Reports

Published on February 4th, 2014 | by TKOWL

12

Who Said I Have to Leave by Four: Virginia Regionals Top Cut Report

Hello, I’m Ryan Gadea or The Knights of Wario Land as I go on here, and I recently finished in the top 16 at the Winter Regionals in Virginia. This is the first time I’ve ever top cut an event, and although I do have some regrets about not making farther, I’m still incredibly happy I made it that far at such a tight regional.

Generation 5 is when I started playing competitive Pokemon, and I ended up stealing teams most of the time or just not being that original before trying to put on weird spins that were okay, but nothing really that recommendable. This is what I’ve liked a lot about Generation 6 so far: Ever since the games first launched I’ve had an easier time seeing what works, trying out a ton of cool new things and learning about what threats I have to counter. Compared to VGC 2011 and the early stages of both VGC 2012 and 2013 , this new restricted metagame has started to develop much quicker and is seeing a wider variety of Pokemon, moves and items being used. I also love how much easier it is to obtain Pokemon in-game with the desired IVs and it’s forced me to think a lot more about my Pokemon team choices before I breed for them.

My team changed a ton of times during testing: from starting out as a rain team, to a standard Kangaskhan/Klefki/Talonflame/Meowstic/etc team, to what it is now. It became more developed the more I saw what was being used but I wanted to make sure that I was fully confident in what I was using, so it was finalized sometime even before the new year. Me and Cameron (Stormfront) also shared ideas regularly and he played a part in making the team what it is today.

The Team

mienshao
Mienshao @ Focus Sash
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (-SpA,+Spe)
-Fake Out
-Low Sweep
-Rock Slide
-Quick Guard

Used 10/11 matches

Mienshao has always been a Pokemon I’ve turned down before because it’s “too frail” or “too slow”, but in this metagame, I found myself annoyed when testing Scrafty that its Quick Guard just wouldn’t cut it against threats such as Kangaskhan and Meowstic Fake Outs so I checked the list for other, faster Pokemon that can learn Quick Guard. Mienshao sprung to my attention because of its 105 speed, which in this metagame, where base 100 is the standard of speed to beat, puts it in a very favorable speed tier. Mienshao is also interesting in that it can’t be flinched itself with Inner Focus, so it provides extreme Fake Out pressure on the opponent. That’s where Quick Guard comes in: I can guarantee that the partner can get away with whatever it wants to, and leave threats like Kangaskhan and Talonflame sitting ducks for the turn. Rock Slide was there so that I get off some fast spread damage, and surprise Mega Charizard Y by outspeeding and often knocking it out in one hit. Low Sweep is an interesting move for this metagame considering Icy Wind is almost nowhere to be seen. This means clutching speed ties or guaranteeing the ability to out speed is only really doable with Tailwind, which I personally dislike using because of the limited turns of benefit it provides. The move still has solid 65 base power and is boosted by the same type attack bonus, which was enough to OHKO Tyranitar, deal around 50% to Kangaskhan and put some solid neutral damage on Rotom. Mienshao’s biggest weakness is still its miserable bulk, but that ended up being more of a plus for my team. When pairing up Mienshao and Aromatisse, I want Abomasnow to have a safe switch-in to the battlefield so that it can start KOing in Trick Room, so having Mienshao faint would provide the free switch in I was looking for. Mienshao isn’t really a Pokemon everyone should rush to using, but if you need a fast supporter that still provides offensive pressure, give Mienshao a second look.

aromatisse
Aromatisse @ Safety Goggles
Ability: Aroma Veil
EVs: 252 HP / 96 Def / 24 SpA / 136 SpD
Sassy Nature (+SpD,-Spe)
IVs: 0 Spe
-Reflect
-Light Screen
-Moonblast
-Trick Room

Used 5/11 matches

This slot originally belonged to Assault Vest Slowking, but I found more as time went on that it was plain annoying how often Tyranitar had the edge on my team with it (and Aromatisse is 10x more adorable). This Aromatisse was actually donated to me by Cassie for shiny value trading a few months ago, but when I was replacing Slowking to put in a new TR setup, its potential shined: not only did Aromatisse have a better offensive and defensive typing in Fairy, but it had a whole slew of supporting moves that I needed to help out Abomasnow. Abomasnow and Aromatisse are incredibly fun to use together, as Aromatisse sets up the Trick Room for Abomasnow to flourish in, and setting up the screens that will allow it to survive more attacks. Safety Goggles also compliments Abomasnow well: she won’t be taking excess hail damage and can ignore Amoonguss completely which is often a big concern for Trick Room Pokemon. During Battle Spot testing I’ve hilariously had matches where Amoonguss will try to Rage Powder away a Moonblast from its partner, only to have Aromatisse hit the intended target regardless. The EVs are something I could’ve worked on a little bit more: it allows it to take 60% from Scizor’s Bullet Punch and survives Mega Gengar’s Sludge Bomb but I have the dual screens to not only help myself, but my allies. Unfortunately, I didn’t run into a single Amoonguss all tournament (I have to stop overhyping these mushroom Pokemon) so in hindsight, Light Clay would’ve been a better held item.

