Published on November 12th, 2015 | by Harbinger


Singing in the Rain: A 3rd Place Singapore Nationals Report

Hi, I am Edward Cheung from Hong Kong. I finished 3rd in the Singapore Nationals to secure my Worlds invite.

This year is important to Hong Kong players as we start to have our own premier challenges. Singapore also had their fist National Championship. All this means that, for the very first time, Hong Kong players were able to qualify for Worlds! Singapore Nationals was the first time I traveled abroad for a Pokemon tournament. It was an excellent experience and I made a number of foreign friends who all love the game. It was great seeing you at Worlds!

The Team

Trick Room Gardevoir is a very common Pokemon in Japan, but not as much in the West. Personally, I think the metagame of Singapore and neighbouring countries is under greater influence from the West, and that made me more confident in bringing a Japanese-style team to the tournament.

The failure of my standard Trick Room Gardevoir in HK Regionals suggested to me that I should deviate from the main track a bit while maintaining the balance of the whole team. A thorough search of Japanese websites lead me to bicho’s report of Japanese Nationals.

Bicho’s team is best-of-one oriented. It is full of surprises like Imprison Gardevoir. As in the standard Trick Room Gardevoir team, Amoonguss, Heatran, and Landorus are the core members. While Ludicolo is such an excellent supplement with the Fake Out support for Trick Room and Fire-type check (Gardevoir’s presence attracts Fire-types often). Setting up rain is also crucial to Ludicolo as it can easily counter Choice Scarf Landorus, one of the biggest threats to the team. In bicho’s opinion, Prankster Rain Dance from Thundurus is superior to Drizzle Politoed, especially versus Charizard-Y, which can Mega Evolve and cancel out Drizzle. Thundurus can also provide Thunder Wave support as an alternative speed control to Trick Room.

Nevertheless, I think bicho’s team doesn’t fit the best-of-three format nor my playstyle, So I made several important modifications which will be mentioned below.


Gardevoir @ Gardevoirite
Ability: Telepathy
Shiny: Yes
EVs: 252 HP / 60 Def / 76 SpA / 4 SpD / 116 Spe
Modest Nature
– Hyper Voice
– Psychic
– Trick Room
– Protect

This is a relatively fast Trick Room Gardevoir. It outspeeds Jolly Breloom, one of the big threats to the team, after Mega, and offers an instant KO after any chip damage. I forgot exactly how the defensive investment works, but it should survive common attacks like Life Orb max-Attack Talonflame Brave Bird. The reason why I used Telepathy instead of Trace is because I do not want the opponents identifying my speed, especially knowing that it outspeeds most other Gardevoir. I abandoned Imprison in the last few days as I guessed the overall usage of Mega Gardevoir would be quite low here. Though this leaves Sylveon as a big threat to my team, I do not regret the choice.


Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 156 Def / 96 SpD / 4 Spe
Relaxed Nature
IVs: 30 SpA / 30 SpD / 1 Spe
– Hidden Power [Ground]
– Spore
– Rage Powder
– Protect

Gardevoir’s best partner. Kangaskhan and all single-target physical attackers hate it. Gardevoir and Amoonguss attract Heatran, and with the increasing usage of Safety Goggles Heatran, standard Amoonguss can have a hard time even if it can survive long enough to get a Spore off. Given that I have Ludicolo as my last member as my grass coverage, I choose Hidden Power Ground over Giga Drain on Amoongus. I EVed 1 Speed against the standard 0 Speed Amoonguss, just in case.


Heatran @ Safety Goggles
Ability: Flash Fire
EVs: 20 HP / 28 Def / 204 SpA / 4 SpD / 252 Spe
Timid Nature
– Heat Wave
– Earth Power
– Ancient Power
– Protect

I admit that a modest Heatran is better in general. While timid Heatran is very situational, my team needs it to offer secure OHKO or switch-in pressure on opposing Heatran. Ancient Power also offers coverage on Charizard-Y and Rotom-H. Looking back at the whole tournament, if I were to choose again, I would replace the Safety Goggles with Shuca Berry as most of the opponents would opt to not lead their own Amoonguss against my team.


Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 76 HP / 124 Atk / 52 Def / 4 SpD / 252 Spe
Adamant Nature
– Earthquake
– Rock Slide
– Superpower
– U-turn

Offers Intimidate support for the weak Defense of Gardevoir. Survives Life orb Defiant-boosted Sucker Punch from Bisharp. But as the usage of Bisharp has dropped dramatically, I suggest just using the standard max-Attack set. That extra damage can matter.


Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 248 HP / 152 Def / 4 SpA / 20 SpD / 84 Spe
Calm Nature
IVs: 30 HP / 0 Atk / 30 Def
– Thunderbolt
– Thunder Wave
– Taunt
– Rain Dance

Thundurus offers a variety of support to any team. Prankster Rain Dance slows Mega Charizard Y and other Heat Wave users quite well, and offers a speed boost to Swift Swim Ludicolo. 84 Speed is used to outspeed the majority of Thundurus and Taunt them without much concern (Ludicolo needs to ensure not being Thunder Waved). I was choosing between Taunt and Hidden Power Ice before the tournament, but experience has shown me that a slow Hidden Power Ice user may not as useful as you think.


Ludicolo @ Assault Vest
Ability: Swift Swim
EVs: 76 HP / 4 Def / 252 SpA / 4 SpD / 172 Spe
Modest Nature
– Hydro Pump
– Ice Beam
– Giga Drain
– Fake Out

Ludicolo was the MVP of the team. It really helped me in a lot of matchups that my previous Gardevoir teams had trouble with. It functions well both in rain and in Trick Room. Choosing which water and grass moves to use were big issues. I chose Hydro Pump for pure damage output and Giga Drain as a means of HP recovery, and to hit Rotom-W, Gastrodon, and Swampert in the current metagame. The Speed is to outspeed Mega Aerodactyl in rain. Bicho mentioned it was a nightmare for him at the Japan National.

Leads and Strategies

  1. Gardevoir+Amoonguss

The simplest lead against teams with lots of single-target attacks. If you lead Kangaskhan and Bisharp against this, you are totally ruined. I could Protect both Pokemon and Rage Powder and Hyper Voice next turn. If Kangaskhan has Double Edge, together with the Rock Helmet damage and recoil, Hyper Voice will KO it with a single blow.

  1. Gardevoir+Landorus-T

Another common lead against teams with a lot of physical attackers. Used when I am not facing Defiant or Competitive Pokemon. If the opponent leads a Fake Out user, I just switch away Landorus-T for Amoonguss and Protect Gardevoir. Then next turn I start spamming Hyper Voice.

  1. Gardevoir+Ludicolo

I can set up Trick Room at ease if there is no faster opposing Fake Out user. This lead is used against opposing rain teams with Politoed and Ludicolo.

  1. Thundurus+Landorus-T

This lead is also quite common in many other teams but the great thing here is that I can Rain Dance and U-turn to my Ludicolo.

  1. Thundurus+Ludicolo

This lead works well against Mega Salamence. Fake Out allows me to set up Rain Dance turn one, immediately exposing Salamence to the threat of an Ice Beam. This lead also cancels out the drought from Charizard-Y. If Charizard does not Mega, Thundurus can just continue to Rain Dance. Ludicolo will be guaranteed a maximum power Hydro Pump.

  1. Thundurus+Amoonguss

When I do not have good ideas, I need both utility supporters. You need to choose to take either the Spore or Thunder Wave.

Major Threats

  1. Mega Metagross

Metagross often accompanies rain teams, which puts a lot of pressure on my Heatran. Maybe some status moves from Thundurus and Amoonguss can help me, but I still need to play a very difficult game.

  1. Landorus-T

Earthquake is a big threat. Rockslide flinches are annoying. The best way to deal with Landorus is to outspeed it with Ludicolo in the rain. The setup required to pull this off is often a problem.

  1. Sylveon

Sylveon can deal huge damage to a lot of my team. The best solution is to focus on knocking it out before it launches too many Hyper Voices, Sylveon’s partner often denies me that luxury.

  1. Snarl users (Suicune, Entei, Arcanine)

My team is heavily invested in Special Attack, so Snarl can slow my team down tremendously. Not only can Snarl reduce my damage output, but it can make my switches much more predictable.

The Battles

Round 1

We have altogether 8 Masters from Hong Kong. With 131 players in the field, I thought the chance of civil war would be quite low. Nevertheless, my first matchup of the day is Siu Hin, one of my friends from HK:

Salamence, Tyranitar, Excadrill, Cresselia, Sylveon, Aegislash

I am quite familiar with this team as Hin was using the same team in the HK Regionals. Still, I do not have a good counter to it. As the team has both a fast mode and slow mode, I’m not sure whether Trick Room or Thunder Wave is the best approach.

