Reports

Published on June 2nd, 2014 | by MajorBowman

7

The Plight of [Untitled 60] – An Orlando Premier Challenge Team Report

Hey guys! My name is Jake, but I go by majorbowman here on Nugget Bridge. I recently participated in a Premier Challenge in my hometown of Orlando and finished in second place. It was pretty serendipitous that I was able to participate, as it happened to be the weekend after I came home from college for the summer.

This is actually my first season participating in VGC. I found out about the format by watching the livestream of the 2013 World Championships and fell in love. I instantly set my sights on going to a Fall Regional and eventually made it out to Philadelphia. I had an incredibly fun-to-use speed control/Eruptran team that I’m going to miss playing (RIP Gen 5 Wifi) and ended up 22nd after going 6-2 in Swiss. I knew then that I had potential to do well in this game, and was really excited to play at more events in the future.

Like I said, I’m from Orlando, and the Orlando Winter Regional fell two days after my birthday, so I just had to come home for the weekend. I was using a double-mega team with Manectric, Charizard-Y, Garchomp, Scrafty, Amoonguss, and Rotom-W. I was 5-1 but had to drop because I had a flight back to Auburn to catch and the tournament got started incredibly late. I took the same team to Athens, with the exception that I inexplicably and regrettably used Gourgeist over Amoonguss, and ended up 33rd after going 6-3 in Swiss. The Amoonguss version of this team was used in the Nugget Bridge Major, and ended up carrying me to Top Cut with a 6-2 Swiss record. However, I started getting really tired of this team and thought that it was poorly suited to the evolving metagame. In particular, I had a very poor matchup against Gardevoir (handing me my loss in the Major top cut and 2 losses in Athens), which was becoming very popular. As such, I decided to scrap that team and start anew. I built and tested so many different teams on Pokemon Showdown until I finally found something I enjoyed playing and felt was strong enough to stand up to the current metagame. It ended up being the 60th team on my Teambuilder, hence the title of the report.

This introduction went longer than I expected. Oh well. Without further ado, here’s the team!

The Stars of the Show

venusaur-mega

Iggy Azalea (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 188 SAtk / 68 Spd
Modest Nature
– Giga Drain
– Sludge Bomb
– Sleep Powder
– Synthesis

After testing out a lot of Megas, I came to love Venusaur. The Mega-Venusaur / Rotom-Heat / Aegislash core in particular was very intriguing to me, so I decided to build around it. Bulky offense is my favorite way to play, and Venusaur perfectly embodies that style. The special attack was to always OHKO Ludicolo with Sludge Bomb, which gives me a good way to beat rain. It’s also just a good number to deal a lot of damage to any targets. I invested fully in HP for bulk and the speed was honestly just a dump, but it conveniently let me hit a great number. The speed stat was 109, which let Venusaur outspeed Rotom-A with 12 or less speed EV’s. By proxy, this let me outspeed the most common Gardevoir set, which aimed to outspeed 4 speed Rotom-A. This let me nail Gardevoir with a Sludge Bomb before it could use Psychic against me. Venusaur is nicknamed after the Australian rapper Iggy Azalea, mostly because I enjoy her song Fancy and the flowers on Venusaur reminded me of azaleas.

rotom-heat

easybake (Rotom-Heat) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 180 SAtk / 60 Spd / 12 SDef / 4 Def
Modest Nature
– Overheat
– Thunderbolt
– Will-O-Wisp
– Protect

I knew I wanted a Fire type Pokemon to make my job against the likes of Mawile, Ferrothorn, and Bisharp a lot easier. Since I wasn’t keen on using a double-mega team again, Charizard was out of the question. Rotom’s secondary Electric typing gives him great coverage with his dual STABs, and he has a great ability in Levitate to negate his double Ground weakness. His natural bulk lets him survive a Kangaskhan Return (without taking Fake Out damage) and then burn and cripple Kangaskhan. He’s also a pretty solid check to Talonflame, a Pokemon that can singlehandedly sweep unprepared teams. I learned this lesson the hard way, but more on that later. The EV’s allow Rotom to always OHKO Ray’s Mawile, which has gained a lot of traction. Nicknamed after everyone’s favorite childhood toy.