abomasnowabomasnow-mega
Abomasnow @ Abomasite
Ability: Snow Warning
EVS: 112 HP / 144 Atk / 252 SpA
Quiet Nature (+SpA, -Spe)
IVs: 0 Spe
-Blizzard
-Energy Ball
-Ice Shard
-Protect

Used 7/11 matches

Before Generation 6 I had relatively no interest in running Abomasnow despite seeing its success. It just always seemed to lack the kind of firepower I’m comfortable with. With the introduction of Mega Evolutions, Abomasnow was one of the Pokemon I really wanted to see obtain one for that reason, which it was thankfully granted. After seeing how much of a technical counter it could be in testing, I decided to run it full-force on my team. Abomasnow helped shape a lot of what my team became, and he was incredibly fun to use. The lowered speed of Mega Abomasnow makes it incredibly scary in Trick Room, as a perfectly accurate 132 base Special Attack Blizzard packs quite a punch (and possibly a freeze). Energy Ball is there for good neutral secondary STAB as I dislike the recoil from Wood Hammer, and Giga Drain isn’t legal for this format (even if it was, the Energy Ball Base Power buff makes it perfectly viable to use on its own). Ice Shard was there to finish off Pokemon that were weakened from Blizzard, and just provide good priority. What’s great is that opponents will freely target Abomasnow with Swagger, but if I’m able to hit through or snap out of confusion, Ice Shard just becomes even more powerful. Mega Evolving also allows me to reset an opponent’s Sand, Rain, or Sun whenever I need to, definitely helping out my team. Abomasnow and Aromatisse formed the bulk of my team’s fast mode, as the two compliment each other incredibly well. The EVs are mostly offensive-based: maxed out Special Attack for the hardest-hitting Blizzards and Energy Balls, and 144 Attack EVs so that I can OHKO Garchomp after a turn of hail damage. Abomasnow has a lot of problems against a lot of common Pokemon such as Charizard-Y and Talonflame, but against other commonly seen Pokemon like Hydreigon, Garchomp, Rotom-W, Politoed, Tyranitar, Amoonguss, Dragonite, etc., it’s a fantastic counter.

Thanks a bunch to Uncle Taint for providing me with this Abomasnow before regionals.

garchomp
Garchomp @ Lum Berry
Ability: Rough Skin
EVS: 4 HP / 252 Atk / 252 Spe
Jolly Nature (-SpA, +Spe)
-Dragon Claw
-Earthquake
-Rock Slide
-Protect

Used 6/11 matches

Garchomp is probably one of my favorite Pokemon to use: this is the third Regional I’ve used him. In Generation 5, it kinda saddened me to see Garchomp’s usage drop thanks to Landorus-T being so much better, but with that tiger genie out of the picture, Garchomp rose up again. Generation 6 has also in my opinion made Garchomp a more balanced Pokemon; with the rise of physical attackers like Kangaskhan and Mawile, it’s very nice to have Rough Skin inflicting that small but possibly crucial chip damage. Garchomp also does well against that previously mentioned 100 base speed standard, with a base Speed of 102. Its typing is also fantastic, and even with the rise of Fairy-types, it still holds strong with some great resistances and defenses. Garchomp also became a great defense against Sun teams, a fact that I wanted to emphasize even more with Lum Berry as the held item. I originally ran it holding a Life Orb, but more and more in testing I would either be massive status bait or just end up killing myself in recoil. I gave up the offensive prowess in order for better defense against Will-o-Wisp from Rotom-W or Venusaur/Amoonguss spamming their sleeping moves. Other than that, this is a pretty bread-and-butter Garchomp EV spread and move set, but it works well and is reliable enough that I wouldn’t have it any other way.

rotom-heat
Rotom-Heat @ Sitrus Berry
Ability: Levitate
EVS: 220 HP / 60 Def / 124 SpA / 96 SpD / 8 Spe
Modest Nature (-Atk, +SpA)
-Overheat
-Thunderbolt
-Will-o-Wisp
-Protect

