Reports

Published on April 26th, 2014 | by Simon

5

A Saint, 2 Kings and 3 Espers: A Nugget Bridge Major Top 16 Team Analysis

My name is Simon and I just got Top 16 in the Nugget Bridge Major. I’ve had a rough season in the Video Game Championships circuit. The only thing keeping my spirits up was the Major and “I was happy” with how I performed. I wish I could’ve gone deeper, but DeVon just played much better than I did. I wanted to post a team report because I think I should finally “retire” the team after four months of playing nothing else.

I’ll first introduce my team as well as explain their sets and spreads before moving on to team synergy. All my Pokémon are named after characters from the Accel World and Index/Railgun Series. I’m also going to “pull a Randy” and explain nicknames now that I’m apparently an anime girl.

The article name comes from the two megas on my team being “Kings” from Accel World and the other four being from the To Aru series. This was not intended, but ended up happening anyway, so why not.

The Team

garchomp

Garchomp (<3Kinuhata<3) @ Rocky Helmet
Ability: Rough Skin
Level: 50
EVs: 204 Atk / 252 Spd / 12 HP / 36 SDef / 4 Def
Jolly Nature
– Dragon Claw
– Rock Slide
– Earthquake
– Protect

This Garchomp uses a fairly standard moveset with a slightly modified EV spread. The small amount of bulk will always allow it to survive a Timid Mega Manectric HP Ice. The Speed was maxed to outspeed base 100s and tie with other Garchomp (might as well speed tie with them, since it’s 1 point anyway). The remaining 204 Attack EVs allow it to always OHKO 4 HP 0 Defense Charizard with Rock Slide.

Kinuhata is an esper that has an ability called “Offense Armor,” which allows her to control nitrogen and use it to reflect attacks, similar to how Rough Skin deals damage to anything that tries to hit Garchomp.

salamence

Salamence (Accelerator) @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 220 Spd / 124 SAtk / 20 HP / 140 SDef / 4 Def
Modest Nature
– Stone Edge
– Draco Meteor
– Sleep Talk
– Fire Blast

A fairly standard Scarf Salamence set. The EVs allow it to outpseed Jolly Mega Aerodactyl. The bulk prevents it from being OHKO’d by Timid Mega Manectric HP Ice and 2HKO’d by Max Special Attack Rotom Forme Thunderbolts. I chose Stone Edge over other Rock-type moves because it has the best chance of OHKOing Charizard and Talonflame even if they run some bulk. I added Sleep Talk because I decided that Lum Berry on Garchomp (to beat Smeargle) wasn’t paying off as much as I wanted it to.

I couldn’t really think of a good name for Salamence so I chose Accelerator because they both have wings or something.

charizardcharizard-mega-y

Charizard (<3Yuniko<3) @ Charizardite Y
Ability: Blaze
Level: 50
EVs: 164 Spd / 12 SAtk / 108 Def / 4 SDef / 220 HP
Modest Nature
– Heat Wave
– Overheat
– Solar Beam
– Protect

The moveset for my Charizard is nothing special, so I’ll just get straight to the EV Spread. 164 Speed hits a speed stat of 141 which speed creeps anything that just wants to outspeed max speed Smeargle. The HP and Defense allow it to always survive Adamant Rock Slide from Mamoswine and everything weaker than it, including Garchomp. It also survives Mega Kangaskahn Returns as well as Aerodactyl Rock Slides after Intimidate. A Modest Mega Manectric only has a 7/8 chance to OHKO my Charizard with Thunderbolt. The remainder was put into Special Attack.

Yuniko is The Red King and has the Duel Avatar Scarlet Rain. Scarlet Rain is the Duel Avatar that just hides in a huge Mecha thing and shoots endless rounds of Firepower, similar to how my Charizard is set up

gardevoir

Gardevoir(<3Misaki<3) @ Sitrus Berry
Ability: Trace
Level: 50
EVs: 252 HP / 108 SAtk / 4 Spd / 20 SDef / 124 Def
Modest Nature
– Dazzling Gleam
– Trick Room
– Psychic
– Protect

Gardevoir’s moveset is different from most. It’s very defense-oriented as opposed to most. I chose Dazzling Gleam because it allowed me to hit dragons on a switch regardless of which position they switched into, in addition to being able to hit Scrafty and dragons in the face of Rage Powder Amoonguss. Trick Room gave my team another option in case I played a team that was ridiculously fast and is often unexpected from a Gardevoir.