aegislash

Excaliboo (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 236 HP / 132 SDef / 140 SAtk
Quiet Nature
IVs: 0 Spd
– Shadow Ball
– Flash Cannon
– Substitute
– King’s Shield

Aegislash is such a strong Pokemon in this metagame. With Substitute, it walls the two most common megas in Mawile and Kangaskhan. I chose Flash Cannon over Sacred Sword because I was just more comfortable with the special move in that slot, which also gave me two different STAB options. It also meant I could hit Pokemon like Amoonguss and Gardevoir for the same damage with two different moves, which made my opponent’s predictions a bit harder. When it comes to Kangaskhan, Flash Cannon is still a 2HKO, which Sacred Sword can’t do if Aegislash is Intimidated or Burned. The EV spread is of my own creation. The HP EV’s give Aegislash an HP stat of 165, a perfect substitute number. The goal was to be able to set up a substitute after taking a Shadow Ball from an opposing Aegislash should I lose the speed tie. This spread gives me a 13/16 chance to do so if the opposing Aegislash has 252 EV’s and a beneficial nature. If the opposing Aegislash is running 76 Special Defense EV’s, like a lot are doing nowadays, then I have a 100% chance to survive with enough HP to use Substitute. Aegislash is such a good checkmate in battles. If I can eliminate its counters, it can singlehandedly close out games, which you’ll see a bit later. The nickname was just something cute a friend suggested and I liked it.

azumarill

Chuckles (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 236 Atk / 252 HP / 20 Spd
Adamant Nature
– Aqua Jet
– Waterfall
– Play Rough
– Superpower

I had been testing BellyJet Azumarill with Sitrus Berry and was disappointed in the lack of immediate power. If I wanted to bring Azumarill in to get a clean-up KO with Aqua Jet, I oftentimes found myself leaving the opponent with ~5% HP and subsequently losing the match. I tested out Banded Azumarill and fell in love. It has so much power right off the bat. It even OHKO’s 252 HP Kangaskhan with Superpower, a move that catches a lot of opponents off guard. The vast majority of Azumarill these days aren’t carrying Superpower, so opponents don’t take that threat into account. Since Azumarill didn’t need the Sitrus Berry anymore, that allowed me to give it to Rotom, who I feel makes the best use of it in this metagame. The speed was to creep other Azumarill so, if worse came to worse, I could Aqua Jet them before they could do the same to either of my Pokemon, especially if it has set up a Belly Drum. Waterfall and Play Rough are obilgatory STABs. I considered something like Double Edge instead of Waterfall to deal good damage to Charizard-Y in the sun, but didn’t really think it was worth it considering Rotom-H hard counters Ancient Power-less Charizard. Another cute nickname.

scrafty

up all night (Scrafty) @ Assault Vest
Ability: Intimidate
EVs: 244 Atk / 252 HP / 12 Def
Adamant Nature
– Fake Out
– Drain Punch
– Crunch
– Ice Punch

I absolutely love Assault Vest Scrafty. I’ve actually used Scrafty in some form on every team I’ve ever taken to an event, and when I saw the new Assault Vest item I knew it would work great on the Hoodlum Pokemon. In past events I ran an EV spread of 252 HP/212 Attack/44 Speed so I could outrun zero speed Tyranitar. However, zero speed Tyranitar is becoming less and less popular, and this team in particular wasn’t particularly troubled by Tyranitar anyway, so I decided to change it. The 12 Defense was to guarantee that Scrafty survive Banded Brave Bird from Talonflame after an Intimidate. Fake Out/Drain Punch/Crunch is self explanatory. I chose Ice Punch over something like Stone Edge or Poison Jab so Scrafty could act as a solid check to Garchomp and Salamence, Intimidating the former and taking <50% from the latter’s Draco Meteor thanks to the Assault Vest. Scrafty 2HKOs both dragons through Intimidate, and will always OHKO Salamence without a stat drop. I nicknamed it “up all night” because Scrafty’s droopy eyes make him look perpetually tired. I was fittingly up all night breeding this team before the premier challenge so I thought it fit. I was also inspired by a certain Gourgeist with the same nickname that straight up walled my team in a multi battle tournament back in February (still salty about that one Darkeness).