Used 7/11 matches

Rotom is a Pokemon I’m not entirely fond of using, but with how good it is in this metagame, I can’t turn it down. It was originally a Rotom-C,which I ditched after a week because it still couldn’t OHKO Rotom-W and it made my team even more vulnerable to Talonflame. Then it was a Rotom-W, but then Mega Manectric began giving my team problems. Looking at the formes again, I realized just how many resistances and excellent coverage Rotom-H had, so I swapped to it. Rotom-H provided good pressure even before doing anything, immediately threatening Scizor, Mawile and Gyarados, amongst others. Both Garchomp and Rotom-H form an extremely strong combination as they both pack a punch and Rotom-H avoids Garchomp’s Earthquake. Like Garchomp, Rotom-H’s moveset is as standard as you can get. Even when trying to use other options like Light Screen or Thunder Wave, I just ended up going right back the basic one. The EVs are a little bit odd, as I had a hard time choosing whether I wanted Rotom to go offensive or go defensive, so it ended up being a somewhat even split. The 8 Speed EVs are there so that it can outrun 4 Speed Rotom, which I saw a lot of in practice.

Thanks a bunch to CrimsonBlastoise for this Rotom.

clawitzer
Clawitzer @ Assault Vest
Ability: Mega Launcher
EVS: 252 HP / 4 Def / 252 SpA
Modest Nature (-Atk, +SpA)
-Water Pulse
-Dark Pulse
-Aura Sphere
-Dragon Pulse

Used 9/11 matches

I had a pretty major case of “Can’t decide what Pokemon to use for my last slot” syndrome, as I cycled through a ton of viable Pokemon, including Scizor, Gyarados, Mawile, Aegislash and Gengar, but every one I tried just made my team that much more weak to threats such as Talonflame, Rotom-W, Kangaskhan and Charizard. However, after seeing Zog’s report and how he used Assault Vest Clawitzer to good effect, I decided to try it out for myself. Not only did it provide even more offensive pressure and deal solid damage to a wide variety of Pokemon, but it had rather impressive special bulk, requiring a 3HKO from Rotom’s Thunderbolt. I don’t think I would’ve been that comfortable using another Pokemon for this slot. Although I have no Steel or Poison coverage, Clawitzer provides just enough coverage and offensive pressure that I’m fine with it.

Thanks a lot to BlitznBurst for providing me with a spitback parent because I don’t have access to Clauncher in Y.

Combos

Rotom-H + Garchomp

rotom-heat garchomp

This combo puts a lot of pressure onto common leading Pokemon such as Talonflame, Kangaskhan, Charizard and Venusaur, mainly because Garchomp is free to spam Earthquake while Rotom takes care of the rest. If I find myself concerned about setting up Trick Room, I would often go to these two for my lead, and have Mienshao/Clawitzer in the back.

Mienshao + Rotom-H

mienshao rotom-heat

Rotom-H is pretty large Fake Out/Status bait, so Mienshao is there to make sure that it can get off its Will-o-Wisp/attacking move on the opponent unhindered. Mienshao also helps and stops threats like Tyranitar and Gyarados that sometimes give Rotom-H trouble, and using Low Sweep to assure that I can out speed and easily get the final attack off on Rotom-W and Gyarados.

Mienshao + Garchomp

mienshao garchomp

A similar combo to the previous one, expect one that moves at a faster speed tier. Mienshao helps tremendously against opposing Garchomp and Salamence by slowing them down, allowing Garchomp to pick up the Dragon Claw KO next turn. Low Sweep is also tremendously helpful in dealing with Greninja and fast Talonflame, allowing Garchomp to KO them. Both also have Rock Slide, which not only deals incredibly solid spread damage, but has an increased ratio of flinching the opponent.

Mienshao+Aromatisse

mienshao aromatisse

When I wanted to go into fast mode, this is what I would usually lead with. Mienshao makes sure that Aromatisse is able to get up its Trick Room and/or its screens, but with this combo, Mienshao more than likely is in a sacrificial role, so that I can bring in Abomasnow safely.

Abomasnow + Aromatisse (AromaSnow)

abomasnow-mega aromatisse

This was my favorite combo to use. With Trick Room, Safety Goggles and dual screens from Aromatisse plus a sold STAB in Moonblast, plus hail, low base speed, and hard-hitting STABs from Mega Abomasnow, the two just compliment each other so much. The two do both share unfortunate Poison and Steel weakness, but that’s what the rest of the team is there to deal with, allowing these two to provide incredible pressure onto the opponent.

