220 / x / 120 / 70
Careful 31 / 31 / 31 / x / 31 / 31 155 / 120 / 220 / x / 132 / 70
Impish 31 / 31 / 31 / x / 31 / 31 155 / 120 / 242 / x / 120 / 70

Registeel

registeel

Location: Ancient Tomb.

Nature IVs Stats
Careful 31 / 31 / 31 / x / 31 / 31 155 / 95 / 170 / x / 187 / 70
Impish 31 / 31 / 31 / x / 31 / 31 155 / 95 / 187 / x / 170 / 70

Regigigas

regigigas

Location: Island Cave.

Nature IVs Stats
Careful 31 / 31 / 31 / x / 31 / 31 185 / 180 / 130 / x / 143 / 120
Impish 31 / 31 / 31 / x / 31 / 31 185 / 180 / 143 / x / 130 / 120

Uxie

uxie

Location: Nameless Cavern east of Sootopolis. Three Pokémon with max Happiness are required for Uxie, Mesprit and Azelf to appear.

Nature IVs Stats
Bold 31 / x / 31 / 31 / 31 / 31 150 / x / 165 / 95 / 150 / 115
Calm 31 / x / 31 / 31 / 31 / 31 150 / x / 150 / 95 / 165 / 115
Relaxed 31 / x / 31 / 31 / 31 / 0 150 / x / 165 / 95 / 150 / 90
Sassy 31 / x / 31 / 31 / 31 / 0 150 / x / 150 / 95 / 165 / 90

Mesprit

mesprit

Location: Nameless Cavern east of Sootopolis. Three Pokémon with max Happiness are required for Uxie, Mesprit and Azelf to appear.

Nature IVs Stats
Modest 31 / x / 31 / 31 / 31 / 31 155 / x / 125 / 137 / 125 / 100
Bold 31 / x / 31 / 31 / 31 / 31 155 / x / 137 / 125 / 125 / 100
Calm 31 / x / 31 / 31 / 31 / 31 155 / x / 125 / 125 / 137 / 100

Azelf

azelf

Location: Nameless Cavern east of Sootopolis. Three Pokémon with max Happiness are required for Uxie, Mesprit and Azelf to appear.

Nature IVs Stats
Timid 31 / x / 31 / 31 / 31 / 31 150 / x / 90 / 140 / 90 / 148
Jolly 31 / 31 / 31 / x / 31 / 31 150 / 140 / 90 / x / 90 / 148
Naive 31 / 31 / 31 / 31 / 31 / 31 150 / 140 / 90 / 140 / 81 / 148
Hasty 31 / 31 / 31 / 31 / 31 / 31 150 / 140 / 81 / 140 / 90 / 148

Tornadus

tornadus

Location: Thunder cloud North of Fortree CIty when you have Castform in your party (Omega Ruby only).

Nature IVs Stats
Jolly 31 / 31 / 31 / x / 31 / 31 154 / 135 / 90 / x / 100 / 144
Timid 31 / x / 31 / 31 / 31 / 31 154 / x / 90 / 145 / 100 / 144

Other Legendary Pokémon

ho-ohlugiagroudonkyogrerayquazadeoxys

If you’re looking for the stats of some of the other Legendary Pokémon that aren’t usable in competition, check out this project led by majorbowman.

dialgapalkiagiratinareshiramzekromkyurem

Why Flawless or Bust?

I get a lot of people asking me why I bother getting all perfect IVs instead of just settling for 27+ IVs and the answer to that is pretty simple. We play a game where luck plays a big role. We have things like critical hits, moves missing and damage rolls. By settling on a Pokémon with imperfect IVs you are making yourself more vulnerable to the luck of this game. You may not think 1 or 2 stat points matter in the end but sometimes they do. No matter how small the chance is, it is still there and you can somewhat mitigate it. Have you ever lost a game because your Pokémon got KO’d by a move that had a 1/16 chance to KO? What about missing a KO with the same odds? Using imperfect IVs open the door for that to happen when it probably shouldn’t. You are also essentially wasting EVs by using lower than ideal IVs. I know not everyone is the same, but as a competitive Pokémon player if I have the opportunity to reduce some of the luck this game has I will gladly spend more time resetting for a Pokémon with ideal IVs than settling on something less than optimal.