staraptor

talonLAME (Staraptor) @ Choice Scarf
Ability: Intimidate
EVs: 212 HP / 156 Atk / 140 Spd
Adamant Nature
– Brave Bird
– Close Combat
– Final Gambit
– U-turn

This slot was pretty much wide open a couple days before the tournament. I was talking to my good friend Tman109er on Showdown and he suggested Staraptor for Final Gambit and the extra Indimidate. While the Intimidate support was nice, Staraptor ended up not fitting well with my playstyle. Like I said, I love bulky offense, and I feel as though every member on my team except Staraptor worked well with that style. Even with the heavy HP investment (which, by the way, allowed Staraptor to OHKO all fully invested base 80’s and all base 110’s with 4 HP by using Final Gambit from full health), he was just too frail to take hits like I wanted him to. The self-destructive nature of Brave Bird also hurt his survivability. I realize this is probably me just playing Staraptor the wrong way, so I’m either going to learn to use him correctly or replace him by the time Nationals rolls around. The nickname was a jab at Talonflame, who I saw as an inferior bird, though my experience in this tournament would clearly prove me wrong.

The Battles

Based on pictures I’ve seen from other premier challenges, I was expecting a pretty good turnout with somewhere around 50 people. However, we only had 11 people, so the tournament would consist of 4 rounds of best-of-1 Swiss into a best-of-3 top 4 cut. This wouldn’t be so bad if I hadn’t come to the tournament with 4 good friends that were all skilled battlers. I unfortunately ended up battling 3 of them throughout the tournament, breaking our streak of never playing each other in live competitions that began back at the Orlando Regional.

I was also thrilled that we could save battle videos at these tournaments, and I’ll be providing the battle codes for each one so you can watch them on your 3DS. My apologies if you try to watch them and they’ve been taken down, as you can only have 10 videos uploaded at a time and I’ll eventually have to remove these.

Round 1 vs Adam Hoffer

His team: Kangaskhan/Gothitelle/Garchomp/Rotom-Heat/Gardevoir/Aegislash

My team: Scrafty/Azumarill/Venusaur/Aegislash

Battle code: VQTW-WWWW-WWW7-BLXK

I figured I’d battle at least one of my friends during the tournament but I didn’t think it would be this soon. I shared a hotel room with Adam at the Athens Regional, and we trained together on Showdown basically every night. Needless to say, we knew each other’s teams inside and out, so this battle would come down to how well we played and predicted each other’s moves. The fact that this battle went 24 turns basically testifies to that. On turn 1 I thought I had the advantage when I landed a Play Rough straight into Garchomp, but I forgot that it was carrying a Focus Sash, so it stuck around for a while. The battle is pretty uneventful until turn 5 when I made a play I was very proud of. I targeted his 1 HP Garchomp with Venusaur’s Sludge Bomb instead of using my partner to take it out, knowing there was a chance he would switch Gardevoir in. He does just that, and I’m able to deal heavy damage to it, just missing the KO. The next turn I’m able to get a double KO with another Sludge Bomb (outspeeding Gardevoir thanks to my EV spread) and Scrafty’s Crunch into Aegislash. From that point I knew all I had to do was eliminate Garchomp so Aegislash could wall Kangaskhan. That would have gone well, had Scrafty not flinched on turn 8. Instead, I had to keep working around Garchomp and Kangaskhan’s speed in order to finish off Garchomp. On turn 12 he made a fatal mistake in not using Earthquake with Garchomp, and he knew it as soon as it happened. Had he done so, my Aegislash would have been knocked out along with his Kangaskhan, giving him the win. In retrospect, there was one turn where I targeted Kangaskhan with Aegislash’s Flash Cannon when I really should have knocked Garchomp out then and there and secured the victory. The rest of the battle is me stalling out Kangaskhan until I knew I could survive the 2nd hit from Kangaskhan’s Sucker Punch and KO with Flash Cannon. Win, 1-0.