Clawitzer + Rotom-H

clawitzer rotom-heat

Two solid special attackers that cover each other very well. Clawitzer puts pressure on opposing Tyranitar, Mamoswine, Meowstic, Salamence and Hydreigon, while Rotom-H deals with Amoonguss, Gyarados, and other physical attackers.

Saturday, January 11

Screen Shot 2014-01-15 at 2.38.31 PM

After a brutal 6-hour ride in the rain and traffic from Philly to Doswell (I thank my mom a lot for taking me there), I arrived at the convention center. Though a lot of people complained how the event was in the middle of nowhere, I kinda liked the quietness of the area and how the air was actually clean. I immediately met honchkro13 and FonicFrog, and we hung out at the convention center for a few hours, before we headed back to bearsfan092’s hotel room, and watched some competitive Melee, which is still a marvel and overwhelming to observe. Bears then later drove a bunch of us down to the Cracker Barrel, where Ray was talking about the kinda stupid stuff he knew people were bringing to the tournament tomorrow while everyone indulged on the gravy train.

Screen Shot 2014-01-15 at 1.10.56 PM

After that we went down to Team Aqua vs. Team Flare Laser Tag which was incredibly fun, albeit kind of stupid that you had to have two hands on the gun at all times. After all of that I was exhausted and headed back to the hotel for about 7 hours of sleep.

Sunday, January 12

Screen Shot 2014-01-15 at 3.31.58 PM

This is seriously giving me some horrible Newark 2011 queuing flashbacks…

After signing up in the morning I met a few more people from the forums, but then my stomach started to have this really harsh pain. It was horrible for almost an hour, and I was thinking I would have to drop out. Even at the player’s meeting table, the announcement of a Top 16 cut and 9 swiss rounds didn’t get me all that excited because I was so uncomfortable. But, realizing I’d gone this far south, it would be a waste to just stop right here, so I forced my body to forget the pain and endure the day. As the day passed on, I began to feel a lot better, so I don’t know if it was just adrenaline or that pain was all just anxiety.

Round 1: Patrick (Pd0nZ)

Me: Mienshao/Aromatisse/Abomasnow/Clawitzer
Opponent: (Mamoswine/Rotom-C)

Still recovering from that stomach pain, I came hyped into the first round. From team preview it looked almost like the kind of team I made in the first month of the metagame, instead with less Klefki and Trevenant and more Mamoswine and Rotom-C. Knowing that Abomasnow would do a ton of work against this team, I decided to lead out with Mienshao/Aromatisse, and he went with Kangaskhan/Talonflame. I Quick Guarded as both his Fake Out and Brave Bird were blocked as Aromatisse set up Trick Room. I remember getting rid of Talonflame with Rock Slide (he was running a faster Talonflame as I was able to under speed it in TR), as he switched out Kangashkan with Politoed, and meanwhile Aromatisse set up Reflect. From there I switched out Abomasnow to get rid of the rain while he ended up making a few more switches on the oncoming turns, trying to get back his rain but Mega Abomasnow wasn’t having any of that. Aromatisse set up Light Screen and provided the damage enough for Abomasnow to KO everything left with Blizzard/Energy Ball, pulling a 4-0 victory. Pdonz admitted that he hadn’t really trained with his team all that much, but I do commend him for still using rain, especially at how nerfed it has become this gen.

1-0

Round 2: Ben

Me: Mienshao/Rotom-H/Garchomp/Clawitzer
Opponent:  (Pinsir/Tyranitar)

From team preview the Pinsir scared me a lot, because I didn’t really know what moves it would be running in Mega; however, he didn’t even bring it. He led out with Lucario/Leafeon as I led with Mienshao/Rotom-H, which could threaten a good portion of his team. I protected with Rotom-H, as Lucario Quick Guarded and Leafeon immediately went for Baby-Doll Eyes on Mienshao, which caught me off guard a little bit, as Mienshao Low Sweeped the Lucario, ensuring that even if he Mega Evolved, he would still be undersped. Next turn Lucario mega evolved, as Leafeon went for Helping Hand, which scared me as I thought priority would be incoming, but it didn’t. Mienshao KO’d Lucario and Rotom-H KO’d Leafeon. As Greninja and Chandelure came in, I was scared Chandelure would be scarfed, but it turned out it was a slower, Will-o-Wisp variant, as it burned Mienshao after I got another Low Sweep onto Greninja while I protected with Rotom-H. The rest of the match was a bit of a blur to me, but I was able to bring in Garchomp safely and then KO Greninja and Chandelure, ensuring another 4-0 victory.