Game 1

He used: Tyranitar, Excadrill, Cresselia, Aegislash
I used: Thundurus, Landorus-T, Heatran, Ludicolo

I expect him to initiate the sand immediately so I lead Landorus to intimidate and Thundurus to Rain Dance. The game started quite well, but my Ludicolo failed to deal enough damage. Finally, I was forced to sacrifice Heatran to an Earthquake from Landorus, and I eventually lost to a fast Excadrill.

Game 2

He used: Tyranitar, Excadrill, Cresselia, Aegislash

I used: Thundurus, Landorus-T, Gardevoir, Ludicolo

I admit that my mind was lost after the first game. His Cresselia used Trick Room with his Tyranitar paralyzed. I got some luck by reversing Trick Room with my own Gardevoir. Not a decent victory, but it was still a win.

Game 3

He used: Cresselia, Sylveon, Tyranitar, Excadrill
I used: Thundurus, Landorus-T, Gardevoir, Ludicolo

Looking at the lead, I can say I was totally lost. He correctly predicted I would not bring out Heatran, and I had no good answer to Sylveon and its Hyper Voice earned him the first match.

1:2 Lose

Round 2

Losing the first round is never a good start in Swiss, as you know you will get a lower opponent’s win percentage. Six consecutive wins were needed to secure top cut. My second opponent, “Wheatscuits,” comes from Malaysia, and his team is:

Manectric, Virizion, Talonflame, Azumarill, Excadrill, Aegislash

It was a very unconventional team, and three out of the six Pokemon would cause trouble for my Gardevoir, namely Talonflame, Excadrill, and Aegislash. I knew I had to be very careful in playing around this.

Game 1

He used: Azumarill, Aegislash, Manectric, Talonflame
I used: Gardevoir, Amoonguss, Landorus-T, Heatran

Leading Gardevoir against Aegislash is never good. Still, I managed to overcome it by continually Sporing Aegislash. My Heatran was never used in the game.

Game 2

He used: Talonflame, Excadrill, Azumarill, Manectric
I used: Gardevoir, Amoonguss, Landorus-T, Heatran

I saw no reason to change my lead, which did pretty well even with so many threats to Gardevoir. I protected Gardevoir in first turn and tried to Spore the Talonflame after taking a Brave Bird. Finding it to have Safety Goggles, I switched out both my Pokemon. I managed to Spore his Belly Drum-boosted Azumarill, and from there my Landorus swept with ease.

2:0 Win

Round 3

I encountered a rain team in this round, from a Singapore player known as “Fluke”:

Gardevoir, Mawile, Ludicolo, Politoed, Talonflame, Terrakion

Game 1

He used: Ludicolo, Politoed, Mawile, Terrakion
I used: Thundurus, Amoonguss, Ludicolo, Gardevoir

Game 2

He used: Ludicolo, Politoed, Talonflame, Terrakion
I used: Gardevoir, Amoonguss, Ludicolo, Landorus-T

Two straight and easy wins with not much worthy to mention, other than the fact that discovering that his Ludicolo was a Life Orb variant without Fake Out really helped me in game two, knowing that I could Hyper Voice directly against his rain lead.

2:0 Win

Round 4

The two wins made me feel more comfortable and hopeful for Top Cut. But all my hope seemed to disappear as I saw I would be matched up with Singapore player “Derrick Li”:

Metagross, Ludicolo, Politoed, Zapdos, Terrakion, Gothitelle

Metagross with rain was a total destruction on my hope in my opinion. Still, all I could do was try my best and hope for some luck.

Game 1

He used: Ludicolo, Metagross, Zapdos, Politoed
I used: Thundurus, Ludicolo, Gardevoir, Amoonguss

Knowing that paralyzing his Metagross or putting it to sleep was critical for me to have a chance in this game, I lead Thundurus and Ludicolo. His Mega Metagross eventually showed Bullet Punch and seemed not to have Iron Head or Meteor Mash. With his Mega fully paralyzed several times, I took the first win.