Round 2 vs Nathan Shaw

His team: Charizard/Venusaur/Mamoswine/Zapdos/Azumarill/Conkeldurr

My team: Rotom-Heat/Staraptor/Venusaur/Aegislash

Battle code: M42W-WWWW-WWW7-BLA5

This was a relatively uneventful battle. He told me he had just gotten into Pokemon at the suggestion of his son, who I ended up battling later in the tournament. I played knowing he probably wouldn’t be making any huge predictions, and just methodically used my bulky offense to my advantage. I had a great turn 1 as I knocked out Azumarill before it could move while Conkeldurr protected. I was kinda surprised to see Charizard use Solar Beam on turn 2 considering the Pokemon I had on the field and the fact that it didn’t mega evolve. My guess is that he either forgot or didn’t know about its mega evolution in this instance, since I saw him battling later in the tournament and he had mega evolved it into Charizard-Y. The rest of the battle is pretty uneventful, with Venusaur eating up a Zapdos Hidden Power (I’m guessing Ice based on the low damage, thanks Thick Fat) and Rotom finishing off Conkeldurr with an Overheat. I ended up not losing a Pokemon this battle, and didn’t even reveal my full team as Aegislash just chilled in the back. Win, 2-0.

Round 3 vs Chester Daugherty

His team: Salamence/Politoed/Garchomp/Mawile/Ferrothorn/Mamoswine

My team: Rotom-Heat/Venusaur/Scrafty/Azumarill

Battle code: E4ZG-WWWW-WWW7-BLEL

Friend number 2. I didn’t know Chester’s team at all, since I had never battled him and he didn’t go on Showdown that much. I got a really nice stroke of luck right off the bat when Venusaur dodged a Mamoswine Rock Slide and OHKO’d it with Giga Drain. From there, I hate to say it, but it was a pretty simple win. Mamoswine’s Rock Slide was probably his best answer to my Rotom. He missed another Rock Slide at one point, but I also missed 2 Sleep Powders with Venusaur so luck wasn’t a strong influence on the outcome of the battle. He revealed Power-up Punch on his Mawile, which surprised and impressed me. I know a lot of people forgo Iron Head for an additional coverage move like Rock Slide, but Power-up Punch is a neat option to power up (pun intended) his insanely strong Play Rough and neat priority in Sucker Punch. In the end, Rotom-Heat was the star, as he shut down Ferrothorn and Mawile pretty much singlehandedly. Win, 3-0.

Round 4 vs Mike Shaw

His team: Salamence/Garchomp/Amoonguss/Kangaskhan/Rotom-W/Talonflame

My team: Rotom-Heat/Azumarill/Scrafty/Venusaur

Battle code: TLZG-WWWW-WWW7-BLK7

I’ll be honest, when I was building and testing this team I really didn’t run into enough Talonflame to really test how this team performed against it. I figured Talonflame was on the decline, and since I had Rotom-Heat as a counter I’d be fine. Well, when you rely on one Pokemon to take out a top-tier threat and your opponent has a good counter to your counter (in this case, my opponent’s Rotom-Wash), your life can get pretty miserable. I got off to a bad start when I decided to double switch on turn 1, revealing my entire team to my opponent. I also think I should have dealt some damage somewhere, especially with Rotom-Heat since the Thunderbolt onto Azumarill was pretty obvious. By switching in Talonflame on turn 2, my opponent backed me into a corner and forcing me to switch again. He took full advantage of this knowledge and aptly U-Turned into Kangaskhan, which severely threatens my team when I can’t switch in an Intimidate user or don’t have Rotom on the field to burn it. The rest of the battle was just him making smart switches and smart move choices while I flailed and made poor defensive plays. Loss, 3-1.