2-0

Round 3: Tanner

Me: Mienshao/Aromatisse/Abomasnow/Clawitzer
Opponent: (Garchomp/Salamence)

This match I just did not play that well in at all. Seeing Garchomp, Salamence, and Greninja on the field, I thought Abomasnow would have a definite advantage, so I went into the same autopilot mode that’s worked for me before. However, his Greninja got a burn off every single time it used Scald, which turned a 3HKO on Aromatisse into a 2HKO after burn damage, and he played his Meowstic cleverly, setting up Safeguard and then using Swagger on his own Kangaskhan a few turns later. He won 2-0 against me, as I learned that I needed to get off of autopilot mode and start getting even more serious.

2-1

Round 4: Lucas

Me: Rotom-H/Garchomp/Mienshao/Abomasnow
Opponent: (Rotom-W/Tyranitar)

This is the kind of team I’ve seen being used a lot on Battle Spot, and I immediately know he’s going to want to lead out with Charizard/Venusaur, so I go with the safe Rotom-H/Garchomp lead. He mega evolves and Protects with Charizard as I protect with Rotom-H. He Sleep Powders into the Protect as I go for the safe Rock Slide. Next turn he goes for Sleep Powder onto Garchomp but misses (it wouldn’t have mattered anyways thanks to Lum), as Garchomp KOs Charizard and Rotom-H Overheat KOs Venusaur. The following turns I’m able to switch out Garchomp and burn his Scarf Mamoswine, and able to safely KO both it and Scizor, I think finishing at 3-0.

3-1

Round 5: Kyle (Xicious)

Me: Rotom-H/Garchomp/Clawitzer/Mienshao
Opponent: (Rotom-W/Amoonguss)

I don’t remember exactly what happened the first two turns, but I do remember he switched out Scizor for Tyranitar, and then went for Sucker Punch+Ice Fang on Garchomp the turn after switching, while Rotom knocks out Talonflame. When switching in Clawitzer for the fainted Garchomp, he was forced to switch out Tyranitar for Scizor because of Scarf, as I went for the safer play and Aura Sphere it. I should’ve just used Water Pulse. He then switched out Scizor again for Tyranitar as I go for the Water Pulse, playing safe again, but Tyranitar lives by less than 10%. I think Kangaskhan had been burned during this time, and went for a Sucker Punch+Scarf Rock Slide from Tyranitar, but Rotom is thankfully able to live at 3 HP from 99 HP, but it gets flinched, as Clawitzer knocks out Kangaskhan. Clawitzer gets knocked out by hail damage, as I send in Mienshao, and I protect Rotom and go for Rock Slide after he goes for Rock Slide again (thankfully, Inner Focus saves me from a possibly nasty flinch), KOing Tyranitar and leaving me with my Rotom and Mienshao versus his Scizor, pretty much assuring me victory as Bullet Punch fails to knock out Rotom.

4-1

Round 6: Nathan Powell (illuminatimon)

Me: Garchomp/Rotom-H/Mienshao/Clawitzer
Opponent: (Mawile/Rotom-W)

I saw Mawile in team preview, which was one Pokemon my team can have massive trouble against, so I prepared against it accordingly, bringing the same set as last match. This was another match where I can’t really remember the specifics of it, but I remember Vivillon being Sashed and going for Sleep Powder on Garchomp, which I immediately recovered from, and then later he was able to Sleep Powder Clawitzer and disable it for the match. He also had Scarf Mamoswine, which I was able to KO with a burn plus additional damage.

5-1

Round 7: Ashton Cox (LinkYoshiMario)

Me: Mienshao/Clawitzer/Aromatisse/Abomasnow
Opponent: (Absol/Garchomp)

This was the guy I heard last match someone across the table talking about how weird it was that there was a Diggersby being used, which I’d only faced a few times before. From team preview, I saw even weirder things like Absol and Weavile, as he lead out with the latter and Charizard, as I decided to go into my slower mode that match. I went for Rock Slide turn 1 and knocked Weavile down to his Sash as he goes for Fake Out on Clawitzer, protecting Charizard. He then switched out Charizard for Diggersby while Weavile went for Icicile Crash onto Mienshao, which didn’t knock it down to its sash allowing me to KO Weavile. Diggersby next turn went for a Scarf Wild Charge onto Clawitzer, and I lived by about 5 HP, knocking it out with Water Pulse. I switched out Mienshao and brought in Abomasnow as he brought in Charizard. We both mega evolved, setting up sun, as Charizard protected and I got a Dark Pulse flinch on his Clawitzer. Abomasnow and Clawitzer were knocked out by Heat Wave next turn, allowing me to set up my hail, and that brought me to a vital prediction the next turn: seeing as how he knew Mienshao has Rock Slide, I had to predict whether or not he would Protect with Charizard and allow Clawitzer to live a Rock Slide + Moonblast, or don’t Protect and have Charizard KO Mienshao, sacrificing Clawitzer but forcing the match to go with Aromatisse versus Charizard, which I couldn’t win. I predicted the former, but he unfortunately went for the latter, sealing my fate right there.