Game 2

He used: Gothitelle, Metagross, Zapdos, Ludicolo
I used: Thundurus, Ludicolo, Gardevoir, Amoonguss

A notable mention is that the game was disconnected right after I gained a huge advantage from a critical hit Hydro Pump onto his Zapdos. As the game did not appear to be my definite victory, the judge asked us to start the whole game in the same manner, but the critical hit on the Hydro Pump did not appear. The game did not go too smoothly to begin with, as my mood was disrupted by the disconnection. My Ludicolo suffered huge damage from his taunted Gothitelle. His Zapdos successfully launched Tailwind, but I get both his Pokemon paralyzed. With my Ludicolo and Thundurus down, it seemed I did not have a good answer to Mega Metagross. I knew my Gardevoir could take a single hit from Bullet Punch so I just courageously launched a Hyper Voice to do as much damage I could. Eventually, his Mega suffered from full paralysis continuously once again and I was able to close out another win.

2:0 Win

Round 5

My opponent is “NinjaTank 3.” I cannot recall much from this match, as I played it the way I would against a standard Kangaskhan team. My team earned me an easy win in game two and three.

Kangaskhan, Landourus-T, Thundurus, Milotic, Amoonguss, Rotom-H

Game 1

He used: Milotic, Thundurus, Kangaskhan, Landorus-T
I used: Gardevoir, Amoonguss, Thundurus, Ludicolo

Game 2

He used: Kangaskhan, Rotom-H, Milotic, Thundurus
I used: Gardevoir, Ludicolo, Amoonguss, Thundurus

Game 3

He used: Kangaskhan, Landorus-T, Amoonguss, Rotom-H
I used: Landorus-T, Thundurus, Gardevoir, Ludicolo

2:1 Win

Round 6

Salamence , Bisharp, Amoonguss, Blaziken, Thundurus, Swampert

I have to say I like “Izzy’s” team very much. I used Mega Blaziken and Bisharp and scored a 2nd place at a Premier Challenge in the past. Blaziken is a great counter to most of the common Mega Pokemon used today.

Game 1

He used: Blaziken, Bisharp, Salamence, Thundurus
I used: Gardevoir, Ludicolo, Heatran, Amoonguss

Rockslide from non-Meag Blaziken gave me a surprise. I’m used to seeing Blaziken mixed with Superpower, Overheat, and Hidden Power Ice. Both my Amoonguss and Ludicolo were threatened by Flare Blitz from Blaziken. Although I managed to get the Trick Room up, he stalled the turns well and I was stuck after the four turns were over.

Game 2

He used: Salamence, Bisharp, Blaziken, Thundurus
I used: Ludicolo, Thundurus, Gardevoir, Amoonguss

His Bisharp really annoyed me as I was reluctant to use my Landorus-T despite under the threat of his physical Blaziken. This time I used an alternative approach of using Thunder Wave to slow his Blaziken down. The plan worked and his Blaziken had no answer to it, and I won by successfully launching Hyper Voices. In this game, he revealed Mega Salamence as another Rockslide user.

Game 3

He used: Blaziken, Bisharp, Salamence, Amoonguss
I used: Thundurus, Amoonguss, Gardevoir, Ludicolo

I used my disrupting lead in the last game. The first round paralysis of Blaziken helped my Amoonguss survive a potential Flare Blitz and successfully Spore his Bisharp. Under the rain, he could not stop my Mega Gardevoir.

Win 2:1

Round 7

It was 8:00 PM already and I hadn’t eaten for nearly 10 hours. Though the organizer announced a very brief dinner break, I did not go for anything as I felt any food would break my intense mood and make me lose my concentration. Of course, I don’t recommend this. Your health is important. As the game started, my Singapore opponent did not show up until five minutes into the round, and he came with a meal box. How evil!

Camerupt, Tyranitar, Aromatisse, Gastrodon, Escavlier, Slowbro

Great! He didn’t have a great answer to my Ludicolo, so I would definitely lead with it. Understanding that his Gastrodon was the most critical Pokemon in the matchup, I boldly brought my Amoonguss as well. Supported with Gardevoir and Thundurus, I thought it should be an easy game.

Game 1

He used: Gastrodon, Escavlier, Camerupt, Slowbro
I used: Ludicolo, Gardevoir, Thundurus, Amoonguss

His Escavlier was really annoying and my Hyper Voice could only do minimal damage. It turned out my Thundurus was the sole solution to it, and this game was won with difficulty.

Game 2

He used: Escavlier, Aromatisse, Camerupt, Gastrodon
I used: Heatran, Ludicolo,

I knew his Escavlier could easily ruin my team, so this time I opted for Heatran. With his Aromatisse and Escavlier walking into my Heatran, my plan was successful. His Aromatisse successfully launched Trick Room , which made things complicated. But with Protect and some good switch predictions, I managed to overcome and claimed my victory.