Standings after Swiss

So I said 11 people earlier in the report, and I know at one point there were 11 (or a different odd number) because a couple people had byes. But there are 12 on this sheet. I honestly don’t know how many people came at this point. Anyway, I wasn’t exactly sure whether all the 3-1’s would make top cut. I was correct in being slightly worried about my chances since there was one 3-1 that bubbled, and it happened to be Adam, who won his last 3 matches after our round 1 clash. I was lucky enough to battle some strong opponents, none of which finished worse than 2-2, so I was the highest seeded 3-1 and finished Swiss ranked 2nd. However, my heart dropped when I saw that my other friend, Ian Packer, was right below me in 3rd. Ian had top cut both the Orlando and Athens Regionals, so he has obviously proved himself as a threat. Provided that he kept using the same team, I did have the advantage of knowing parts of his team, while mine was completely new to him.

Top Cut Semifinals vs Ian Packer

Game 1

His team: Greninja/Meowstic/Aegislash/Dragonite/Wigglytuff/Kangaskhan

My team: Aegislash/Azumarill/Scrafty/Rotom-Heat

Battle code: XKBW-WWWW-WWW7-BLTV

Thankfully, he was using the same team, with the exception of adding Wigglytuff over some other Pokemon I can’t remember. He shrewdly led with Wigglytuff seeing my two Intimidate users, while I avoided the Competitive boost by keeping Scrafty in the back. He kept his Kangaskhan in non-mega form on turn 1 in order to Fake Out Aegislash, but that was fine with me since Azumarill was able to OHKO it right off the bat. Instead of switching Azumarill out and letting something take free damage, I just stayed in and went for a Superpower on his Greninja, knowing that if he used Dark Pulse to knock out Aegislash, I would OHKO it through the attack drop. Instead he used Hidden Power Fire, a trick I knew about from Athens, so Superpower dealt around 70%. The rest of the battle, I frankly outplayed him. I predicted moves well and was able to identify the targets I needed to eliminate to win, specifically double targeting Wigglytuff on Turn 6 so Scrafty could come back in and checkmate the match with Fake Out and Crunch. Win, 1-0.

Game 2

His team: Greninja/Meowstic/Aegislash/Dragonite/Wigglytuff/Kangaskhan

My team: Scrafty/Azumarill/Aegislash/Rotom-Heat

Battle code: KY8G-WWWW-WWW7-BM57

To put it simply, I got insanely lucky on Turn 1 of this battle. I made a bold move and led with Scrafty hoping he’d think that Wigglytuff didn’t put in enough work last battle and decide to leave it behind. I was correct in that regard, so I had a great matchup on Turn 1. I knew his Meowstic had Safeguard and Swagger, and I wanted to avoid him boosting his Kangaskhan’s attack to astronomical levels before I could stop it. I targeted Kangaskhan with Superpower again, but he got smart and used Fake Out against it. I used Crunch on Meowstic after it Charmed Scrafty, but I scored a critical hit and was able to OHKO it through Charm. That turned the tide of the battle hugely in my favor. He replaced his fallen Meowstic with Dragonite, who I knew was holding a weakness policy. I knew Kangaskhan couldn’t KO either of my pokemon, so I double targeted Dragonite with Ice Punch then Play Rough to break Multiscale and knock it out before it could hurt me. He applauded that play as he switched Kangaskhan out and seemingly inexplicably used Roost on Dragonite that turn before it was KO’d. From that point I knew that all I had to do was take out his Greninja so Aegislash could checkmate Kangaskhan, much like it did against Adam in Round 1. I was able to slowly chip away at Greninja with my burned, -2 Scrafty while I hid behind a Substitute and King’s Shielded away with Aegislash. I was lucky he focused all his efforts on Aegislash, as if he had taken out Scrafty and then Rotom before Greninja fainted he very well could have turned this battle around. However, I was fortunate enough to get Kangaskhan alone, which sealed the win and my spot in the finals. I basically just stalled Kangaskhan out until I knew I could survive the 2nd hit from Sucker Punch if it scored a critical hit. I made the remark that I should have been counting his Sucker Punches, but it just so happened that he ran out the turn before I decided to go for the finishing blow with Flash Cannon. Win, 2-0.