The EV spread allows it to take a Adamant Mega Kangaskhan Return after Sitrus Berry activates. It also always survives a Choice Band Talonflame Brave Bird/Flare Blitz and a max Special Attack Aegislash Shadow Ball/Flash Cannon. The Special Attack allows it to KO standard dragons as well as KO 4HP Talonflame after Brave Bird Recoil ~91% of the time.

Misaki is an esper with the “Mental Out” ability, which allows her to manipulate and control the minds of just about anyone that isn’t stronger than her. Being a Psychic-type, Gardevoir has similar abilities.

mawilemawile-mega

Mawile (Kuroyukihime) @ Mawilite
Ability: Intimidate
Level: 50
EVs: 252 HP / 196 SDef / 16 Atk / 44 Def
Careful Nature
IVs: 4 Spd
– Play Rough
– Rock Slide
– Sucker Punch
– Protect

You’ll notice a couple of things that are different from the usual Mawile. First, it has Rock Slide instead of Iron Head. I noticed that I would only ever use Iron Head when I didn’t want Play Rough to miss. I also had problems with Charizard when I used my Trick Room mode, so I needed an easy way to deal with it. Rotom-H is probably the single biggest threat to my team and Rock Slide gave me to option to nail one on a presumed safe switch in.

The EV spread is very similar to Ray’s, but I didn’t really value the 15/16 chance to KO 252 HP Tyranitar and had other priorities. The 44 Defense ensures that it would survive a Choice Band Talonflame Flare Blitz after Intimidate. The Special Defense guarantees that it will survives a Timid Choice Specs Fire Blast from Salamence and a Modest Mega Manectric Overheat. You’ll also notice that it has a 4 Speed IV, this is was to ensure that I would always move after Aegislash so I could nail it with a Play Rough for about 60% of its health after it switched to Blade Forme.

Mawile is named after Kuroyukihime who’s Duel Avatar is Black Lotus, aka The Black King. Black Lotus is one of the strongest DAs in the series, just like how Mawile is also one of the strongest.

aegislash

Aegislash (<3Kanzaki<3) @ Leftovers
Ability: Stance Change
Level: 50
EVs: 252 HP / 172 SAtk / 76 SDef / 4 Def / 4 Atk
Quiet Nature
IVs: 20 Spd
– King’s Shield
– Substitute
– Shadow Ball
– Sacred Sword

This is a fairly standard Substitute Leftovers Aegislash. I chose Sacred Sword over Flash Cannon because my team has problems with Tyranitar and Pyroar. The 76 Special Defense is NOT for Timid Charizard Heat Wave as most people seem to think. It’s for max Special Attack Modest Rotom-H Overheat (which it survives 15/16 times) as well as a couple Rain-boosted moves that aren’t as relevant. The 20 Speed lets it outspeed other Aegislash and underspeed minimum speed Mega Tyranitar, as well as neutral Mawile and Azumarill. Underspeeding those Pokémon ensures I would get hit in Shield Forme before switching to Sword Forme to attack.

Kanzaki is a saint/magician that uses a katana and metal wires to destroy things in her path. I named my Aegislash Kanzaki because it’s metal… and is half sword.

Honorary Mention

I used Noivern in the first half of the swiss rounds, but switched to Salamence because I felt I needed Intimidate as well as another Rock-type move.

noivern

Noivern @ Choice Scarf
Ability: Infiltrator
Level: 50
EVs: 4 Def / 36 HP / 4 SDef / 252 SAtk / 212 Spd
Modest Nature
– Super Fang
– Flamethrower
– Draco Meteor
– Dragon Pulse

Noivern was used in a way that was very similar to a Scarf Salamence. The difference is that a Modest Noivern actually has more Special Attack and Speed than a Timid Salamence which eliminates the speed tie factor. Noivern had Infiltrator instead of the superior Frisk because I wanted to hide the fact that it was holding Choice Scarf and get a surprise KO on Scarf Salamence. I actually ran enough speed to outspeed Scarf Garchomp just in case that showed up. Infiltrator was also useful in hitting Aegislash through Substitute. I used Super Fang when I just wanted to chip large chunks of health off of my opponent’s Pokémon without having to predict too hard.