5-2

Round 8: Nicholas Brown

Me: Mienshao/Aromatisse/Abomasnow/Clawitzer
Opponent: (Rotom-W/Cryogonal)

This was the guy that I heard apparently beat Aaron Zheng earlier in the day with Aerodactyl, so I was very interested to see what he would bring. From team preview I saw Nidoking and Cryogonal, which besides making me think immediately of Canadian user feathers, told me I should probably bring my slower mode again. He lead out with Nidoking and Meowstic as I went with the Mienshao/Aromatisse lead. Mienshao went for Fake Out on the Meowstic as Nidoking went for Sludge Bomb on the Aromatisse, which I was thankfully able to take and set up Trick Room. I switched out Mienshao next turn for Abomasnow, as Meowstic went for Swagger on Aromatisse, but I was thankfully able to break through and went for Light Screen, which saved Aromatisse from a 2HKO. Aromatisse broke out of confusion to go for Moonblast on Meowstic, as Meowstic tried to Swagger Abomasnow, but Abomasnow was able to hit both of them with Blizzard for the double KO. He then brought in Machamp and Aerodactyl, as Abomasnow broke through confusion and KO’d Aerodactyl while Aromatisse set up Reflect to save Abomasnow from an OHKO from DynamicPunch. The next turn, I broke through confusion again as Trick Room wore off, going for a +2 Ice Shard to KO the Machamp.

6-2

Round 9: Scott Immel

Me: Garchomp/Rotom-H/Clawitzer/Abomasnow
Opponent: (Meowstic/Mamoswine)

Going into this battle, my opponent was commenting on how his team had a ton of trouble with Rotom-H, and immediately I knew what I was going to lead with. Scrafty surprisingly didn’t go for Fake Out and instead opts for Stone Edge, but not before Venusaur misses Sleep Powder on Rotom as I proceeded to burn the Scrafty, leaving me free to spam Earthquake on the team. I knocked out Venusaur and Charizard the following turns, as Scrafty actually reveals it isn’t Banded like I thought, but I’m still able to KO it with more hits plus burn damage, until he’s left with just Abomasnow. I bring out Abomasnow to take care of it, ending with a 4-0 victory.

7-2

After this match, I’m extremely tense, double-checking my resistance, making sure I don’t bubble out. In what felt like an eternity, the placement rankings finally come out:

I made it into top cut! Coming from so much doubt in the morning, I’m extremely excited to make it this far. However, it’s already past like 5 PM, and my mom was thinking we would be heading home at around 4, which definitely didn’t happen (but I’m really grateful she understood why I had to stay longer). As the player meeting begins, we’re all forced onto the Battle Spot for a very late hack check, but instead of doing rated battles we chose free battles, which I’m still confused as to why. Anyways, as the sun came down, I was paired up with Derek Gazis.

Top Cut, Round 1/3

Me: Mienshao/Rotom-H/Garchomp/Clawitzer
Opponent: : (Chandelure/Charizard)

I heard from a few other people that his Kangaskhan has Facade, which I had run into a few of those throughout the day. From team preview I saw three Fire-types, which I would be absolutely paranoid of running (I’m already scared of running two Fire-types in regular matches), so I decided to leave out Abomasnow for this match. Turn 1 I’m able to Fake Out the Kangaskhan as Talonflame sets up Tailwind, as I go for Overheat onto Kangaskhan, afraid of burning it. Next turn his Talonflame goes for the Overheat onto Mienshao, which knocks it to its Sash, and then Kangaskhan got a +1 Power-Up Punch to KO Mienshao, however I’m unable to knock out Talonflame with a -2 Thunderbolt. He then switched out Talonflame for Rotom-W as I bring in Garchomp, but I’m swiftly OHKO’d by Kangaskhan’s Return, but not without getting some Rough Skin damage+damage from Rotom-H to KO the Kangaskhan. Next turn he sends out Talonflame, which gets almost 75% onto Clawitzer, as his Rotom-W misses Hydro Pump on Rotom-H as I am able to KO the Talonflame and get some solid damage onto Rotom-W. As Tailwind runs out, Hydregion and Rotom-W are both able to easily take care of Clawitzer and Rotom-H, ending the match in a 0-2 loss.