Top Cut Finals vs Mike Shaw

Game 1

His team: Salamence/Garchomp/Amoonguss/Kangaskhan/Rotom-W/Talonflame

My team: Azumarill/Aegislash/Rotom-Heat/Scrafty

Battle code: KE8G-WWWW-WWW7-BMEJ

After the disaster that was round 4, I knew I had a lot of work to do if I wanted to win this set. I was scared out of bringing Venusaur because of Kangaskhan and Talonflame, so his Rotom-Wash was basically free to cause trouble. I led with Azumarill to hopefully knock out Talonflame with Aqua Jet before it could U-Turn away, but he made the very smart play to just hard switch it out for Amoonguss. He also burned my Aegislash right away, so I was unable to do any stalling. On turn 4 I made a bold prediction and decided to leave Aegislash in Blade Form and just Flash Cannon Kangaskhan again, but my opponent was one step ahead of me and Sucker Punched it. I survived with 2 HP and was thrilled, knowing I could KO the Kangaskhan if Rotom didn’t target Aegislash as well. Luckily, Scrafty took Rotom’s Hydro Pump like a champ and Aegislash Flash Cannoned Kangaskhan into oblivion. However, the Amoonguss that replaced Kangaskhan was such a bear for me to take down. My only super effective moves were Scrafty’s Ice Punch (not even a 3HKO with Black Sludge Recovery) and Rotom’s Overheat. I couldn’t King’s Shield with Aegislash since the burn damage would finish it off, so I tried to attack with it again but my opponent saw through this and knocked it out with Hydro Pump. From there it was just a matter of my opponent dropping some very smart Protects and preserving Amoonguss until Rotom-Heat was out of the picture. His Rotom missed a Hydro Pump on mine at one point, but it really just delayed the inevitable. My only hope was on turn 10, when Talonflame was obviously going to Brave Bird my Rotom. I wasn’t clear on my calcs, or else I might have switched Scrafty in to weaken the attack for Rotom the next turn. Instead I left Rotom in, thinking he could take a Brave Bird and KO back with Thundebolt. Clearly, I was wrong. From there I had to Fake Out Amoonguss with Scrafty so it couldn’t redirect Azumarill’s Waterfall. I was left with Azumarill locked into Waterfall against a full health Amoonguss. My only hope was to flinch Amoonguss quite a few times in a row if I wanted to win this battle. I got one flinch, but it was about four too few. Loss, 0-1.

Game 2

His team: Salamence/Garchomp/Amoonguss/Kangaskhan/Rotom-W/Talonflame

My team: Staraptor/Scrafty/Rotom-Heat/Azumarill

Battle code: R6AW-WWWW-WWW7-BMZV (my W key is really getting a workout tonight)