Noivern didn’t have a nickname because I wasn’t an anime girl at the time, but I would probably name it after the Infinite Strator Unit SilentZephyr or Blue Tears.

Team Synergy & Selection

First I want to talk about the team as a whole and Team Preview. Most players don’t like two mega evolutions on their team because it “limits their options,” but I disagree. If anything, running two megas widens the range of options I have. When you only have one mega, you’re almost forced to select the one mega every game. You get to pick one mega and then three out of five. With two megas, you get to pick one of two and then three of four. Megas are arguably the strongest Pokémon in the game and having the variety of choosing between them is in my eyes a bigger asset than being able to select from a wider range of non-megas.

The Charizard Mawile Double Mega

I really enjoyed using both Charizard and Mawile. Charizard had a strong Sun and Rain matchup, while Mawile excels in Sand, Trick Room and Hail. I also enjoyed that both megas had the ability to wipe out Mega Kangaskahn from the start.

Gardevoir was probably the Pokémon I brought to the most battles. It complimented both of my megas really well. It threatened dragons that wanted to KO my Charizard and also had the option to set up Trick Room for Mawile.

Double Dragon Double Steel Double Fairy

My team had very strong type synergy because I always had a good switch with how Fairy/Steel and Dragon compliment each other. I would always be able to switch in Mawile, Gardevoir or Aegislash into Salamence and Garchomp because of this, though it was starting to become predictable, which is something I feel contributed to my loss.

Trick Room Mode

I used my Trick Room option in about 25% of my games. Most of these games involved Scarf Pokémon and Aerodactyl with Tailwind. I would lead Salamence + Gardevoir and they would try to set up Tailwind wanting to outspeed my Salamence and be decimated by a Mawile/Aegislash switch-in combined with a Trick Room.

Biggest Threats

rotom-heat

Rotom-H was by far the biggest threat to my team. They were generally bulky enough to survive multiple Rock Slides from Garchomp and threated the KO on both of my mega Pokémon, as well as my Steels. Rotom-H was a big factor in my loss to dingram and is being used more and more.

tyranitar

Tyranitar was the second biggest threat to my team. I didn’t really have an answer to ones with Ice Beam and even with Mawile and Sacred Sword from Aegislash, I’d still have to take a huge chunk of damage to KO. Tyranitar was tricky to beat because it could be a variety of sets and trying to defend against a special set only to have it Dragon Dance is pretty devastating. Dingram also had Tyranitar, though I knew exactly what set it was running.

Closing Thoughts

I really enjoyed the Major and it helped remind me that I’m still a really good player despite my performances in events “that count.” I noticed that my team has a similar playstyle to the one I used in 2013 and that I need to expand my skillset with different strategies. I hope I get enough points to qualify for the Nugget Bridge Invitational so I can have another run at that elusive tournament win I’ve never gotten.


About the Author

has played Pokemon since the release of the original Red and Blue games but has played at a casual level until 2010 where he earned his first invite to Nationals. In 2012, Simon conquered the Nationals LCQ and earned a Top 4 spot in Nationals to win his first invite to the World Championships. He is also the "father" of our beloved Aaron and Brendan Zheng and is frequently referred to as Papa Zheng.



5 Responses to A Saint, 2 Kings and 3 Espers: A Nugget Bridge Major Top 16 Team Analysis

  1. Sprocket says:

    I <3 that Garchomp spread. I might need to try it for myself.

  2. R Inanimate says:

    As a person who tends to stick to a team probably for far longer than I should, moving on is pretty tough. While you had some decent success with this team in the Majors, hopefully your next team will be able to get you to where you want to, and probably deserve to be.
     

    I’m also going to “pull a Randy” and explain nicknames

     
    Is this what we’re calling it now? Maybe next time I should make my nicknames delve into increasingly obscure sorces, and not explain them.

  3. chimchar707 says:

    Thats a pretty cool Garchomp Ev Spread. I might try it =D

  4. shinryu says:

    The Garchomp EVs do make sense, means it should ward off any weaker non-STAB HP Ice attempts as well.

  5. Omega says:

    How did you deal with Gyarados?

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