Top Cut, Round 2/3

Me: Mienshao/Aromatisse/Rotom-H/Abomasnow
Opponent: Same as before

Seeing as this was my last match of the day, I was actually able to record it:



Needless to say, I was massively outplayed. He made so many better match calls than me that I just couldn’t keep up.

After that harsh loss, I found out that Stormfront had gotten into the same situation as me, but I was a little bit relieved it was over because it had been an incredibly long day, and I wanted to get home sometime before midnight.

Pros

  • Top cutting regionals for the first time
  • Having a lot of excellent games, whether winning nor losing- not a terrible amount of hax for either side
  • Meeting all my previous friends and making some new ones, the bond with fellow players is a really big element of what keeps me going
  • The bacon cheeseburger from Cracker Barrel was fantastic
  • Team Aqua vs. Flare Laser Tag needs to happen again ASAP
  • Sunday was absolutely beautiful outside and I would often take breaks to go outside and get some fresh air, which was massively refreshing
  • Pulling a GOLD ZEKROM from the packs I won from top cut
  • Tournament staff organized the event incredibly well; not as well as Philly, but for something almost Nats-sized, I give them huge props
  • Hotel was really cheap, but wasn’t all that bad

Cons:

  • No saving battle videos- I can understand why this is in place in order to prevent scouting with the Mock Battle feature, but I’m wondering if there’s a way to prevent a Mock Battle on a video, because without battle videos we can only really see from notes and word-of-mouth how players played. This is really my biggest problem and the one I want fixed the most
  • That stupid stomach pain in the morning, and how I had to run the whole day without eating anything
  • Only two places to eat were Burger King and Denny’s without having to drive like 10 miles south
  • The rain on Saturday, and how it left a massive puddle in the courtyard of the hotel, so you had to walk all the way around just to get to the other side
  • Although I understand the idea of posting records, I feel like it could’ve been handled a little better- rounds took about 50 minutes because of it
  • Laser tag required you to have two hands on the gun
  • The questionable hack check process
  • No changing the battle music- if I could use music 11 I would’ve been in the zone all day all night

Despite those complaints, I had an incredibly fun time. I’m happy I got 12th seed and 15th place, but I’m most likely going to retire this team early because I already have my mind on some bold new things, which I can’t wait to try out in future events.

Article art is done by myself, which you can check out my art blog for more.


About the Author

Ryan G. has been playing Pokemon competitively since 2011. He placed decently in 2013 Regionals and Nationals, and recently finished 15th in the top cut of Virginia Regionals. He is currently attending University of the Arts in Philadelphia.



12 Responses to Who Said I Have to Leave by Four: Virginia Regionals Top Cut Report

  1. NinjaSyao says:

    Good read. The Overheat Talonflame that that one guy used is interesting.

  2. P3DS says:

    Nice choice for music 11, but strangely enough, An early VGC14 team of mone was mienshao, rotom-w, garchomp, Chandelure , Abomasnow and something else. 

  3. Gearcrow says:

    Great article, and a fun team. I’ve been using a Choice Scarf Rotom-H for quite a while now, but after the last few team reports and a few discussions with some of my friends I think this article may finally be the tipping point that makes me switch over to a non-scarfed version. 

  4. DaWoblefet says:

    Great read! I especially like seeing the use of Low Sweep on Mienshao for speed control. A minor note, though, you have Garchomp’s picture under your Mienshao + Rotom-H combo :P.

  5. Dozz says:

    Great read! I especially like seeing the use of Low Sweep on Mienshao for speed control. A minor note, though, you have Garchomp’s picture under your Mienshao + Rotom-H combo :P.

     
    Fixed that one, missed this in editing obviously.
     
    I really like this team. I’m a big fan of Mienshao, and I do like Low Sweep, particularly with the limited speed control available this year. Like another person above, you’ve also tempted me to drop the Scarf on my Rotom-H finally. Nice report!

  6. Adib says:

    I’m kinda disappointed this article wasn’t posted 21 minutes later, because then it would’ve been released at 4 AM EST.
     
    Congrats on making Top Cut, Ryan! It was pretty great seeing you achieve that and I enjoyed hanging out with you that day. About the team: I guess after seeing mattj win Missouri with Mienshao and you top cutting with it, I can’t really put it down as a useless frail mon anymore. This report convinced me that maybe Mienshao’s worth giving a shot, seeing how well both of you used it to deal with common metagame threats. I especially like how you actually turned Mienshao’s frailty around into an advantage by giving yourself more chances to switch in Abomasnow freely and then going to town with it under Trick Room.
     