If you like losing games for reasons that were at some point in your control, by all means use non-flawless Pokémon. If you want to maximize your chances to win, you should definitely be going for flawless Pokémon. I always try to optimize my spreads and make every point count and using Pokémon with inferior IVs completely defeats the purpose of doing so.

I hope the tips and information CT Mikoto Misaka and I provided in this guide will motivate you to to aim for perfection and start getting your team together for the 2015 Pokémon Championship Series!


About the Author

has played Pokemon since the release of the original Red and Blue games but has played at a casual level until 2010 where he earned his first invite to Nationals. In 2012, Simon conquered the Nationals LCQ and earned a Top 4 spot in Nationals to win his first invite to the World Championships. He is also the "father" of our beloved Aaron and Brendan Zheng and is frequently referred to as Papa Zheng.



76 Responses to Flawless or Bust: How to Catch Perfect Legendary Pokémon in Omega Ruby & Alpha Sapphire

  1. P3DS says:

    Something to note for IV checking when you don’t have access to the IV judge (for the cosplay pikachu and the lati twins on southern island) is to confirm that you have the stats shown, and then use the super training to check the IVs. For pikachu, it takes a few EVs, but lati twins only need 12 EVs to confirm 30 or 31. When you get one with all the flawless stats, EV train it with 12 EVs. If the stat increases, it is 31, else it is 30. Don’t do on all stats, and the one you know is flawless (from characteristics)

  2. crobert says:

    Hey all – I am new to NB, but rather old to competitive battling, and I have to say that I find this article really misleading. The raw probabilities of catching a flawless legendary (meaning 5 perfect IVs in every relevant stat), legitimately, are really low. First of all it isn’t about 1/4000, unless I am really mistaken, yet I doubt it. The probability of getting 5 perfect IVs (3 are guaranteed) are:

    Pr(one irrelevant stat gets the non perfect IV) * Pr(#1 stat gets 31 for values [0..31]) * Pr(#2 stat gets 31 for values [0..31]) = 1/6 * 1/32 * 1/32 = 1/6144

    Furthermore, the article is correct where it says that even 4000, or 6144 rather, tries doesn’t guarantee you getting a flawless one. See the following:

    Pr(Getting a flawless legendary after 4250 SRs) = 1 – Pr(getting non-flawless ones for 4250 SRs) = 1 – (6143/6144)^4250 ~= 50%

    That means that after 4250 SR’s it is still a coin toss as to whether you will end up with a flawless legendary. Notice that all these calculations assume that you get the correct nature from your synchroniser, but even this isn’t given and makes these probabilities even lower.

    TLDR; If you have all the time in the world by all means go for 5 31 IVs, but chances are you will have a very rough time getting them. Personally I would settle for 27/28+ IVs in every relevant stat, if the nature is correct and the 31 IVs are assigned to the most important ones (e.g. Speed / S Att for Latios).

    The rough probability of landing a 5IV is
    (5 choose 3)/(6 choose 3) * (1/32)^2 which is around 2000. Couple that with synchronize it’ll be around 4000.

  3. Sol64 says:

    The most informative thing I read was the Final Gambit part which I’m gonna start calling “The Gambit Checker”

    Most pokemon I’ve been getting before Landorus, Heatran and Cobalion are rather decent, only Raikou is a huge letdown (Iv 30 speed…) I have both games so I’m gonna be brutal on Omega Ruby for my “2nd chance legends” Other bits of information are very helpful right on the page.

  4. VenBombadil says:

    Ray did the calculations for me but I’ll ask him about later. Regardless, the actual probability number isn’t the point. The point was to provide tips on how you can cut down the time to get “perfect” Pokemon and give some ideas on what set ups to go for.
     
    Additionally, there is a whole section explaining why you should go “flawless or bust”. Even if the odds were say 1/20000 I’d still be going for flawless. I played VGC for about 6 years , and I’ve won or lost many many games to low probability damage rolls on both sides. Using imperfect Pokemon opens the chance for this to happen even more. Using imperfect Pokemon is the equivalent of using less than 508 EV’s. Sure it might take a long time, but it’s worth it, and I know that all of the top players will settle on nothing less than Perfect.