Win 2:0

Yes, I DID IT! 6 consecutive wins! I felt relieved and very hungry. One of the Hong Kong players, Pascoe, insisted that I should share this encouraging story as a good lesson for players, that they should not give up even if the situation looks bleak.


Pokézard is one of the youngest quarterfinalists of the Master Divisions. Though he did not recognize me, I knew that I had played him in an online tournament, the Asia Cup 2015.

Kangaskhan, Sylveon, Amoonguss, Heatran, Cresselia, Conkeldurr

A very bulky team which I assumed to be largely dependent on Trick Room. I was determined to bring anything that could disrupt his strategy.

Game 1

He used: Kangaskhan, Cresselia, Heatran, Conkeldurr
I used: Gardevoir, Thundurus, Amoonguss, Heatran

He revealed Skill Swap on Cresselia, which was really important later on in the game when I taunted it to prevent the damage reduction from stealing Pixilate from Gardevoir. Hidden Power Ground from Amoonguss finally became useful, breaking Heatran’s Substitute. I played this game well and collected lots of information for the next game.

Game 2

He used: Kangaskhan, Heatran, Cresselia, Conkeldurr
I used: Ludicolo, Thundurus, Gardevoir, Amoonguss

A very important discovery on his Kangaskhan was her low Speed. I confidently used Fake Out with my Ludicolo and set up my rain. He seemed surprised by this. On the other hand, I was unfamiliar with the situation and made a few misplays. Thundurus was knocked out at the best moment, allowing my Gardevoir to come in at a perfect time to offer instant pressure. He managed to setup Trick Room twice afterward, but that only created an opportunity for my Amoonguss to put all his Pokemon to sleep. I managed to make some correct predictions and ended this 14-turn match somewhat convincingly.

Win 2:0


After the quarterfinal, four players from four countries (Singapore, Australia, Malaysia, and Hong Kong) were left in the tournament.

Kangaskhan, Sylveon, Suicune, Landorus, Heatran, Amoonguss

A very standard Tailwind, Mega Kangaskhan, and Sylveon team. I was pretty sure he would not use Amoonguss, so it was a guess on the remaining four.

Game 1

He used: Kangaskhan, Sylveon, Suicune, Heatran
I used: Thundurus, Amoonguss, Heatran, Gardevoir

My Amoonguss suffered massive damage from a critical hit Double-Edge in the first turn, and the damage done to my Thundurus by Sylveon confirmed to me that it had Choice Specs. The trauma done to my team was so great that I could do not much to make a comeback.

Game 2

He used: Kangaskhan, Heatran, Suicune, Sylveon
I used: Gardevoir, Landorus-T, Amoonguss, Heatran

This game was really one of my best in the whole tournament. Admittedly, I could have forseen the Tailwind coming from his Suicune and I could have used Trick Room that same turn. But that would have been a very risky play.

Game 3

He used: Kangaskhan, Sylveon, Landourus-T, Suicune
I used: Gardevoir, Amoonguss, Ludicolo, Heatran

I played well in general and controlled the tempo of the game in the beginning. But when I chose not to Fake Out Sylveon and Ice Beam the Landorus slot instead, the door opened for my opponent to get a critical Rockslide flinch on my Ludicolo and burn my Gardevoir with Scald afterward. That flinch really did break my dream of making it to finals. Though the Rockslide missed my Ludicolo another turn, that didn’t save me the game. Heatran eventually became useless in this game, and if I had used Thundurus instead, the rain could have helped me in the Landourus-T matchup.

So my journey ended here. I had no complaint about the hax, as it could have been avoided on my part. There’s a lot you can do to avoid putting your hope in the dice.

Closing Thoughts

Overall, the Singapore National was a great event. Applause must be given to the three organizers: Tan (tanzying), Soon (Soon), and Choong. The commentators Loh (slyx183) and Rafie were also excellent and professional. I did not expect Asia Pacific to have such great commentators as in America.

For the teambuilding process, I must thank my very good friend Travis (Himte28) who offered great help when fine-tuning the team.

Post-Worlds Reflection

Foreseeing Mega Gardevoir would continue to be common among top players, I boldly change my whole team into a dual-Mega team with Mega Charizard Y and replaced Psychic with Imprison on my Gardevoir. This team is highly complicated and I am not going to exhaust you with another team report, but feel free to leave a comment or send me a message if you are interested.