    You seemed ready for regular Chlorosaur but did you have any problems dealing with Mega Venusaur? It seems like it could cause some issues for your team. Your Mienshao doesn’t have Acrobatics to deal with it (understandably because it has more important things to do), and Mega Venusaur can take hits from and steadily beat down the rest of your team if it’s supported right. It seems like you can slowly win against it by playing with Light Screen, Fake Out and just wearing it down with attacks and WoW though. But, sets with Synthesis can negate all that somewhat and be even more of a pain to take down.

  7. TKOWL says:

    You seemed ready for regular Chlorosaur but did you have any problems dealing with Mega Venusaur? It seems like it could cause some issues for your team. Your Mienshao doesn’t have Acrobatics to deal with it (understandably because it has more important things to do), and Mega Venusaur can take hits from and steadily beat down the rest of your team if it’s supported right. It seems like you can slowly win against it by playing with Light Screen, Fake Out and just wearing it down with attacks and WoW though. But, sets with Synthesis can negate all that somewhat and be even more of a pain to take down.

     
    Mega Venusaur was definitely something my team had a lot of issues with in testing, but yeah, I would just end up stalling it out for a bit. No one I saw in testing really ran Synthesis on Mega Venusaur and tended to go more for the SubSeed/Sleep Powder instead, so Synthesis Venu I hadn’t really considered. 

  8. Pd0nZ says:

    Good news: I’m a little better with the format now than in our round 1 match lol. Part of the reason I used some rain elements was that I was able to Top Cut Philly in October 2012 using rain with some slow Pokemon for Trick Room teams. At the time, I was having trouble with the format, but I knew how to use rain, so I gave it a shot. It got me a close loss to SoulSurvivor in Round 9 away from probably Top Cutting, so I can’t complain. 
     
    As for the article, it’s well written. The Pokemon work well together, and you clearly demonstrate how they do so. It was also interesting to see who you played, especially since you ran into the Vivillon player, the Aerodactyl player, and the Scarf Diggersby. I remember hearing about the first 2 that day and the Diggersby later on, so your running into all 3 of them is intriguing. (I ran into the Vivillon player Round 8 actually. Won a close game there.)
     
    I knew you were going to be in for a big day at the end of our game. Your team was solid, well built, and appeared to have a response for much of the metagame. Mienshao in particular I thought would do well, since it has a faster Fake Out than Mega Kanga, can hit hard with HJK (or so I thought when we played. I like the choice of Low Sweep on it.), and a fast Quick Guard. Mega Abomasnow was another good choice, especially for your team. A guaranteed 100% accurate Blizzard on the Mega Evolving turn, disrupting a weather changing switch in in the process, is no joke, especially on a Special Attack stat of over 200. I was hoping for your sake that you’d be able to last the day since you weren’t feeling well when we played. I felt that the only way you wouldn’t do well is if you had to drop because of the pain. I’m glad for you that it didn’t cost you your tournament experience and that you were able to Top Cut with this team. Seriously, it was a well built team run by a good player, and you deserved the Top Cut. Congrats Ryan. 
     
    (And BTW, I really hate Aromatisse lol. Besides our match, it ended my Apex experience a week later when it got a crit on a Moonblast when my opponent had to have it. If that crit doesn’t happen, the game is mathematically clinched for me. Urrgh. Good Pokemon though.)

  9. hi jermy says:

    Hey first off I LOVE THIS TEAM, especially aromatisse and abomasnow obviously. I just have one question. When you say you can OHKO a garchomp after hail damage what is that referring to? Obviously blizzard will obliterate it but I don’t think ice shard will ever do that much damage… Can you explain?

  10. Bopper says:

    The bump of the century.

  11. tlyee61 says:

    Hey first off I LOVE THIS TEAM, especially aromatisse and abomasnow obviously. I just have one question. When you say you can OHKO a garchomp after hail damage what is that referring to? Obviously blizzard will obliterate it but I don’t think ice shard will ever do that much damage… Can you explain?

    hey even though you shouldn’t bump (post in really old threads) often, TKOWL is referring to the chip damage (~6%) caused by hail. he used damage calculator to ensure that his blizzard would do at least 94% to a garchomp. also, since ice shard is 4x effective on garchomp, it actually does a decent chunk of damage! 
     
    116 Atk Abomasnow Ice Shard vs. 0 HP / 0 Def Garchomp: 100-124 (54.6 – 67.7%) — guaranteed 2HKO after hail damage

  12. Zekira Drake says:

    Hey @LinkYoshiMario you gotta teach me how to use Absol 🙁

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