     
    I understand by re-reading my post that it might sound aggressive; it really wasn’t my intention, I wanted it to be strictly informative. The article is very helpful in terms of tips and ideas of how to capture the legendaries and I believe anyone reading the site will be thankful for that. The “misleading” part was only referring to the part of how realistic it is to actually encounter a flawless legendary. Again I did these calculations on foot, but I expect them to be correct. 
     
    As I said on my last sentence, it is really up to anyone to decide how much time he will invest in order to find the flawless legendary – I am just providing a little perspective of what that means exactly. If you are committed enough to try these 4250 SR’s (which are more in fact, maybe double if you consider the chance of synchronising the nature) in order to have a 50% chance to encounter that 5 IV legendary, then by all means  :)

  5. TM Gold says:

    Ok, So let me drop some math on you.

    There are two scenarios that are being examined,  One is where 3 of the given 31s are in the stats that we want and the other is where one of the three  31s are in the stat we do not care about.

    So, let us find out the probability of the first scenario.

    We have 1/2 from Synchronize, 10/20 (The possible outcomes where all 3 ivs are in a stat we want) 1/32 (the probability of getting a flawless IV in one of the remaining stats) and 1/32 (The probability that the other of the last remaining stats is a 31)
    We have 1/2 * 10/20 * 1/32 * 1/32 =   1/4096  

    Now we have to take in the account where one of the IVs are in the unfavorable spot

    We still have the 1/2 from synchronize,  10/20 (Just a coincidence because the amount of combinations given that one of the stats is in an IV we do not care about is equal to the other outcome) And (1/32)^3 for the remaining 3 ivs

    We have 1/2 * 10/20 * 1/32 * 1/32 * 1/32 =  1/131072

    Since we do not care which scenario gives our flawless pokemon, it is situation 1 or situation 2.

    1/4096 + 1/131072 – (1/4096 * 1/131072)

    Which exactly, is     135167/536870912

    Or an estimated fraction is  1/3972  

    Which is basically 1/4000
     

  6. crobert says:

    And if you want to be super precise, you can still land the desired nature after failing synchronize check so the probability of getting the correct nature is 26/50.

  7. TM Gold says:

    And if you want to be super precise, you can still land the desired nature after failing synchronize check so the probability of getting the correct nature is 26/50.

    Crap, :/  forgot about that situation.  

    Give me like 5 minutes

  8. VenBombadil says:

    Ok, So let me drop some math on you.

    There are two scenarios that are being examined,  One is where 3 of the given 31s are in the stats that we want and the other is where one of the three  31s are in the stat we do not care about.

    So, let us find out the probability of the first scenario.

    We have 1/2 from Synchronize, 10/20 (The possible outcomes where all 3 ivs are in a stat we want) 1/32 (the probability of getting a flawless IV in one of the remaining stats) and 1/32 (The probability that the other of the last remaining stats is a 31)
    We have 1/2 * 10/20 * 1/32 * 1/32 =   1/4096  

    Same question with before still stands. Let me make it even more clear by focusing in the easiest of the two cases:
     
    I agree that this is a probability to get a 5IV legendary with 3 of the desired stats being 31 on any stat other than the undesired one
     
    I don’t necessarily agree that this is the probability that the random “not 31” IV will go to the single undesired stat (e.g. Att for Latios or S. Att for Terrakion) because I believe you are not taking this into account.

  9. VenBombadil says:

    Let me break it down even more to put this to bed. We search for the probability of having a 31/*/31/31/31/31 legendary (assuming without loss of generality that Att is the undesired stat). 
     
    We have two buckets:
     
    Bucket 1 : 31 31 31
    Bucket 2 : x y z 
     
    Case 1: Undesired stat is in Bucket 2 (Prob  = 1/2 or 10/20 = (5 choose 3)/(6 choose 3) as you correctly say)
     
    Without loss of generality assume that x = y = 31, with probability 1/32*1/32
     
    We further need the probability that z is indeed the one undesired stat which gives us an extra 1/3 factor to multiply.
     
    All together makes it 1/2 * (1/32*1/32) * 1/3 = 1/6144
     
    Or 1/12288 if you want to include also the probability of the synchroniser giving the desired nature. (taking the sync prob 1/2 rather than 26/50, which is indeed the correct one, due to laziness)
     
    Case 2: Undesired stat in Bucket 1 (Prob = 1/2) – this prob will be negligible at the end but still lets compute it
     
    Since the undesired stat is in Bucket 1, the only way we get a 31/*/31/31/31/31 legendary is getting a 31/31/31/31/31/31 one. That means x = y = z = 31 with probability 1/32*1/32*1/32
     
    All together makes it 1/2 * (1/32*1/32*1/32) = 1/65536
     
    Or 1/131072 for synced nature. 
     