After cleanly losing 2 straight battles, I knew I had to switch something up. I thought if I could take his Rotom out early, I could use my own Rotom to its fullest extent. Staraptor’s Final Gambit could do just that. I don’t know why I didn’t Fake Out Garchomp on Turn 1 and go straight for the Final Gambit onto Rotom. For a second I had a bit of a lapse in judgement and thought that Rotom’s base HP was 86 instead of its actual 50. I thought that since Staraptor’s HP investment allows it to OHKO fully invested base 80’s and below with Final Gambit, I needed some chip damage on Rotom first. I was wrong, and it probably cost me the battle. Staraptor was kinda deadweight against the rest of his team, and I ended up having to switch Rotom in while his own Rotom was out on the field, a situation I desperately wanted to avoid. The rest of the battle went down like the last 2, with him finding ways to eliminate my Talonflame checks and sweep from there. I would like to point out Turn 4, where I made a play I was pretty proud of. I predicted his U-Turn back into Garchomp, so I Will-O-Wisped Talonflame’s slot in an act of desperation. I was right, but it really wasn’t a huge victory since Azumarill easily handled Garchomp anyway. Talonflame beat me again, and my tournament run came to a close. Loss, 0-2.

Closing Thoughts

I was very happy with my team, aside from my poor matchup against Talonflame and my poor play in compensating for this error. I definitely felt that Staraptor was the weak link here, but like I said before, it was probably just me misusing him. I’m definitely going to be tweaking this team for Nationals (readjusting EV spreads, rethinking movesets, and probably replacing Staraptor), but I really do love the way this team plays. Mike won a $10 Nintendo e-shop gift card, while I got a sweet Pokemon lanyard that now holds my car keys. Honestly I would have offered him the gift card if I had won because I really really wanted that lanyard. I went out to dinner with Adam and my other friend Miles (the only one I didn’t have to battle, which is probably good because I literally gave a team to use 20 minutes before the tournament), and we talked about the tournament and our future plans for Pokemon.

Special thanks to TheGhost983 and Dragon_Claw from /r/PokemonLeague3DS on Reddit for all the help. You two were instrumental in me getting this team ready in time. Also thanks to Adam, who traded me a flawless Aegislash that I then used to beat him. I guess no good deed goes unpunished.

Thanks for reading!


About the Author

MajorBowman started playing VGC in late 2013 after stumbling across the live stream of the 2013 World Championships and instantly falling in love with the format. Now he travels to events whenever and wherever he can, while also playing in just about every online tournament imaginable. Notable accomplishments include winning the Season 4 Nugget Bridge Major and qualifying for the World Championships in 2015.



7 Responses to The Plight of [Untitled 60] – An Orlando Premier Challenge Team Report

  1. TwiddleDee says:

    Nice report! Your name seems familiar, I feel like I might have battled you in Athens, maybe. Name is Andy Anderson if that rings any bells :P
     
    Congrats on your placing and good luck at Nats! ^_^

  2. MajorBowman says:

    Nice report! Your name seems familiar, I feel like I might have battled you in Athens, maybe. Name is Andy Anderson if that rings any bells :P
     
    Congrats on your placing and good luck at Nats! ^_^

     
    We didn’t battle in Athens but we’ve had a conversation about the tournament here on the forums I believe. Thanks!

  3. Miketroid says:

    Great job on this extremely detailed report! I really enjoyed our games as well as those I had against your friends in Swiss. You were all very skilled and it was great to have some tough competition in such a small tournament setting. Good luck at Nats!

  4. AdamHoffer says:

    Your last sentence stings.. Never helping you again

  5. MajorBowman says:

    Your last sentence stings.. Never helping you again

    Lies

  6. MajorBowman says:

    Great job on this extremely detailed report! I really enjoyed our games as well as those I had against your friends in Swiss. You were all very skilled and it was great to have some tough competition in such a small tournament setting. Good luck at Nats!

    I figured you had an account here but had no idea what it was. We had a couple great battles that I really enjoyed. That combination of Talonflame and Rotom-Wash was hard for me to break through, especially the way you played it. Great games and congrats!

  7. Evilwolf says:

    Very nice report! I like your thought processes when team building, gave me a lot of insight towards the metagame and I honestly think it’s amazing at how well you’ve done since you just started last year. Will be eagerly watching to see how you do at Nationals! All the best! 😛

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