Charizard @ Charizardite Y
Ability: Blaze
Level: 50
EVs: 172 HP / 92 Def / 52 SpA / 4 SpD / 188 Spe
Timid Nature
– Flamethrower
– Solar Beam
– Tailwind
– Protect


Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
– Rock Slide
– Crunch
– Superpower
– Ice Punch


Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 HP / 52 Def / 76 SpA / 4 SpD / 124 Spe
Modest Nature
– Hyper Voice
– Trick Room
– Imprison
– Protect


Landorus-Therian @ Expert Belt
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
– Earth Power
– Hidden Power [Ice]
– Stone Edge
– Protect


Aegislash @ Life Orb
Ability: Stance Change
EVs: 156 HP / 4 Def / 236 SpA / 4 SpD / 108 Spe
Modest Nature
– Shadow Ball
– Flash Cannon
– Wide Guard
– King’s Shield


Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 156 Def / 4 SpA / 92 SpD / 4 Spe
Bold Nature
– Sludge Bomb
– Spore
– Rage Powder
– Protect

Unfortunately, I did not do well at Worlds. Starting out 3-1 and winning the first game of round five, it seemed that qualifying for day two was very close to me. At that moment I felt my brain was not working well as usual and lost consecutively, ending 3-4. So my suggestion to all new players who are preparing to come to the Worlds next year: get plenty of sleep the day before the competition, and build up your resilience to stress early in the season!

It was a tiring season, and I thought Worlds 2015 would mark the end of my competitive Pokemon journey. But the atmosphere of the venue and the enthusiasm of all competitors, especially my APAC friends Theron, Zulherryka, Zarif, and Phil, reminded me why we play so hard and strive for excellence. I promise I will do my best in VGC 2016, and hopefully show great improvement to all of you next year.

Thank you all for reading!

Thanks to my friend “Final Fantasy” from the HK Golden Forum for the cover art.

About the Author

is a player from Hong Kong and start playing VGC format from 2014. He is the first representative of Master Category from Hong Kong in the World Championships.

6 Responses to Singing in the Rain: A 3rd Place Singapore Nationals Report

  1. SamuelTemple2 says:

    Congrats on your finish. HP Ground Amoonguss is a strong idea since you can hit Heatran and I’m glad it worked for you

  2. TheSalmon says:

    Thank you for putting up your dual mega charizard/gardevoir team at the end. 
    For a while I tried making my own imprison mega gardevoir team which eventually led to adding mega charizard y and which has now evolved into a team without gardevoir, lol. Your team might just give me a new starting point to work with as I really like using mega gardevoir and I think imprison is a good call. 

  3. Brady1225 says:

    Hey! I met you at worlds, you played me, then my friend Devin Winter at a side event (Then his dad, lol) Also, this team is great 🙂

  4. lyingliepard says:

    Awesome seeing someone from Hong Kong qualify for worlds. Congratulations on a very good season.

    Curious, how often do Premier Challenges happen in Hong Kong? And do they usually happen on the Island? Would love to go an event next time I visit. :)

  5. Harbinger says:

    Congrats on your finish. HP Ground Amoonguss is a strong idea since you can hit Heatran and I’m glad it worked for you

    Under rain, it performs very good against Heatran, also often get Heatran that uses Substitute off-guard

    Thank you for putting up your dual mega charizard/gardevoir team at the end. 
    For a while I tried making my own imprison mega gardevoir team which eventually led to adding mega charizard y and which has now evolved into a team without gardevoir, lol. Your team might just give me a new starting point to work with as I really like using mega gardevoir and I think imprison is a good call. 

    Good luck for your team building. Feel free to ask any questions.

    Hey! I met you at worlds, you played me, then my friend Devin Winter at a side event (Then his dad, lol) Also, this team is great :)

    Yes, I remember the Winter gangs. See you next year.

    Awesome seeing someone from Hong Kong qualify for worlds. Congratulations on a very good season.

    Curious, how often do Premier Challenges happen in Hong Kong? And do they usually happen on the Island? Would love to go an event next time I visit. :)

    Twice a week I think. It’s usually in the Kowloon side. Do message me if you have chance playing there.

  6. rohanx17 says:

    congrats on your win and the fantastic team, i always wanted to see if priority rain dance would work in a high tournament setting. i did have one question though. how does having scarf lando as opposed to a band or vest variant mesh with the rest of the team? since it uses trick room and all

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