    Both cases: 1/12288 + 1/131072 ~= 1/11235
     
    See that this is really far from the ~1/4000 you are suggesting. I feel also that I hijacked this thread enough with basic mathematics, if you still disagree please reread carefully this post and I will come back to say that I am wrong if I realise that I am. But again, I doubt it. 

  10. TM Gold says:

    Let me break it down even more to put this to bed. We search for the probability of having a 31/*/31/31/31/31 legendary (assuming without loss of generality that Att is the undesired stat). 
     
    We have two buckets:
     
    Bucket 1 : 31 31 31
    Bucket 2 : x y z 
     
    Case 1: Undesired stat is in Bucket 2 (Prob  = 1/2 or 10/20 = (5 choose 3)/(6 choose 3) as you correctly say)
     
    Without loss of generality assume that x = y = 31, with probability 1/32*1/32
     
    We further need the probability that z is indeed the one undesired stat which gives us an extra 1/3 factor to multiply.
     
    All together makes it 1/2 * (1/32*1/32) * 1/3 = 1/6144
     

    I think this is where you are confusing yourself.  You cannot separate the events into ‘Buckets’ because they are independent of each other.  And of each independent stat roll there is a 1/32 chance for each stat from 0-31.  If we do not care about the stat roll, say in ‘z’ the outcome of that roll does NOT effect the outcomes of the others and can be ignored (reason why we say stuff like 31/31/31/x/31/31 as x can be variable).   We do not need to locate the stat which is undesired because we already have that given.  

     

  11. crobert says:
    I will do a brute force calculation just to make it super clear. Let us label the five stats as HABCDS (because that’s the Japanese convention and I’m used to it) and say we want 31 in all stats other than A.
     
    Lets say the three guaranteed 31 falls on H, B, and C. By brute force, the number of configurations that give us 31-x-31-31-31-31 is (# of choices for A ranging from 0 to 31) * (# of choices for D = 31) * (# of choices for S = 31). Obviously the first term equals 32 while the other two equals 1 so there are 32 possible configurations. The total number of configurations is 32^3 so the probability of getting an acceptable configuration is 32/32^3 = 1/32^2 so the probability of getting 31-x-31-31-31-31 given that the three guaranteed 31s lie on HBC is 1/32^2. For this even to occur you need to multiply by the probability that the three guaranteed 31s lie on HBC which is 1/(6 choose 3), because these are independent events.
     
    Now the problem is exactly the same for any other choice of three guaranteed 31s landing on desired stats. The total number of configurations is 32^3 and the number of acceptable configurations is 32 hence the probability of landing an acceptable configuration is 1/32^2. Multiplied by the probability of getting the three guaranteed 31s to land on where you had them is 1/(6 choose 3). You know sum over all acceptable choices of guaranteed 31s of which there are 5 choose 3. Therefore the total probability is (5 choose 3)* ((1 / (6 choose 3)) * (1 / 32^2)) = ((5 choose 3)/(6 choose 3))*(1/32^2) = 1/2048.
  12. Ray says:

    did you guys know when you’re flying to the clouds you can press y and go faster ? i think that should be in the guide

  13. TM Gold says:

     

    I will do a brute force calculation just to make it super clear. Let us label the five stats as HABCDS (because that’s the Japanese convention and I’m used to it) and say we want 31 in all stats other than A.
     
    Lets say the three guaranteed 31 falls on H, B, and C. By brute force, the number of configurations that give us 31-x-31-31-31-31 is (# of choices for A ranging from 0 to 31) * (# of choices for D = 31) * (# of choices for S = 31). Obviously the first term equals 32 while the other two equals 1 so there are 32 possible configurations. The total number of configurations is 32^3 so the probability of getting an acceptable configuration is 32/32^3 = 1/32^2 so the probability of getting 31-x-31-31-31-31 given that the three guaranteed 31s lie on HBC is 1/32^2. For this even to occur you need to multiply by the probability that the three guaranteed 31s lie on HBC which is 1/(6 choose 3), because these are independent events.
     
    Now the problem is exactly the same for any other choice of three guaranteed 31s landing on desired stats. The total number of configurations is 32^3 and the number of acceptable configurations is 32 hence the probability of landing an acceptable configuration is 1/32^2. Multiplied by the probability of getting the three guaranteed 31s to land on where you had them is 1/(6 choose 3). You know sum over all acceptable choices of guaranteed 31s of which there are 5 choose 3. Therefore the total probability is (5 choose 3)* ((1 / (6 choose 3)) * (1 / 32^2)) = ((5 choose 3)/(6 choose 3))*(1/32^2) = 1/2048.

    ^ This is exactly correct  without factoring in nature

  14. VenBombadil says:

    Ok guys – I can see now both of your points and I stand corrected indeed. Apologies for being a bit reckless on this and not giving the calculations some more thought. 

  15. Missed says:

    Thundurus Timid should be 144 speed

  16. dodgson says:

    I believe Timid Heatran only reaches 106 speed (not 126).

  17. Bort says:

    I’m SRing for Latios in the story…Ugh. Where is the closest point I can save? I’m currently SRing from one step away from triggering the cutscene on Route 118. Can I do a SR point on Southern Island instead?

  18. Werford says:

    You have a couple of steps after you walk into the clearing before the cutscene triggers. You can save there.

  19. Bort says:

    Thank you! I’ve just caught this Timid Latios with the ‘Capable of taking hits’ characteristic:

    HP 95
    Atk 56
    Def 62
    Sp.Atk 92
    SpDef 80
    Spd 88

  20. Bort says:

    Something to note for IV checking when you don’t have access to the IV judge (for the cosplay pikachu and the lati twins on southern island) is to confirm that you have the stats shown, and then use the super training to check the IVs. For pikachu, it takes a few EVs, but lati twins only need 12 EVs to confirm 30 or 31. When you get one with all the flawless stats, EV train it with 12 EVs. If the stat increases, it is 31, else it is 30. Don’t do on all stats, and the one you know is flawless (from characteristics)

    Could you explain this further please? I want to know how I can check the Latios in my previous post.

  21. Bort says:

    Hm, my topic on the forum has gone missing so I’ll have to carry on here.

    I’m getting a little confused. Why does the Speed stat only raise by 1 after putting 12 Super Training points or EVs into it? I thought 4 EVs = 1 point stat gain.

  22. voodoo pimp says:

    Hm, my topic on the forum has gone missing so I’ll have to carry on here.

    I’m getting a little confused. Why does the Speed stat only raise by 1 after putting 12 Super Training points or EVs into it? I thought 4 EVs = 1 point stat gain.

    4 EVs only equal 1 point at level 100.  At lower levels, it takes more EVs between points.

  23. Bort says:

    I didn’t know that! Is there any way to work the needed EVs out other than levelling to lv50 or 100?

  24. voodoo pimp says:

    I didn’t know that! Is there any way to work the needed EVs out other than levelling to lv50 or 100?

    This calculator will tell you how many EVs it needs to narrow down the range.  Or you could put it into Showdown or another teambuilder and play around with the numbers for a while.

  25. Bort says:

    This calculator will tell you how many EVs it needs to narrow down the range.  Or you could put it into Showdown or another teambuilder and play around with the numbers for a while.

    Thank you! I’ll have a look with my next Pokemon.

  26. keyno says:

    I think the Speed Stat of the Timid Heatran is incorrect at level 50 with 31/30 Iv´s it reaches 106 not 126.

  27. redtown says:

    I think it’s worth bearing in mind that you could settle’ for 30 IVs in 2 stats, as long as you don’t plan on putting more than 200 EVs into that stat.

  28. Reinier says:

    I think it’s worth bearing in mind that you could settle’ for 30 IVs in 2 stats, as long as you don’t plan on putting more than 200 EVs into that stat.

    As long as you invest EVs in a stat a 30 iv is inferior to a 31. This is true for  any number of EVs, not some arbitrary cutoff.

  29. voodoo pimp says:

    A 30 prevents you from getting the absolute max value with 252 EVs.  At any value lower than that, it doesn’t matter how many EVs you invest, it’s always going to cost you 4 more to hit a stat value than it would otherwise.

  30. does anyone have a cresselia mirage spot that i can trade with

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